djh269

Members
  • Content Count

    567
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by djh269

  1. What about the Gwing PLACEABLE in K1? It's labelled as GWingEscapeShip:
  2. It would add redundant cells to the .git file. My previous changes.ini file was trying to replace cells that weren't there, I now know to place a blank .git file in the tslptacher folder. I've now been able to update my changes.ini file by comparing a blank m24aa.git file with another blank m24aa.git file with my placeable and waypoint additions. Many thanks for the assistance everyone!
  3. On top of the PM I sent you, this new version should fix any incompatibility issues.
  4. It was entered in manually, I've used the compare function before, I'll have to play around with that tool. Upon Kexikus instruction, I changed the replace function as per the below to Install0 for the original kas_m24aa.mod. I installed a base copy of that within the tslptacher folder as instructed, it's now compatible if you don't have K1R installed. [install_folder0] Install0=kas_m24aa.mod I guess my question is, do I have a fresh m24aa.git file or one that I've editted, placed within the tslpatcher folder? Edit: Obviously I'd then have to change the below to !installfile-0 m24aa.git] !ReplaceFile=0
  5. It really does not like the below, I followed the instructions on the .pdf with the tslpatcher but I think I've named them wrong. m24aa.git] !ReplaceFile=0 Placeable List\Bearing=-0 Placeable List\TemplateResRef=kas99invis Placeable List\X=141.800003051758 Placeable List\Y=138.119995117188 Placeable List\Z=6.65999984741211 WaypointList\Appearance=2 WaypointList\Description=-1 WaypointList\HasMapNote=0 WaypointList\LinkedTo=kasm99_kas24aa WaypointList\LocalizedName=10031 WaypointList\MapNote=-1 WaypointList\MapNoteEnabled=1 WaypointList\Tag=kasm99_kas24aa WaypointList\TemplateResRef=kasm99_kas24aa WaypointList\XOrientation=0.382683306932449 WaypointList\XPosition=143.889999389648 WaypointList\YOrientation=kasm99_kas24aa WaypointList\YPosition=137.610000610352 WaypointList\ZPosition=6.67000007629395 !Destination=modules\kas_m24aa.mod
  6. https://images-na.ssl-images-amazon.com/images/I/71eueA5gaFL.jpg http://http://www.mobygames.com/images/covers/l/175759-star-wars-knights-of-the-old-republic-ii-the-sith-lords-windows-front-cover.jpg http://www.theisozone.com/images/cover/xbox_504.jpg http://www.swtorstrategies.com/wp-content/uploads/2015/07/kotor-2-update.jpg
  7. Everything bar the .GIT part, it's really not recognizing the lines. I'm having fun playing around with it all though! Funnily enough, this changes.ini file seems to work :S
  8. djh269

