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Posts posted by djh269
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I love them all! But I'd have to say the Heavy repeating blaster, it scares me
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Btw, on the subject of scripting to spawn placeables, how do you spawn multiple placeables in a single script? I've tried multiple variants based on old posts over at LF, but I can't get any to compile. For example:
void main() { if ((GetEnteringObject() == GetFirstPC())) { if( GetObjectByTag( "PLC_abcd1" ) == OBJECT_INVALID ) { CreateObject(OBJECT_TYPE_PLACEABLE, "PLC_abcd1", Location(Vector(-85.25,19.45,9.66545), 131)); CreateObject(OBJECT_TYPE_PLACEABLE, "PLC_abcd2", Location(Vector(-55.5,-6.15,9.722), 90)); CreateObject(OBJECT_TYPE_PLACEABLE, "PLC_abcd3", Location(Vector(5.7,41.65,9.66551), 180)); CreateObject(OBJECT_TYPE_PLACEABLE, "PLC_abcd4", Location(Vector(38.25,0.00,9.66545), 180)); CreateObject(OBJECT_TYPE_PLACEABLE, "PLC_abcd5", Location(Vector(0.00,-44.25,10), 90)); } ExecuteScript("on_enter_ORIG", OBJECT_SELF); } }
Here's a script from my Kashyyk module mod I'm making (change the OBJECT_TYPE_CREATURE to: OBJECT_TYPE_PLACEABLE)
void main(){CreateObject(OBJECT_TYPE_CREATURE, "k25ab_kinrath01", Location(Vector(122.55, 95.42, 10.27), 0.0));CreateObject(OBJECT_TYPE_CREATURE, "k25ab_kinrath02", Location(Vector(112.68, 96.82, 10.21), 180.0));CreateObject(OBJECT_TYPE_CREATURE, "k25ab_kinrath03", Location(Vector(141.95, 64.33, 8.73), 0.0));CreateObject(OBJECT_TYPE_CREATURE, "k25ab_kinrath04", Location(Vector(130.02, 26.52, 8.04), 180.0));CreateObject(OBJECT_TYPE_CREATURE, "k25ab_kinrath05", Location(Vector(129.33, 28.95, 8.03), 0.0));CreateObject(OBJECT_TYPE_CREATURE, "k25ab_kinrath06", Location(Vector(91.01, 82.79, 10.05), 180.0));CreateObject(OBJECT_TYPE_CREATURE, "k25ab_kinrath07", Location(Vector(95.53, 81.52, 10.05), 0.0));CreateObject(OBJECT_TYPE_CREATURE, "k25ab_kinrath08", Location(Vector(102.66, 86.68, 10.08), 180.0));DestroyObject(OBJECT_SELF);ExecuteScript("lightningm25ab", OBJECT_SELF);ExecuteScript("peoplespawn25ab", OBJECT_SELF);ExecuteScript("thingsspawn25ab", OBJECT_SELF);} -
These are beautiful!
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Isn't there a bit within spacealexs enhancement mod that takes away the need to keep talking to your party in various parts of the game in order to complete their quests? I believe the folder is called no banter limit?
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I would happily walk around Endar Spire, Taris and Dantooine picking up various saber/ crystal parts that sounds cool!
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I've gone through google images typing: Revan reskin mod kotor and you can find it but it still points to the aggregator link, tracking the original posted image may be quite difficult
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I was hunting for that smexy silverlined jedi robes once again and went through the pages until I stumbled onto this:
http://googglet.com/images/kotor%20star%20forge%20robes%20statsCheers
Edit: it's on the right side 9th picture down
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For textures and most likely models, you will have to restart the game for it to register changes to the files.
I find if you minimize the game, place models and texture overrides for a character and then maximize the page for the game you can see the changes. I will test on items later.
Edit: Only just saw Kexikus post sorry!
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Hello,
Unfortunately some things in Kotor Tool don't function properly (like opening up a .dlg file from your personal files etc), I believe you can edit what you sell the item for but not what you can buy it for. I suggest using kgff, found here: http://www.starwarsknights.com/tools.phpWhen you use kgff edit on the .uti file after you save it, check the Addcost part (sell price) and the Cost, and modify the value within the right hand side of the tool, check below for a bad picture:
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Hello everyone,
After playing the game again I've decided to query whether the above issue is caused by me not being able to apply the widescreen fixIf it doesn't, has anybody ever created something that fixes the green issue, as I have seen mention of it about TSL before, I think it was about Kreia's portrait
...
Cheers
Edit: apologies, the title should read:
Green tinted mouse and characters portraits for K1 -
I love posts like this, welcome!
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Hey guys,
I have some mod requests I hope people will be interested in:
- K1 Tweak pack Aeroldoth
(http://www.lucasforums.com/showthread.php?t=184515)
- Any J3d1W4rr10R saber models
- K1 Master Heal
Also, I've recently found this picture of a dantooine reskin but I am unable to track down the mod. Please help:
Many thanks!
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Lol; I always forget the icon business, untill the last minute, so it's mostly a hasty hack job
And, yes, LF and Deadlystream have taught me everything about modding. I wouldn't have gotten far without the support of the whole community.
It's quiet a rush when you finish your first mod ever and see it working in game.
Alpha channels will certainly take your skins to a new level, there's a lot you can do with those.
Brown? Hmm, might have been an earlier version variation of the Jedi thingy I talked about
I am so sorry I thought I replied to this like 10 days ago!
I loved creating like 10 textures for armors for the sith apprentice mod as a tester and then regretted it when it came to the icons haha. Although I like the finished result when paired with the helmet icons.
There's so many tutorials floating around both LF and Deadlystream and a fair few other sites I do believe. I was only interested in scripting to start off with because it fascinated me, mainly the heartbeat script (until I read the thing haha). But then I fell in love with the sith apprentice skin and just started going crazy on other things. What I've done so far in my Kashyyk module for my mod in terms of scripting is easy compared to what I want to do in the last boss fight, I had the idea of making a script that runs a conditional that checks whether the boss is dead and then activates some of his unique powers and to execute another script and randomize it until he's dead but I doubt that'll work. I'm gonna love it when I release one of my mod ideas.
This is easily one of my favourite looking robe textures and it's because of the alpha channels:
I'm gonna work on making my images a larger scale (not 512x512 lol) as I think that's the way to go, and I'm gonna work on adding textures within my work from other sources, and no, taking a picture of my jeans on my iPhone and trying to use it to replace the trousers in the sith apprentice texture didn't work
Ahhh I'll search for that brown skin of the helmet I believe it looked really nice
Djh269
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Thanks for that big compliment ^^
You're doing pretty good. Take your time to get to know the skin, how it is layout on the model.
Just experiment a bit. You'll improve over time, in bound and leaps sometimes.
But I'dd say your doing pretty well, since it's way more then just reskinnig.
Don't ask me to do scripts or any of that stuff.
Bandon's armor is just very cool looking; I did a Jedi variant on it earlier, since the LS side lacked this sort of heavier beef looking armor
I'm trying different things with my textures more and more, for example the shiny orange icon for the re-skinned Jamoh Hogra's armor in my first post, I'll add optional shiny icons to the sith apprentice mods (I'm using this tutorial: http://mygimptutorial.com/fancy-glow-effects-in-gimp I used when I did the armor because I can't remember for the life of me how to do it lol. I've settled on using this icon
For my black and grey armor found here:
And I'm going to work on using alpha channels to add some shiny layers to it. I really am a noob at skinning I should of definitely payed more attention in IT class!
Scripting would be impossible for me without the great tutorials around for assistance, everything I've covered off in my first post and more was through the aid of lucasforums, deadlystream and a few other sites.
I can remember seeing a browner variation of your armor you've posted above, is that the same skin?
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Great looking armor, love the subtle variations.
And it looks like we both have had the same inspiration
It's not the same, but it's close!
That's an amazing armour/helmet variation! I have to say your work is god-like compared to mine haha
I'm still learning the ropes on making things go together properly, for some some reason I can never get the back right on that skin but I reckon I'll mainly cover it in red.
I do have an unhealthy obsession with the Bandon model as you can probably see, and you've just fuelled it even more lol!
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Touching upon your idea Rinku, I loved collecting the 'trophy lightsabers' from sherruk in the wotor mod! Having him keep his trophy sabers from his kills is so general grievous! or vice versa according to the dates of AOTC and kotor 1 lol.
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Hey guys,
I've been taking a little break from my work on the korriban/kashyyk story mod and decided to work on a sith apprentice overhaul, I was playing through Kotor again with Kainzorus Prime's NPC overhaul (a must have for anyone) and I came to the conclusion that they (the sith apprentices) should be more diverse, and not all bald... So, I asked Seikan if I could use his sith trooper helmet found here: https://web.archive.org/web/20100714045307/http://knightsoftheoldrepublic.filefront.com/screenshots/File/115673/6And he said yes! So, here's a few sith apprentice reskins and helmets:
Sith governor on Taris:
Sith master from the 3 sith group encounter on Tatooine:
Sith master from the 3 sith group encounter on Kashyyk:
Sith governor on Manaan:
Sith master on the Leviathan in the hangar:
Sith master 01 standing next to saul:
Sith master 02 standing next to saul:
Sith master on the Unknown world:
Sith master you see talking to Malak on the star forge (may take some scripting to do):
Random red and black robe and mask:
I will make create the mod in a way that lets you choose whether you start off with them wearing the masks or change their dialogues so that they equip it when they attack, or to not have the masks on their utc files at all. I will also skins some heads for them and may create some reskinned vacuum masks to accompany them as well.
I will also work on some of the skins as well as some are pretty bright and need general tweaking.
Djh269
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They look great!
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[K1] Changing appearance
in General Kotor/TSL Modding
Posted
I believe he was talking about the infected republic soldier in the undercity
And the Mandalorian mercenary is as follows:
.UTC - man26_manmerc
.MOD - manm26aa