djh269

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Posts posted by djh269


  1. I am very interested in seeing this effect in Kotor 1 and 2 instead of what we see currently, especially considering how the Vanilla one is probably the most cartoonish in the game..

     

    My eyes are also immediately drawn to how the flesh is also turning a brighter green color in patches near the legs, which could indicate a rapid mutation. I like the dust cloud effect, but it's the little touches that help.

     

    It's texture is either: fx_tex_01.tga or fx_tex_15.tga or perhaps both. The issue lies with how its applied to the body, it's basically an energy shield type effect lol. 


  2. If anything, this is just a preview. If I get ambitious enough, this could make its way into an AI Overhaul as a mechanic/feature.

     

    As for the healing droids, well anything in the game really, if you can use it, the enemy probably can too...

     

    Sounds exciting! 


  3. This is seeming less and less like a modder's resource and more like a full mod. Not that that's a bad thing, of course.

     

    I know buddy, I know. I must of wrote somewhere that if I do too much just tell me to stop. Haha. I even created Jolee's Kashyyk Armor earlier. 

     

    post-17976-0-92798200-1488683672_thumb.jpeg

     

    post-17976-0-90826100-1488683673_thumb.jpeg

     

    I just don't know when to stop sometimes lol. But when I've done this quest (it won't be a particularly large one) and done the placeables/module reskins I'll stop and let someone else pick up and build it better. And tbh, I don't know the limitations of the title "modders resource". But this is definitely me stretching my legs for the REAL Wip project I've made in the past. 

    • Like 1

  4. Next update 1.4 will/might include: 

     

    - I'll create a quest related to the Zoological compound, this will be done through Jolee's Butler droid. 

    - I'll also create a quest to find an item for the droid also, this may or may not be his unused Amulet item file. 

    - A fixed camera angle for the stolen Czerka panel (sorry about that guys and girls). 

    - Reskins of certain placeables to match with the Kashyyk setting

    - I might redo the placements of the creatures or get rid of some within the Zoo.

    - I might try and swing a cheeky module reskin for the hut, it won't be anything special though. 

    - I might try and make Jolee's food store/storage cellar. (a reskinned version of the module where you find the Taris sith governor).

    • Like 1

  5. It's too big and it's not the right shape would be my best feedback, unfortunately I understand there's not a lot you can do about that. 

     

    Personally if I was to imagine the inside of Jolee's hut- I'd imagine that it is about twice as big on in the inside as it looks from the outside, that parts of it actually feed into the large tree trunk it's connected to. 

    & That near the back of the Hut, his crashed ship is embedded in the tree and has been grown around over time, sort of like the ships in the rocks on  Malachor V but at a vertical angle. 

     

    I know what you mean about the size, I have been to houses that look small on the outside but have been surprised by what's on the inside, the ship idea is a good idea. I'm planning on tinkering with the skin and making the place a little darker, I'm hoping that'll make the house look a bit more grotty and small. 

     

    I did put out some "clutter" with the objects to make it look messy, but in my opinion it still does look too posh for a hut house hahaha. 


  6. thumb-c77f68bf162fd40596bb30beaaf2a3fa-ware-axe-picture-3.jpg

     

    File Name: Gamorrean Battleaxe Icon Fix

    File Submitter: djh269

    File Submitted: 02 Mar 2017

    File Category: Mods

    K1R Compatible: Yes

     

     

    Gamorrean Battleaxe Icon Fix

     

    Author: djh269
    Release Date: 02.03.2017

     

    Installation:
    Drop the .tga file directly into your override.
    Uninstallation:
    Simply remove the icon from your override.

     

    Description:
    This is a small fix for the Gamorrean Battleaxe, I have replaced the orginal icon with a much better version.

     

    To get the full use of this mod, I suggest downloading the following mods:

     

    - N-DReW25's Gamorrean Battleaxe Fix 1.0
    - KotOR1 Restoration (K1R)

     

    Thanks:
    Bioware for such an amazing game.
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Holowan labs for the endless pit of information for Kotor modding.

     

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE

     

     

    Click here to download this file


  7. So if you use an already-edited file to apply the edits to, what happens?

     

    It would add redundant cells to the .git file. 

