-
Content Count
433 -
Joined
-
Last visited
-
Days Won
26
File Comments posted by Leilukin
-
-
@JasonRyder I also got the two errors when installing version 0.4.1 of NPC Diversity, but as I mentioned, I did not get the same bugs as you. That said, I had reported the installation errors to NPC Diversity's forum thread. Did you start a new game after installing these mods?
It's also possible that your order of installing these mods might have messed up the game. If you want to use a lot of mods for the KotOR games, installation order matters a lot.
You said in the comment section of my Human Xor Unique Look when you used it with NPC Overhaul that sometimes NPC head changes when you reload a save - does that happen in your latest playthrough as well? To be honest, I never heard of things like reloading saves changing NPC head, so I have no idea why such things happened in your game.
-
Warnings about skipping .MOD files are normal because that's just the way newer mods set up to ensure mods are installed correctly if you don't have .MOD files in your game's Modules folder. You got those warnings about skipping .MOD files when installing my male Twi'lek NPC mod because you have installed KOTOR 1 Community Patch first.
Also, when you encounter issues with mods and you're asking for support, it's best to list ALL the mods you use, not just the ones that you think affect that area. There's always a possibility that a mod you think do not affect that part of the game was indeed the cause of your issue.
-
53 minutes ago, JasonRyder said:It isn't compatible. First, some Tw'leks have miscolored hands.
That would be due to my male Twi'lek NPC Diversity mod not changing the bodies of the Twi'lek NPCs. I may address this in a future update
55 minutes ago, JasonRyder said:Also, it turns the Lower City Citizens in Javyar's Cantina into male and female Twi'leks!
I just tested my mod with NPC Diversity and KOTOR 1 Community Patch, and loaded a save before entering Javyar's Cantina, but the citizens are still human in my game. Maybe there's something wrong with your installation? Did you get any warnings and errors when you installed the mods?
-
54 minutes ago, JasonRyder said:Is this compatible with N-Drew's NPC Diversity mod?
They should be compatible. NPC Diversity mod isn't finished yet, and the current version doesn't modify any of the same NPC as my mod does, but if the future version of NPC Diversity mod does, you need to install my mod after NPC Diversity to overwrite NPC Diversity's changes.
-
8 minutes ago, JasonRyder said:But the NPC Overhaul Mod uses TSL Patcher for installation, but that's not what you meant, right?
I know the NPC Overhaul Mod uses TSLPatcher. What I meant is that that mod set up TSLPatcher by hard-replacing files instead of patching files. For a large mod like NPC Overhaul Mod, setting up installation by hard replacing files will inevitably cause compatibility issues with other mods, especially since as I said, this method of installation makes it difficult for other modders to check or identify what was changed by the mod to guarrantee there would not be mod conflicts.
8 minutes ago, JasonRyder said:Off-topic, just posted some files I want to use to reskin/retexture the Echani Fiber Armor you get on Taris. SpaceAlex made a really nice one and I want to use it, but I've never modded anything before.
I suggest you post a topic about it on the forums instead. I only use SpaceAlex's modder's resource for NPC stuff and I never used any of the armor stuff from the resource. People are more likely to see your request for help in the forums than the commend section of a mod.
-
@JasonRyder I still think your issues were most likely caused by NPC Overhaul Mod. I had made effort in making the Xor appearance in my mod unique, including by giving human Xor his own unique entry in the appearance and heads 2DA files, so no other NPC should have my Xor head. I never used NPC Overhaul Mod, and since it is a large mod, and the way that mod set up its installation by hard replacing files instead of making TSLPatcher patch game files makes it very difficult to check and identify how exactly does that mod change things, so I cannot tell you how that mod might cause your issues.
Honestly, the way NPC Overhaul Mod set up its installation is the main reason I do not recommend using the mod, in addition to the fact that it has not been updated for years, and with newer major mods like KOTOR 1 Community Patch, NPC Overhaul Mod only gets more and more compatibility issues with other mods.
-
2 hours ago, JasonRyder said:I'm using this with Kainzorus Prime's NPC Overhaul and I noticed that Gelorrod originally used Xor's head, but went back to his unmodified on after I re-loaded a save. Also, one of the Black Vulkars that confronts Calo Nord in the cantina uses this head as well. Tried multiple loads of the save and he still used it.
My mod only modifies Xor alone, who never appears on Taris, and doesn't modify any part on Taris, so the only explanation you encountered these issues was due to mod conflict between mine and NPC Overhaul Mod, or another mod.
Did you install NPC Overhaul Mod or my mod first? Are you using any other mods?
-
2 minutes ago, ElvenLace said:Do you know if Dark Hope's twi'lek texture mod changes the same NPCs, or is that safe to use along with your own mod?
As noted under the Mod Compatibility section on my mod's page:
QuoteThis mod does not replace any vanilla Twi'lek textures and models, so this mod is compatible with mods that retexture or remodel vanilla Twi'leks.
Dark Hope only changes the textures of vanilla Twi'lek NPCs, so Dark Hope's textures are compatible with my mod.
