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File Comments posted by Leilukin
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27 minutes ago, Vanguard2023 said:Could there be a patch to allow for Lonna Vash to be rebalanced? Lonna Vash Mod for TSLRCM - Mods - Deadly Stream
I strongly doubt it will happen.
The Thematic mod series is designed for the KOTOR Community mod builds in mind, but Lonna Vash Mod is not included in the mod build and likely never will be due to its divergence from the vanilla game by keeping Vash alive long enough to talk to the player, and changes to the secret tomb sequences. Not to mention, if a patch is made for Lonna Vash Mod despite it not being in the mod builds, players will likely ask for modding Vash's stats in M4-78EP as well, which KOTOR Community Portal has stated to have no intention to include in the mod builds.
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8 minutes ago, Vanguard2023 said:Are there enough unique female Twi'leks in KOTOR 2 that it would be worth making a TSL Twi'lek Female NPC Diversity mod?
KotOR 2 has female Twi'lek NPCs with names, but KotOR 2 also adds more skin colour variety for Twi'lek NPCs, so there is no need for a Female NPC Diversity mod., Dahnis is the only female Twi'lek NPC in KotOR 2 that I made a unique appearance mod for. It is worth noting that even for the TSL Twi'lek Male NPC Diversity mod, the amount of NPCs affected are notably smaller than the KotOR 1 version.
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17 hours ago, Vanguard2023 said:So is this compatible with the KOTOR 2 mod build?
All my mods are compatible with KOTOR Community Portal's mod builds, so the most important thing is to read the mod compatibility section of my mods' description and README files and take note if there is any mention to mods that are included in the mod builds. In the case of this mod, as pointed out in the Mod Compatiiblity section, you need to install my mod after JCarter426’s Thematic Obscured Mausoleum Burial.
14 hours ago, Vanguard2023 said:What stats does Vash have?
For atrributes, except for Strength, which Vash has at 12, all her attributes are 16. All saving throws are 3.
Note that I did not make any changes to Vash's stats from the original Lonna Vash mod.
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On 6/13/2025 at 1:42 AM, Vanguard2023 said:So I should install this after "Train the Handmaiden"?
Train the Handmaiden does not actually modify the same file as my mod (handmaiden.dlg, Handmaiden's main dialogue file), so the installation order of these two mods does not matter.
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16 hours ago, Vanguard2023 said:Is it possible for this mod to be given a patch adding "Admiral Onasi" recognition if the Exile has viewed the Harbinger holograms?
No. Unlike with Bastila, whom the Exile calls out by name during the secret tomb vision scene, there is no canon evidence (in the game itself or elsewhere) to if Exile actually knew Carth before they meet near the end of the game. While Carth is keeping an eye on the Exile during the events of the game (provided Revan is light side), it does not necessarily mean the Exile knew Carth well enough to remember his name or even him being the same person in the Harbinger holo recording.
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16 minutes ago, Vanguard2023 said:Do you need any color crystals to build the one that you want, or does the mod automatically create the lightsaber with the color you want regardless of your inventory?
As long as you complete the quest to build a lightsaber, my mod will allow you to choose to create a lightsaber with any of the color crystals available in the game. You do not need to find the color crystals through loots or quest rewards to get the color crystal options.
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39 minutes ago, Vanguard2023 said:Is this mod compatible with the KOTOR mod builds hosted on Neocities? https://kotor.neocities.org/modding/mod_builds/k2/full
It should be, as long as you install this mod at any point after PartySwap.
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2 hours ago, Jeff1742 said:Hi mate, is there a way to make it such that the handmaiden is on the main screen and the disciple is part of the stim package? Handmaiden tends to be the preferred companion so having her on the primary companion choice would be ideal. Thanks
No, the game has hardcoded Hadnmaiden and Disciple to share the same slot in the party selection screen, and since Disciple joins the party later in the game, his portrait replaces Handmaiden in the party selection screen. This is why a special item is needed to add Handmaiden in your party.
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8 minutes ago, Omanakole said:Could someone point me to the exact files I need to place in the Override folder to make Juhani spawn in the post-Leviathan scene? I'd really appreciate it!
Is there a reason you don't want to just install K1CP itself? K1CP is by far the best mod for fixing the various bugs related to Juhani in the vanilla game.
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16 minutes ago, Omanakole said:Do I still get the brown Jedi Knight Robes with this mod?
Yes. Jolee will be equipped with the Jedi Knight Robes when he joins your party.
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19 hours ago, Ultrus said:What if I uninstalled Handmaiden/Exile Romance (partyswap compatible), then uninstalled partyswap, then reinstalled Handmaiden/Exile Romance (default installation), if I just don't care about recruiting Disciple?
As a general rule, it is NOT recommended to uninstall mods halfway through the game, because the mods' data might have already been registered in your save file, so you may end up encountering more issues due to missing data, especially if you use many mods. In the case of PartySwap and Handmaiden/Disciple romance mods, remember that you have also installed Extended Enclave after PartySwap, so uninstalling PartySwap halfway through like this would very likely mess up Extended Enclave.
Also, looking at the list of your mods you posted under JC's Crystal Attunement, you seem to have installed many other mods after PartySwap. Those mods you installed later might have already overridden PartySwap's changes, which was already what happened when you installed Grey Jedi Freedom, so uninstalling PartySwap does NOT guarantee to solve your issue, and will likely mess up the mods you installed after PartySwap. There was a reason I suggested you uninstall and reinstall your game and the mods from scratch.
You may try to uninstall and reinstall the mods if you really want to, but you really need to know exactly what you are doing, and be aware of the risks of keep using a save where you previously installed incompatible mods. As a mod user, you have a responsibility to understand what you are doing when you choose to install many mods. Do not expect me to keep holding your hand when you are unwilling to follow my instructions and suggestions. Remember that modders do not get paid for making mods and providing technical support for their mods, and I have already spent A LOT of time to help you troubleshoot your mod issues, including when your issues happened because you did not read and follow my installation instructions properly.
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3 hours ago, JCarter426 said:I'm not familiar with many of these mods, so it would help to have links to them. Judging by the names, I'm guessing one or more of these may be incompatible:
"TSL workbench saber" referred to my TSL Workbench Lightsaber Creation mod, which I have provided installation options to make my mod compatible with your Crystal Attunement mod.
I am suspecting Grey Jedi Freedom is the culprit of @Ultrus's issue too, because Grey Jedi Freedom's installation involves hard overriding files in the Modules and Override folders. Most notably, the mod involves putting spells.2da in the Override folder. Ultrus is also having issue with PartySwap because their spells.2da in their Override folder is missing the data for the PartySwap item to function, and I suspect the data in spells.2da that is added by the PartySwap mod was overwritten by Grey Jedi Freedom's.
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30 minutes ago, Ultrus said:couldn't I just add the missing data for the partyswap icon?
You can, if you know how to edit 2da files. If you want to learn how to do edit game files, ask in the forums instead of in a comments section of a singular mod like this one, especially since it has nothing to do with Alternate Revan Romances REDUX.
Or you may just put this spells.2da I just edited for your in your Override folder. However, I CANNOT guarantee you won't encounter any more issues in your game, if you insist on refusing to follow my suggestions for reinstalling the game and mods, and not using the Grey Jedi Freedom mod.
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19 minutes ago, Ultrus said:The cause of your issue with the PartySwap item is your spells.2da is missing data for the PartySwap item, which is essential for the item to function. Looking at the list of the mods you use in your comment under JC's Crystal Attunement, the culprit was the Grey Jedi Freedom mod, because that mod requires you to put its spells.2da in the Override folder. A mod that puts a .2da file in the Override folder is downright awful for mod compatibility and almost guaranteed to cause issues with other mods. I won't be surprised if your issue with the personal crystal was caused by the Grey Jedi Freedom mod too.
So my suggestion for you would be to uninstall the game and reinstall mods from scratch again, and do not use the Grey Jedi Freedom mod. To be honest, to ensure you won't encounter any further issues as much as possible, I would also recommend starting a new game as well. You may back up your saves if you really do not want to restart the game, but beware of the risk of using an existing save that was previously used with a mod that caused issues to your game due to conflicts with other mods.
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5 minutes ago, Ultrus said:Nope. No message, nothing
Check your Override folder and see if the folder contains all these files:
- partyswap.uti
- partyswap.ncs
- partyswap.dlg
Also attach the dialog.tlk file from your KotOR 2 game's main directory.
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On 4/11/2025 at 11:58 AM, DarthFartsALot said:Hello. I have the Partyswap mod, the Extended Enclave mod, and the Partyswap, Extended Enclave compatch downloaded on my android. The mods seem to be working successfully, however, I have one problem. When I left the Telos Academy, Handmaiden never joined my party. There wasn't a cutscene showing her stowing away, or talking to Atris or anything like that. The game just proceeded normally. I am playing as a light side female exile. I don't think it was any of the mods, as I downloaded them without any issues, and the game is playing normally otherwise.
Is there something I am missing? What should I do to get Handmaiden to show up?
Are you using any other mods? Did you make sure The Sith Lords Restored Content Mod was installed properly, by looking at your game's main menu and see if the logo says TSLRCM?
If you haven't already, I suggest you check out KOTOR Community Portal's modding guide for general instructions for how to install mods on the mobile version of the KotOR games (here is the modding guide for mobile version of KotOR 2). I only ever installed KotOR mods on the PC version of the KotOR games, so I'm not the best person to ask for technical support for installing mods on any other platform of the KotOR games.
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10 hours ago, Ultrus said:I got the personal crystal on Dantooine but I can't put in in my lightsaber (it still shows up in my inventory), any idea about that?
No idea, and I'm not the person to ask any questions about the personal crystal because I never made any mods about the personal crystal, and I never explored the mechanics of the crystal deeper. You may want to ask JCarter426 about it since you're using his Crystal Attunement mod.
10 hours ago, Ultrus said:also, I just got Disciple and I got the PartySwap item, but it doesn't do anything when I use it. And yes, I left the enclave before trying to use it
I just tested PartySwap again by loading a save before Disciple joins, and the PartySwap item works as normal outside the Enclave. Was there any text message showing up when you tried to use the PartySwap item?
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13 minutes ago, ConnorRK700 said:It might be because I don't have the vision that kreia trained me to read the companion's minds.
It is definitely possible that this might be the cause. The part during the Rebuilt Jedi Enclave sequence where the companions' minds are being read would not happen if you didn't take Kreia's lessons about sight and reading the companions' minds.
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5 hours ago, ConnorRK700 said:Doesn't seemed to work. Do I have to go to dantooine for the first time and go to the enclave for the first time inorder for this to work?
Put this latest version of the 650jedi.dlg file in your Override folder. You just need a save before entering the Rebuilt Jedi Enclave for this file to take effect. I just tested it, Disciple should have scenes when you talk to the Jedi Masters.
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6 hours ago, ConnorRK700 said:Apparently, discipline isn't appearing at the ebon hawk's security room during talking with the masters. I did installed the N-DReW25's tweaks.
As a hotfix, put this attached 650jedi.dlg in your Override folder, and overwrite the existing 650jedi.dlg.
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2 hours ago, Ultrus said:Any idea about this one?
This might be caused by you messing up the installation of the crystal attunement mods and my TSL Workbench Lightsaber Creation, causing the dialogue of the workbench to be corrupted, especially since you initially installed the wrong workbench crystal instead of JC's Crystal Attunement, and you tried to uninstall one of the mods to fix the error you got when you installed my mod.
Try putting this attached file in your override folder as a hotfix.
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3 hours ago, Ultrus said:This probably isn't your mod doing it but it seems like there's some weird stacking of scripted events. Like when I talked to Atton about his Echani training, it randomly cut to the first cutscene with Visas and Nihilus. First planet I went to is Nar Shaddaa. I come back to the Ebon Hawk for the Red Eclipse fight, I kill them, then it immediately goes into Visas event- plus randomly holocron Juhani is helping me fight her lol. Any idea what's going on there?
The Visas cutscenes were normal. The first Visas/Nihilus cutscene was triggered when you gain enough Light or Dark Side points, and you can get those points when you ask Atton about his Echani training, so it's entirely possible to get the Visas/Nihilus cutscene after that conversation with Atton. The Visas fight in the Ebon Hawk is triggered after you return to the Ebon Hawk for the first time when you visit your first planet after Telos, so it's entirely possible to fight Visas immediately after the Red Eclipse fight.
As for the Juhani hologram fighting Visas, that happened because the Juhani cameo add-on did not remove Juhani''s hologram from the Ebon Hawk after T3's conversation. I just updated the mod to fix the issue, but since you already have installed the mod, you may put these attached files in your game's Override folder as a hotfix. Back up the t3m4.dlg file in your Override first before copying these files and overwrite the t3m4.dlg file. You may need to repeat the T3 conversation about the holo recording for these fixes to take effect.
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Just now, Ultrus said:ok, so I should uninstall your mod first, then install crystal attunement, then reinstall your mod?
Yes.
TSL Expanded Ending
in Mods
Posted
@cwacker @WildKarrde Yeah, I forgot about the Atton in the end component in Unofficial TSLRCM Tweak Pack. That said, the mod build recommend installing the components of TSLRCM Tweak Pack individually rather than the all-in-one installation, so as long as you do not install the "Atton at the End" component, and you install TSL Expanded Ending after PartySwap, TSL Expanded Ending should be compatible with the mod builds.