    Blasters Reloaded

    Such a unique and innovative idea, could this apply to melee weapons also? Critical strike - Long sword, Power attack - Double blade, Flurry - Short shord?
  9. Revan started wearing his Mandalorian mask because people just didn't take him seriously enough as a man-fish.
  10. Check your PMs. Many thanks for your patience.
  11. It was in fact the worst possible answer haha, number one. In regards to the .GIT, I have modified the previous .changes.ini and also added the .GIT file under the GFFList. Apparently Bearing isn't a valid list index.
  12. Okay, I've hit a little snag. Basically what I want to do is modify a placeable to have a unique appearance, and then have it patched within a .mod file. The file gets placed within the .mod file, but the object doesn't appear when I spawn into the module. This is for the small Jolee mod I've recently released, everything seems like it's working until I walk into the module. Strange. I've looked at quite a few tutorials so far. I've posted the changes.ini file below: Edit: I have placed an unaltered joleebed00.utp file within the tslpatcher folder.
  13. It put a smile on my face when he replied! I asked Seikan if he could upload his mods onto this site and the legend came back and updated them to a really great level.
  14. My next mod will be titled: Keith, a cut Selkath recruitment mod. 1.0 The Rancors cages almost fit the large Rancors inside them. Almost. The One's fight scene was a bit different with 4 large Rancors... Edit: they blatantly made them small and tough towards the end of the game to make Luke skywalker feel better about himself.
  15. I've changed the mod to install properly, with or without K1R/K1 Npc Overhaul. Thanks for the advice Kexikus! I've also changed the screen shots and added Jolees bed in a separate folder (Just a basic reskin of the Rakatan bed).
  16. Thanks djnugent! I've now added better screenshots and Jolees bed, it's more compatible also thanks to Kexikus
  17. Is that from a separate folder with the base kas_24aa.mod file with my modified .GIT file? Or is that from the tslpatcher folder? Is the tslpatcher able to detect if there's no .mod file and just add it in?
  18. Because the .GIT file and the .UTP file goes in the .MOD file for kas_m24aa, and I don't think it would go into the modules folder without the .MOD file, and I did use the .rtf as a template as mentioned in the permissions, but I assume the same rule applies.
  19. File Name: Jolees hut mod - Modders resource File Submitter: djh269 File Submitted: 23 Feb 2017 File Category: Modder's Resources Jolee's Hut - Modders resource 1.3 Author: djh269 Release Date: 23.02.2017 Installation: Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLpatcher do its magic Uninstallation: N/A Description: - djnugent requested a Jolee's Hut mod so I made a simple little house that you can enter for our old moody friend. - I've also added an extra Zoological Compound and a separate mod with extra plants, these can be installed separately. Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Shouldn't be incompatible with anything but if there is just PM me on Deadlystream Permissions: - As this is a modders resource full usage of this mod is allowed, in fact it's encouraged. - The only thing you can't use is the info.rtf or the tslpatcher. Thanks: djnugent for the request. Kainzorous Prime for allowing me to use the TSLPatcher frame from his TSL NPC Overhaul mod (Without him this mod wouldn't be possible). N-DReW25 for his assistance and usage of his info.rtf file. Fairstrides for his unquestionable patience whilst helping me out in the past. bead-v for his module editting assistance. Kexikus for his tslpatcher advice in making my mod more compatible. Bioware for such an amazing game. Fred Tetra for Kotor Tool and everyone who downloads the mod. Holowan labs for the endless pit of information for Kotor modding. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE Click here to download this file
  20. Version 1.3

    741 downloads

    Jolee's Hut - Modders resource 1.3 Author: djh269 Release Date: 23.02.2017 Installation: Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLpatcher do its magic Uninstallation: N/A Description: - djnugent requested a Jolee's Hut mod so I made a simple little house that you can enter for our old moody friend. - I've also added an extra Zoological Compound and a separate mod with extra plants, these can be installed separately. Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Shouldn't be incompatible with anything but if there is just PM me on Deadlystream Permissions: - As this is a modders resource full usage of this mod is allowed, in fact it's encouraged. - The only thing you can't use is the info.rtf or the tslpatcher. Thanks: djnugent for the request. Kainzorous Prime for allowing me to use the TSLPatcher frame from his TSL NPC Overhaul mod (Without him this mod wouldn't be possible). N-DReW25 for his assistance and usage of his info.rtf file. Fairstrides for his unquestionable patience whilst helping me out in the past. bead-v for his module editting assistance. Kexikus for his tslpatcher advice in making my mod more compatible. Bioware for such an amazing game. Fred Tetra for Kotor Tool and everyone who downloads the mod. Holowan labs for the endless pit of information for Kotor modding. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE
  21. I know what you mean, it should be a dingy swamp hut really judging by the outside. The protocol droid is his butler, which explains the neat chairs haha. After a few exchanges and some patience from bead-v you're able to see the correct module name and you come out directly outside his hut. Thanks for the advice though. Admin: link to djh269's Modder's Resource
  22. FML, I use to know how to do things! It's almost ready for a release, I just can't figure out how to go out of his hut and go directly outside to where Jolee's standing. I only get this: I then spawn right where the basket comes down in the upper shadowlands.
  23. Makes sense, I went through the modules in KT a while back and found nothing. It would of been fun battling a large, tough Rancor on the Unknown World. There was a mention of large Rancors and Rancor herd mothers in the first Darth Bane novel whilst he visits the Unknown World, he even rode one haha. But that's steering off the subject a little bit.
  24. What's everyones favourite planet in K1/TSL that they deem the most picturesque? Mine's always been the Unknown World.

    1. Lawkmt3

      Lawkmt3

      K1 Manaan, TSL Onderon.

    2. Effix

      Effix

      Please revisit http://deadlystream.com/forum/topic/5107-idea-for-a-small-mod-for-kotor1/

       

      It's been a while since I played Kotor 1 but I really like Kashyyyk.

    3. N-DReW25

      N-DReW25

      K1 I'd say Korriban for TSL I'd say Dantooine!

    4. Show next comments  75 more
  25. On the original Xbox but the back cover of the game had a picture of Zaalbar on the Unknown World with a giant Rancor behind him, I can't remember stumbling on a giant Rancor though, has anybody ever come across it? Picture below.