-
-
2 hours ago, jacd28 said:I wanted to see if it's possible to make an alternative version with the appearance of this photo to give Juhani's appearance more
That screenshot is from the JC's Fashion Line I: Cloaked Party Robes for K1 mod. If you are requesting making the cloaked Juhani robe from JC's mod to be wearable by the player character in KotOR 2, no, I have no interest in making it. Making it will require creating separate models and textures just for this wearable cloaked Juhani item.
-
22 minutes ago, heavymetalastronomer said:Which folder does this go into? the override folder or main game directory?
The Override folder.
-
1
-
-
1 minute ago, heavymetalastronomer said:I'm trying to set this mod up and keep getting told "unable to locate TLK file to patch, "dialog.tlk" file not found! (GEN-8)" when I try to send it to the override folder. Not sure what I'm doing wrong?
You should point the installer to the main KotOR 2 directory, not the Override folder. This applies to all KotOR mods that use the TSLPatcher.
-
2
-
-
9 minutes ago, SilverWolf1293 said:I left telos and docked at nar shadda, and I encountered Visas on the ebon hawk. But i havnt encountered the handmaiden, I have the TSLRCM installed. Any tips?
Did you read the FAQ article of my same-gender romance mods for KotOR 2 first before posting your comment?
QuoteQ: I am using your Handmaiden romance mod while playing as a female player character, but Handmaiden does not join my party after I leave the Telos Academy!
A: If Handmaiden does not join your female Exile's party when you are using my Handmaiden romance mod, the possible causes for this happening include:- You did not install my mod correctly: Either you get errors when installing the “Default Installation” option, or you did not install DarthTyren's PartySwap mod first before installing the “PartySwap Compatible” option of my mod.
- You have a holorec.dlg file in the Override folder, either from a mod you are using or a mod you previously used. If there is a holorec.dlg in your Override folder, delete it.
- You may have some leftover Steam Workshop folders in your Steam directory that overrides the portion where Handmaiden is supposed to join your party. To solve this, go to the Steam Workshop folder in your Steam directory (/\Steam\SteamApps\Workshop\), and delete all the sub-folders in the Steam Workshop folder.
- SImilar to the above, you may have some leftover files from a mod you used in your previous playthrough in your KotOR 2 game directory that interferes the portion where Handmaiden is supposed to join your party. The best way to solve this is to uninstall your game, delete your KotOR 2 game folder entirely, and then re-install the game and the mods you want to use.
Which one of the above possible reasons might apply to you?
-
1
-
On 3/1/2023 at 11:44 AM, Rorikjr said:Ah well, that's a thing with downloading mods, don't quite know what might happen.
General tip: Pay attention to any information about mod compatibility on the mod's download page. If the other mod you want to use is not mentioned and you're not sure if they're compatible, you can just ask. Especially if you want to use large mods like Schematic Lightsaber Mod, it's always better safe than sorry to make sure if the mods you want to use are compatible before installing.
-
1
-
-
17 minutes ago, Rorikjr said:It's possible the mod conflicts with the Schematic Lightsaber Mod as i have it installed as well, but I'm not sure myself.
This mod is not compatible with Schematic Lightsaber Mod. SLM overwrites the Korriban Sith Academy module, so do not install SLM if you want to use my mod.
-
1
-
-
8 minutes ago, Samriel said:I'm sorry if my questions were made you feel bad or were uncomfortable to you.
Apologies accepted.
8 minutes ago, Samriel said:One last thing to close the topic on a different/less awkward note...are there any plans to add some cut content (if there is any) to romances? Not regarding any character specific just curious if you were considering that. Also any plans to add some new original content to those romances?
TSLRCM already restores all the cut romance content for KotOR 2, while the cut romance contents from KotOR 1 already have their own restoration mods (like JC's Dark Sacrifice and Fair Strides' Party on the Leviathan), so there is no need for me to make any restoration mod for the romances.
As for original romance content, no, I have no plans on making such mods any time soon, given the sheer amount of time and effort required to write new dialogue and script the new content, and the fact that most of the romance options don't have their voice trained for AI voice synthesis tools yet.
-
11 minutes ago, Samriel said:Why not turn everyone bi so all players whether straight or gay can enjoy a romance with all those characters? Or choose a character's orientation during the game start if making all bi seems like a cop out of sorts?
Because making Juhani bi is still erasing her lesbian sexuality. My reasons and motives for opposing changing Juhani's lesbian sexuality, while supporting making Bastila and Carth bi, are all about wanting more LGBTQ+ representation and respecting canon LGBTQ+ representation. It's not inherently about adhering canon, but about respecting representation of marginalized groups like LGBTQ+ people.
I already made my stance of keeping Juhani's romance exclusive, and my reasoning for it very clear. Frankly, I prefer not to debate on this matter any more.
-
3 hours ago, Samriel said:Any chance of Juhani being available to a male player too? If the mod is all about having an actual choice with gender no longer preventing specific romances then why is Juhani the only one that is gender locked?
No. I will never make Juhani a romance option for male characters under any circumstances. I also do not support any mods that make Juhani a romance option for male characters.
