AxtasisN7

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Everything posted by AxtasisN7

  1. AxtasisN7

    Force Zeal

    I've noticed a bug with the mod. If you use this ability during any fight that gets interrupted by dialogue (such as fighting the various Jedi Masters during a DS run), it will break the encounter. The screen will fade to black but dialogue won't begin. Other than that this has worked perfectly, you just have to be careful not to use this during story critical fights.
  2. AxtasisN7

    Force Zeal

    I've noticed a bug with the mod. If you use this ability during any fight that gets interrupted by dialogue (such as fighting the various Jedi Masters during a DS run), it will break the encounter. The screen will fade to black but dialogue won't begin. Other than that this has worked perfectly, you just have to be careful not to use this during story critical fights.
  3. That's a pain, especially since whatever compatibility issues there were also broke the armbands in BoS itself. I'm probably gonna avoid BoS in future playthroughs.
  4. Posting my installlog for this as per your request on the comments. Also attached my spells2da and mod list incase they're of any use when it comes to figuring out what's happened. I've also noticed that aside from Call Of Aid, other arm bands added by other mods (such as two added by Brotherhood Of Shadows) also fail to work correctly, if that info is of any use. installlog.rtf spells.2da Kotor Mod List.txt
  5. AxtasisN7

    Muur Talisman

    Gotcha. I actually checked my spells 2da before and the item ability for the Talisman is in my spells.2da but the label is wrong. At 99 is item_ability_energy_shield with the impact label k_sup_bands. There are two instances of the Talisman ability in the spells 2da, both identical info aside from the labels (190 and 193). I have posted my mod list, installlog and spells2da on the forum thread if any of that info is useful to you.
  6. AxtasisN7

    Muur Talisman

    I installed with TSL Patcher. KOTOR 1 doesn't have a Steam workshop so no, no steam workshop mods here. I can attach a file of my mods list if you want, see if anything there stands out to you as incompatible.
  7. I assume that would have to be something the author of the force alignment mod would have to make a patch to do? Unless there's a way for users to do it manually.
  8. I've noticed an incompatibility with N-DReW25's "Remove Force Alignment Restrictions" mod.. If you get the tailor from this mod to change the colour of Qel Droma's robes (and presumably any other alignment restricted jedi robes), it re-applies the alignment restriction to it. Easy enough to avoid by just not changing the colours of it, just wondering if there's a way those two mods can be made to work together.
  9. I've noticed an incompatibility with JC's Jedi Tailor mod. If you get the tailor from that mod to change the colour of Qel Droma's robes (and presumably any other alignment restricted jedi robes), it re-applies the alignment restriction to it. Easy enough to avoid by just not changing the colours of it, just wondering if there's a way those two mods can be made to work together.
  10. AxtasisN7

    Muur Talisman

    I installed this mod after K1R. EDIT: After a mishap with mods I had to reinstall my game entirely. I skipped K1R and went for the K1 Community Patch instead. Just installed this and the item is ingame but when I equip it, I can't actually -do- anything with it. It doesn't show up in the slot on my bar where the stims and whatnot usually are.
  11. AxtasisN7

    Muur Talisman

    This doesn't work for me. When I use it, instead of turning foes into Rakghouls it just puts an energy shield around my character like any bog standard energy shield. I'm using K1R if that makes any difference.
  12. I've noticed the Rakata hologram on Kashyyk by the Star Map now has no voice acting after installing this mod. (This is the only VO mod I have installed) so the game just rapidly shoots through all his dialogue in one sedond. Any idea what could be causing this?
  13. This is (at least partly) incompatible with the K1 Force Pack by Star Admiral. Even when installing this mod second, powers from that mod are still restricted.
  14. Does anyone have a list of all the effects that are changed/removed? I like the idea but I seem to remember this mod also removing effects that I enjoyed seeing but anywhere I see this mod it's just the same copy/pasted description from Filefront. Or is there any mod that partly does what this does? (IE, removing the weapon effects during flurry/strong/criticals)?
  15. AxtasisN7

    Peragus Tweak

    I keep getting an error with the TSL patchers, keeps saying it can't actually find the modules for the Peragus levels that this mod tries to alter. Do I need to have already played the tutorial/prologue for them to appear in the files, or would it be conflicting with another mod? I have Peragus OTE, TSLRCM and Darker Peragus installed.