     

    My previous changes.ini file was trying to replace cells that weren't there, I now know to place a blank .git file in the tslptacher folder. I've now been able to update my changes.ini file by comparing a blank m24aa.git file with another blank m24aa.git file with my placeable and waypoint additions. Many thanks for the assistance everyone! 

     

     

    [m24aa.git]

    !ReplaceFile=0
    AddField0=gff_m24aa_WaypointList_80_0
    AddField1=gff_m24aa_Placeable List_43_0
    !Destination=Modules\kas_m24aa.mod
    [gff_m24aa_WaypointList_80_0]
    FieldType=Struct
    Path=WaypointList
    Label=
    TypeId=5
    AddField0=gff_m24aa_Appearance_0
    AddField1=gff_m24aa_LinkedTo_0
    AddField2=gff_m24aa_TemplateResRef_0
    AddField3=gff_m24aa_Tag_0
    AddField4=gff_m24aa_LocalizedName_0
    AddField5=gff_m24aa_Description_0
    AddField6=gff_m24aa_HasMapNote_0
    AddField7=gff_m24aa_MapNote_0
    AddField8=gff_m24aa_MapNoteEnabled_0
    AddField9=gff_m24aa_XPosition_0
    AddField10=gff_m24aa_YPosition_0
    AddField11=gff_m24aa_ZPosition_0
    AddField12=gff_m24aa_XOrientation_0
    AddField13=gff_m24aa_YOrientation_0
    [gff_m24aa_Appearance_0]
    FieldType=Byte
    Label=Appearance
    Value=2
    [gff_m24aa_LinkedTo_0]
    FieldType=ExoString
    Label=LinkedTo
    Value=kasm99_kas24aa
    [gff_m24aa_TemplateResRef_0]
    FieldType=ResRef
    Label=TemplateResRef
    Value=kasm99_kas24aa
    [gff_m24aa_Tag_0]
    FieldType=ExoString
    Label=Tag
    Value=kasm99_kas24aa
    [gff_m24aa_LocalizedName_0]
    FieldType=ExoLocString
    Label=LocalizedName
    StrRef=10031
    [gff_m24aa_Description_0]
    FieldType=ExoLocString
    Label=Description
    StrRef=-1
    [gff_m24aa_HasMapNote_0]
    FieldType=Byte
    Label=HasMapNote
    Value=0
    [gff_m24aa_MapNote_0]
    FieldType=ExoLocString
    Label=MapNote
    StrRef=-1
    [gff_m24aa_MapNoteEnabled_0]
    FieldType=Byte
    Label=MapNoteEnabled
    Value=1
    [gff_m24aa_XPosition_0]
    FieldType=Float
    Label=XPosition
    Value=143.889999389648
    [gff_m24aa_YPosition_0]
    FieldType=Float
    Label=YPosition
    Value=137.610000610352
    [gff_m24aa_ZPosition_0]
    FieldType=Float
    Label=ZPosition
    Value=6.67000007629395
    [gff_m24aa_XOrientation_0]
    FieldType=Float
    Label=XOrientation
    Value=0.382683306932449
    [gff_m24aa_YOrientation_0]
    FieldType=Float
    Label=YOrientation
    Value=0.923879563808441
    [gff_m24aa_Placeable List_43_0]
    FieldType=Struct
    Path=Placeable List
    Label=
    TypeId=9
    AddField0=gff_m24aa_TemplateResRef_1
    AddField1=gff_m24aa_X_0
    AddField2=gff_m24aa_Y_0
    AddField3=gff_m24aa_Z_0
    AddField4=gff_m24aa_Bearing_0
    [gff_m24aa_TemplateResRef_1]
    FieldType=ResRef
    Label=TemplateResRef
    Value=kas99invis
    [gff_m24aa_X_0]
    FieldType=Float
    Label=X
    Value=141.800003051758
    [gff_m24aa_Y_0]
    FieldType=Float
    Label=Y
    Value=138.119995117188
    [gff_m24aa_Z_0]
    FieldType=Float
    Label=Z
    Value=6.65999984741211
    [gff_m24aa_Bearing_0]
    FieldType=Float
    Label=Bearing
    Value=0
     
    [placeables.2da]
    AddRow0=placeables_row_Jolee_bed_0
    [placeables_row_Jolee_bed_0]
    label=Jolee_bed
    strref=571
    modelname=Jolee_bed
    shadowsize=1
    bodybag=0
    preciseuse=0
    hitcheck=0
    canseeheight=1.5
    hostile=0
    noncull=0
    ignorestatichitcheck=0
    2DAMEMORY1=RowIndex
    • Like 1

  8. Order of operations. TSL Patcher does things in this order:

     

    1. Process and add to dialog.tlk file.

    2. Install files

    3. Install/patch 2da files

    3. Install/patch GFF files

    4. install/patch SSF files

    5. Process and compile scripts

     

    @djh: Shall I assume your GIT stuff was entered in manually? There is a compare function for GFF files, that relies on selecting the original .git file (the version you used to make your edits) and then your edited version.

     

    Just eyeballing it, the format is all wrong as it relies on the fields already being there instead of being added. I recommend making a copy of your .git file and then removing your stuff from the copy. Then compare using first the copy and then the original.

     

    It was entered in manually, I've used the compare function before, I'll have to play around with that tool. 

     

    Upon Kexikus instruction, I changed the replace function as per the below to Install0 for the original kas_m24aa.mod. I installed a base copy of that within the tslptacher folder as instructed, it's now compatible if  you don't have K1R installed. 

     

    [install_folder0]
    Install0=kas_m24aa.mod
     
    I guess my question is, do I have a fresh m24aa.git file or one that I've editted, placed within the tslpatcher folder?
     
    Edit: Obviously I'd then have to change the below to !installfile-0
     
    m24aa.git]
    !ReplaceFile=0

  9.  

    3. I really, really, really recommend against just replacing the .git file in kas_m24aa, since that would invalidate any and all changes any mods installed before this make.

     

    It really does not like the below, I followed the instructions on the .pdf with the tslpatcher but I think I've named them wrong. 

     

    m24aa.git]
    !ReplaceFile=0
    Placeable List\Bearing=-0
    Placeable List\TemplateResRef=kas99invis
    Placeable List\X=141.800003051758
    Placeable List\Y=138.119995117188
    Placeable List\Z=6.65999984741211
    WaypointList\Appearance=2
    WaypointList\Description=-1
    WaypointList\HasMapNote=0
    WaypointList\LinkedTo=kasm99_kas24aa
    WaypointList\LocalizedName=10031
    WaypointList\MapNote=-1
    WaypointList\MapNoteEnabled=1
    WaypointList\Tag=kasm99_kas24aa
    WaypointList\TemplateResRef=kasm99_kas24aa
    WaypointList\XOrientation=0.382683306932449
    WaypointList\XPosition=143.889999389648
    WaypointList\YOrientation=kasm99_kas24aa
    WaypointList\YPosition=137.610000610352
    WaypointList\ZPosition=6.67000007629395
    !Destination=modules\kas_m24aa.mod

  10. Everything bar the .GIT part, it's really not recognizing the lines. I'm having fun playing around with it all though! 

     

    Funnily enough, this changes.ini file seems to work :S

     

    [TLKList]
     
     
    [installList]
    install_folder0=Modules
    install_folder1=modules\kas_m24aa.mod
    install_folder2=Override
     
     
    [2DAList]
    Table1=placeables.2da
     
    [GFFList]
    File1=joleebed00.utp
     
    [CompileList]
     
     
    [sSFList]
     
     
    ; ===================================================================
     
    [install_folder0]
    Install0=kas_m24aa.mod
    Replace1=kasm99.mod
    [install_folder1]
    Install2=m24aa.git
    Replace3=kas99invis.utp
    Replace4=spawnkas99.ncs
     
    [joleebed00.utp]
    Appearance=2DAMEMORY1
    !ReplaceFile=1
    !Destination=modules\kasm99.mod
     
    [placeables.2da]
    AddRow0=placeables_row_Jolee_bed_0
    [placeables_row_Jolee_bed_0]
    label=Jolee_bed
    strref=571
    modelname=Jolee_bed
    shadowsize=1
    bodybag=0
    preciseuse=0
    hitcheck=0
    canseeheight=1.5
    hostile=0
    noncull=0
    ignorestatichitcheck=0
    2DAMEMORY1=RowIndex
     
    [install_folder2]
    Replace5=Jolee_bed.tga
    Replace6=Jolee_bed.mdl
    Replace7=Jolee_bed.mdx
     

  11. It was in fact the worst possible answer haha, number one. In regards to the .GIT, I have modified the previous .changes.ini and also added the .GIT file under the GFFList.

     

     

     
     
    [TLKList]
     
     
    [installList]
    install_folder0=Modules
    install_folder1=modules\kas_m24aa.mod
    install_folder2=Override
     
     
    [2DAList]
    Table1=placeables.2da
     
    [GFFList]
    File1=joleebed00.utp
    File2=m24aa.git
     
    [CompileList]
     
     
    [sSFList]
     
     
    ; ===================================================================
     
    [install_folder0]
    Install0=kas_m24aa.mod
    Replace1=kasm99.mod
    [install_folder1]
    Install2=m24aa.git
    Replace3=kas99invis.utp
    Replace4=spawnkas99.ncs
     
    [joleebed00.utp]
    Appearance=2DAMEMORY1
    !ReplaceFile=1
    !Destination=modules\kasm99.mod
     
    [placeables.2da]
    AddRow0=placeables_row_Jolee_bed_0
    [placeables_row_Jolee_bed_0]
    label=Jolee_bed
    strref=571
    modelname=Jolee_bed
    shadowsize=1
    bodybag=0
    preciseuse=0
    hitcheck=0
    canseeheight=1.5
    hostile=0
    noncull=0
    ignorestatichitcheck=0
    2DAMEMORY1=RowIndex
     
    [install_folder2]
    Replace5=Jolee_bed.tga
    Replace6=Jolee_bed.mdl
    Replace7=Jolee_bed.mdx
     
    [m24aa.git]
    !ReplaceFile=0
    Placeable List\Bearing=-0
    Placeable List\TemplateResRef=kas99invis
    Placeable List\X=141.800003051758
    Placeable List\Y=138.119995117188
    Placeable List\Z=6.65999984741211
    WaypointList\Appearance=2
    WaypointList\Description=-1
    WaypointList\HasMapNote=0
    WaypointList\LinkedTo=kasm99_kas24aa
    WaypointList\LocalizedName=10031
    WaypointList\MapNote=-1
    WaypointList\MapNoteEnabled=1
    WaypointList\Tag=kasm99_kas24aa
    WaypointList\TemplateResRef=kasm99_kas24aa
    WaypointList\XOrientation=0.382683306932449
    WaypointList\XPosition=143.889999389648
    WaypointList\YOrientation=kasm99_kas24aa
    WaypointList\YPosition=137.610000610352
    WaypointList\ZPosition=6.67000007629395
    !Destination=modules\kas_m24aa.mod

     

    Apparently Bearing isn't a valid list index. 

    • Like 1

  12. Okay, I've hit a little snag. Basically what I want to do is modify a placeable to have a unique appearance, and then have it patched within a .mod file. The file gets placed within the .mod file, but the object doesn't appear when I spawn into the module. This is for the small Jolee mod I've recently released, everything seems like it's working until I walk into the module. Strange. I've looked at quite a few tutorials so far. I've posted the changes.ini file below: 

     

     

    [TLKList]

     
     
    [installList]
    install_folder0=Modules
    install_folder1=modules\kas_m24aa.mod
     
     
    [2DAList]
    Table1=placeables.2da
     
    [GFFList]
    File1=joleebed00.utp
     
    [CompileList]
     
     
    [sSFList]
     
     
    ; ===================================================================
     
    [install_folder0]
    Install0=kas_m24aa.mod
    Replace1=kasm99.mod
    [install_folder1]
    Replace2=m24aa.git
    Replace3=kas99invis.utp
    Replace4=spawnkas99.ncs
     
    [joleebed00.utp]
    Appearance=2DAMEMORY1
    !ReplaceFile=1
    !Destination=modules\kasm99.mod
     
    [placeables.2da]
    AddRow0=placeables_row_Jolee_bed_0
    [placeables_row_Jolee_bed_0]
    label=Jolee_bed
    strref=571
    modelname=Jolee_bed
    shadowsize=1
    bodybag=0
    preciseuse=0
    hitcheck=0
    canseeheight=1.5
    hostile=0
    noncull=0
    ignorestatichitcheck=0
    2DAMEMORY1=RowIndex
     

     

    Edit: I have placed an unaltered joleebed00.utp file within the tslpatcher folder.