Unlike Bastila and Carth, Juhani is a canon gay character (meaning she is officially confirmed to be attracted to the same gender exclusively) and she has always been intended to be a lesbian, a woman who is exclusively attracted to women. As a lesbian myself, I'm totally against the idea of making canon lesbian characters like Juhani romanceable by men (or canon gay male — as in, men who are exclusively attracted to men — characters romanceable by women), because it is very disrespectful for gay representation, especially consider the fact that Juhani is literally the only confirmed LGBTQ+ character in any KotOR game. Making canon lesbian characters like Juhani roanceable by men is also reminiscent of the real-life homophobic mindset that gay people's sexualities can be changed.
Making Juhani a romance option for male characters cannot be compared to making Bastila and Carth same-gender romance options, because heterosexual people already get countless representations in media, including Star Wars and KotOR. Making heterosexual romance options like Batila and Carth available for same-gender romance options is out of desire for more LGBTQ+ representation, while making Juhani a romance option for male characters is erasing her lesbian sexuality and disrespecting lesbian representation.
Alternate Revan Romances and all my same-gender romance mods are about adding more same-gender romance options, and not inherently about removing every gender restriction in romances without any thought or consideration.
Keeping Juhani's romance exclusive to female characters is something I'm not going to change my mind on, so I would appreciate anyone not trying to argue with me on this.
-
1 hour ago, Pcthoros said:Hello. If you don't mind, is it possible to add an option in the future which contains only " juhani cameo add on "? And why it is not a possibility in the first place ?
It's very unlikely that I will make the Juhani cameo add-on into a standalone thing that does not require the main compoenent of the mod, because the way Juhani's content from the add-on is set up relies on interacting with Bastila and Carth's content. Making Juhani's content into a standalone thing will need a different set-up that disregards any scenario where the player may also want to choose Bastila or Carth along with Juhani as Revan's love interests, which defeats the entire point of this mod that is to give player options to customise Revan's romance choice(s). Not to mention, making the add-on require the main component of the mod makes it easier for me to organise and keep track of the mod's content.
If you're asking why the previous versions of Alternate Revan Romances could not make Juhani appear in KotOR 2, the main reason was the lack of resources to create voice-overs for Juhani's new dialogue, and voice synthesis tools were less developed back then. I technically could already make a Juhani cameo add-on without giving Juhani voice-overs, but I find it very immersion-breaking to see NPC dialogues in KotOR games not being voiced. xVASynth makes creating voice-overs for Juhani's new dialogue possible now because xVASynth is specifically made for video game character voices, and it is free.
-
The issue of TXI not applied to the upscaled textures in the first version of this mod is fixed now. I had to use version 2.0.0 of TGA2TPC to convert the upscaled TGA textures.
-
On 12/20/2022 at 11:25 AM, Kaidon Jorn said:I will start working on updating the TSLpatcher executable swapping probably in the spring (2023) as there is no way I can do it now. Sorry for the inconvenience.
And to answer your question to one of the reviews:
QuoteAlright, so I just need to copy K1CP's patcher.exe and overwrite the old one???
Yes.
-
1 hour ago, MotleyNerd said:Is this compatible with TSL?
The textures of this mod also work with TSL, but this mod does not include TSL-exclusive protocol droids, so it's recommended to use this mod alongside Upscaled (TSL Specific) Protocol Droids.
-
2 hours ago, Pimpshark99 said:Now I wish there was a light side option to free them.
Yeah, an option to free the slaves would be ideal, but unfortunately, the main challenge to make a mod for it would be making new voice lines for the slaves, since they all speak Basic, so unlike with some other alien NPCs, we cannot even at least reuse alien voiceovers, or it will just utterly break immersion.
-
@HDR1 Thank you for your comment. However, I cannot make any promises that the mod will incorporate your suggestions, because:
1. I am unable to figure out why there is no journal update pop-up in-game after leaving the tomb.
2. I have tried giving Vash similar stats as other Jedi Masters, and combat difficulty and balance is not my forte.
3. There will be bugs if the mod actually shows Sion killing Vash on-screen, due to the fact that the mod has completely different cutscenes for Vash's death, depending on if Vash is killed by Sion or the player. The mod's intention is to set up Vash's character file (in UTC format) in the secret tomb that when she dies, the custom a_vash_ondeath script will be fired to trigger the cutscene of the player character leaving the tomb after killing Vash. If the mod shows Sion killing Vash on-screen, it will cause the PC to suddenly appear back in the tomb again, because the game will still fire the a_vash_ondeath script, which is meant for the scenario where Vash is killed by the player. Additionally, the journal will be updated to the same entry used for when the player kills Vash. There is no way to make Vash's character file consider these two completely different scenarios and cutscenes of her death. In short, there are technical reasons for why the mod does not show Sion killing Vash on-screen.
-
1
-
Lonna Vash Mod for TSLRCM
in Mods
Posted
Which "Lona Vash is alive" mod are you referring to? Who is the mod author, and where did you download the mod?
This mod already keeps Vash alive long enough to allow you to talk to her, so any other mod that also keep Vash alive will not be compatible with this mod. As I already stated very clearly under the "Mod Compatibility" section of this mod's download page and README file: