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Posts posted by djh269
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I'll take two please.
Seriously though, I'm looking forward to this.
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No, a number of head models are reused with minor, typically texture, changes (for instance Luxa in TSL is a pink textured version of player head PFHA01 from K1). A lot of the generic NPC heads are the same in both. There are also a number of K1 head models that remain in the TSL files, but are unused in the game.
Oh, okay. I never knew about the unused K1 Head models.
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If you're taking a section of the TSL .tga file and placing it onto a K1 .tga directly and then editing it I think that comes under porting. If you referenced the beard it shouldn't come under the porting rules. Take this as an example: http://deadlystream.com/forum/files/file/780-twin-mullet-men/. Redrob has referenced the K1 head model to create a new and unique head model for TSL.
But still, aren't all the heads in TSL different than K1s?
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I remember I had that mod somewhere, but checking through what mods I have, it's gone now. I might try to sort of emulate what's going on with that reskin, if I can.
I sent that texture to Kexikus after I found it
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Seeing as there was a bit of spare UV space, I decided to try out a second version with the addition of the collar from one of the player armours:
Here are the compiled models of both versions with placeholder textures (as pictured above) and UV templates:
http://dpmods.wheb.org/files/kotor/misc/DP_Helmetless_Mandalorian_Armour.7z
Thanks for your assistance DP, great work as ever
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I love what you've done with the torso. It'll be good to see some Mandalorian faces.
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Unless you get permission from Dak, you're not going to be able to publish any works that are derivative of his work. That will limit the folks willing to help you. So focus your efforts on getting in touch with Dak.
I understand about not using someone elses work. I held off on releasing my Canderous Overhaul to get a reply from Dak. But he never replied so I released it without the modified Mandalorian Armor model lol.
This thread was an alternative approach as he hasn't answered in a month.
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I PM'ed him on this site on the 27th of March
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This is a dual request between me and screamjetbooster,
We've both requested Dak_drexl for the use of his ripped Mandalorian armor without the helmet found here: http://www.nexusmods.com/kotor/mods/374/?
We've both emailed him but it looks like he's an inactive user.
So, is anybody willing to rip the Mandalorian Armor model to not have the helmet? I think it could pave the way for some interesting Mandalorian reskins.
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So after a few days of battle with my game I figured out why I was having issues with your mod and figured I would share my findings to help you with fixing your mod. It's possible that it was all completely a user error on my end, but nonethless here's my discoveries:
In a thread from a couple years ago (http://deadlystream.com/forum/topic/3228-k1-lightsaber-addon-help/?hl=%2Blightsaber+%2Baddon), Rece discovered that the upgrade.2da file does this weird thing where after row 31 it wraps back around to row 1, so any crystal you put in row 32 onward will change to a different crystal when you hit the assemble button. The good news is that there is a workaround, but it requires using filler rows. After some serious experimentation I was able to get 14 custom upgrade crystals to work in my game, but any more than that and you'll end up with the crystal changing phenomenon again. Without changing any vanilla upgrade rows, you can only add 7 of your custom crystals to rows 25-31, and then additionally you can add 7 more to rows 27-53. That means rows 32-46 are filler. Type whatever you want into first two columns. It really doesn't matter what you put; the rows simply need to exist as placeholders. Set the upgradetype column to anything EXCEPT 0 so it doesn't interfere with the other upgrade crystals.
The other issue with the lack of properties on the crystals was either an issue on my end of a problem with the GFF list in your changes.ini. I honestly can't say which it was since I no longer have the install log to look at. All of my lightsaber uti files said something about a bad integer when I tried to open them in KOTOR Tool, so basically I just had to create a new properties xml and apply it to all my sabers.
Hope this helps!
Wow, I honestly can't thank you enough for taking the time to research how to get my mod working. And no, it's not just a user error on your end
I was told a couple of days ago about the 31 maximum lines within the upgrade.2da file by Fairstrides.
I have also looked into Rece's mod and I did notice the filler lines and was completely confused by them haha. BUT, I noticed when I installed Rece's lightsaber mod not all of his lightsabers apply all the properties of the vanilla crystals or his own.
I have been messing around with ways on getting my mod compatible with the VANILLA crystals and with my personalised crystal mod, as I was going to overwrite the weakest vanilla crystals. However, I'm going to have a good read of your message and look into the column rows and follow the rows you've advised.
For your assistance, have a conveniently placed Meerkat:
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Hi everyone
I'm sorry I haven't been around lately.
Been dealing with medical issues and looking for a job which all of it has placed a good deal of stress on me.
I still plan to continue working on the project but I wouldn't expect a real true update till mid summer.
By then the issue should be resolved and be able to work on it at a better pace.
Logan23
I hope your medical issues clear soon and good luck with finding a new job!!
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I humbly apologize everyone, someone has pointed out an error in this mod. Unfortunately I never came across this in testing but when you go to add one of my new crystals it adds random stats and after you back out of the upgrade screen you'll find a brand new crystal in its place.
I am working on a fix but for the time being don't install this mod. This doesn't mean my previous crystal mod is buggy though. That works fine.
I have requested someone take it down for the time being until I release a fix.
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The Wookiee, Grrrwahrr, doesn't speak to you until the two remaining Mandalorians attacking him are killed (they can't kill him), so if they aren't killed then you can return to the Lower Shadowlands with Zaalbar later, after completing Chieftain in Need.
Thanks for the clarification
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Because slavers are too lazy to walk all the way back to the main Czerka outpost near the landing pad?
I didn't think of this until VPs comment. My bad.
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I can see the similarity with Bastila's in-game clothes model. You could probably make a retexture of it pretty close to that.
The head seems like it has some sort of topknot ponytail.
Kind of looks like the female version of this robe:
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I'm guessing you're looking for something more conclusive than "serves a plot point"
Hahahhaa, yeah. I'm asking because to me it's just a computer panel that has no function and was made to make the module look pretty.
Because vidya games.
Wish I could give a better answer than that.
Damn those vidya games, they get to me. I accept your answer
I do intend to fix the station so it has a function. I'm going to create new ID cards that can be found at various locations in the game and it will spawn items into the containers next to it, like the generator on the star forge in a way.
So, for my own selfish reasons I was hoping it served no function. Thanks for the answers haha.
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I ask because I've found some dialog options that are present within the Lower Shadowlands, and it's the hurt Wookie you see battling Mandalorian who gives you the task to kill the leader. I didn't personally believe this was possible as you have to speak to the Wookie the first time you enter the Lower shadowlands and you have to have Zaalbar stay with Chuundar when you try to go to the Upper Shadowlands
These are the respective lines:
Zaalbar
12748
This one is different. This one acts for us.
12724
You must help him! This is not right!
12759
We must find some way to help. Anything.
12725
Grrrgh... as you wish...
kas26_hurt01
12752
I am not ready to accept your word, Zaalbar. I remember you as a mad-claw. Let me make my own judgment of this person.
12750
This outsider has shown honor through action. I will grant a reward because of this, not because you attempt to speak for them.
12751
Outsider, you have acted as a fellow Wookiee would have. Here, take this. It is the symbol of my hunting clan. You served them, so you deserve it.
12747
When you look at it, remember that we reward respect, even from outsiders.
12749
Don't speak to me, mad-claw. Chuundar must have allowed you to return to Kashyyyk, but I remember you as a mad-claw. -
There's a Czerka stocking station on the Walkway in Kashyyk, you can get an ID card to use from the captain at the start of the module but I don't know what the stocking station does.
Does anybody know?
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I don't know about the bombardment, but Vandar should be dead if Revan was DS, as he was killed at the Starforge battle. I wonder if you could script which Council members appear based on what the player chose as the Revan backstory at the beginning of the game. I assume that is some global variable that can be read via a script.
I like your idea, you could even get the Wookie to talk about certain characters deaths and the impact it has had on the order.
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I tried to add as many known Jedi to the Council as possible, but the only confirmed member of the Jedi High Council is master Vandar. Zhar and Dorak were never part of the High Council, Nomi Sunrider was part of the Council 20 years earlier and it's not known if she still was at that time (and she would have required a new unique head which I decided not to do as there's no confirmation for her). The named Council members from the KotOR comics were also no longer part of the Council at that time which is why I replaced them.
And there is no Duros in there for the exact reason that he cannot wear Jedi robes. This fact is also the reason why there's only new humans, Twi'lek and a Devaronian as they can wear Jedi robes. A Wookie on the other hand wouldn't wear robes anyway so I included one to get some more species in there.
Did any members of the High Council get wiped out by the bombardment of Dantooine in K1?
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Thanks for the kind words as ever.
I especially like the Qixoni crystal icon. It's an unused plot item icon that I think was suppose to be Daviks Gem.
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Tsl Inspired Crystals And Robes
WARNING:
If you wish to use both my Crystal cave overhaul and my TSL Inspired Crystals mod you will need to install the main component of the Crystal Cave Overhaul mod first, and then install the second option of the TSL Inspired Crystal Mod. Otherwise they won't work together.TSL Inspired crystals and robes 2.0
Author: djh269
Release Date: 18.04.2017
Re-Release Date: 16.02.2024
Installation:
Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic
Uninstallation:
N/ACompatibility:
This won't be compatible with any mods that modify the Dantooine Crystal Cave module or mods that edit the vanilla lightsaber item files. It also won't be compatible with any mods that modify the Upgrade.2da file for definite, as there's a very specific limit within the file. You have been warned.Description:
- I've replaced the two Dark Jedi next to Saul Karath to fight on the Leviathan Bridge, and have gave them additional stats and loot drops.
- I've changed Yuthura Bans stats as well as given her extra loot.
- I've replaced the Dark Jedi Master on the Leviathan Hangar module with additional stats and loot.
- I've modified the stats of the Dark Jedi Master in the Rakatan Temple on the Unknown World as well as given him modified loot.
- Fixed the reward from the Manaan Republic officer after you get the Star Map, you actually get a sonic rifle and an implant instead of just an implant.
- When you finish the first task set by the council (cleansing of the grove), you'll be rewarded with a Jedi Training Robe (custom).
- When you first join the Sith on Korriban you will be given a Sith Training Robe (custom).
- Added +1 Force regeneration to all vanilla robes, as per TSL. Also added extra stats to the Qel-Droma Robes.
- Added 13 other crystals, and placed them in various modules throughout the game.
- I have also modified the stats of said crystals to be different with two powerful variations of lightsabers you get later on in the game.
- The locations, prices and stats for the added crystals can be found below:Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Shouldn't be incompatible with anything but if there is just PM me on Deadlystream
Permissions:
- The only thing you can't use is the info.rtf or the tslpatcher. Anything else is fine.
Thanks:
JC2 for his excellent patience in providing me with dialog and conditional script tutorials!!
Corpsecotillion for his assistance with fixing my upgrade.2da issues.
N-DReW25 for his assistance and usage of his info.rtf file.
Fairstrides for his unquestionable patience whilst helping me out in the past.
bead-v for his module editting assistance.
Kexikus for his tslpatcher advice in making my mod more compatible.
Bioware for such an amazing game.
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Holowan labs for the endless pit of information for Kotor modding.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE
Robes:Dark/ Jedi Padawan Robes
- Defense: 1
- Force Regeneration: 1Dark/ Jedi Knight Robes
- Defense: 2
- Force Regeneration: 1Dark/ Jedi Master Robes
- Defense: 3
- Force Regeneration: 1Qel Dromas Robes
- Defense: 5
- Attribute Bonus: Wisdom +2
- Force Regeneration: 1
- Improved Force Resistance: 12Jedi Training Robes
- Defense: 1 (AR) 2
- Wisdom: 1
- Charisma: 1
- (MU) Damage Resistance: Slashing 5vs
- (MU) Damage Resistance: Piercing 5vs
- (MU) Damage Resistance: Bludgeoning 5vsSith Training Robes
- Defense: 1 (AR) 2
- Strength: 1
- Dexterity: 1
- (MU) Damage Resistance: Slashing 5vs
- (MU) Damage Resistance: Piercing 5vs
- (MU) Damage Resistance: Bludgeoning 5vsDarth Revans Robes:
- Defense: 5
- Alignment Limitation: Dark Side
- Attribute Bonus: Strength +4
- Attribute Bonus: Dexterity +2
- Improved Saving Throws: All +2
- Damage Immunity: Electrical 100%
- Regeneration: +2Star Forge Robes:
- Defense: 5
- Alignment Limitation: Light Side
- Attribute Bonus: Wisdom +4
- Attribute Bonus: Charisma +2
- Improved Saving Throws: All +2
- Damage Immunity: Electrical 100%
Crystals:Lorrdian Gemstone
- Price: 5000 Credits
- Location: Kashyyk, Dantooine
- Defense: +2
- Blaster Bolt Deflection: +3Crystal, Dragite
- Price: 980 Credits
- Location: Dantooine Crystal Cave, Kashyyk
- Defense Bonus: +1
- Sonic Damage: +1Crystal, Velmorite
- Price: 1200 Credits
- Location: Dantooine Crystal Cave, Tatooine, Manaan, Kashyyk
- Defense Bonus: +1
- KeenCrystal, Stygium
- Price: 5,000 credits
- Location: Dantooine Crystal Cave, Korriban
- Attack Bonus: 1
- Attribute Bonus: Dexterity +1
- Skill Bonus: Stealth +4Crystal, Kasha
- Price: 980 Credits
- Location: Dantooine Crystal Cave, Manaan, Yavin
- Attack Bonus: 1
- Damage Bonus: Light Side +2Crystal, Ruusan
- Price: 980 Credits
- Location: Dantooine Crystal Cave, Manaan, Taris
- Attribute Bonus: Intelligence +1
- Regenerate Force Points: +1
- Attribute Bonus: Strength +1Ankarres Sapphire
- Price: 5000 Credits
- Location: Completing Dantooine, Completing Manaan, Kashyyk
- Damage Bonus: Energy, 2
- Defense Bonus: 1
- Regeneration: 2
- KeenCrystal, Qixoni
- Price: 5,000 Credits
- Location: Korriban, Leviathan
- Alignment Limitation: Dark Side
- Damage Bonus: Dark Side 5
- Regenerate Force Points: 1Barab Ore Ingot
- Price: 5000 Credits
- Location: Unknown World, Yavin Station
- Damage Bonus: Fire 1-12Ultima-pearl
- Price: 4980 Credits
- Location: Completing Manaan, Korriban,
- Damage Bonus: Energy +2
- Attack Bonus: +3
- Massive Criticals: 1-6Crystal, Hurrikaine
- Price: 8000
- Location: Leviathan, Unknown World,
- Damage Bonus: Universal 1d8Crystal, Pontite
- Price: 3980 credits
- Location: Leviathan, Unknown World,
- Damage Bonus: Cold 1-10
- Attribute Bonus: Charisma +2Crystal, Kaiburr
- Price: 5000 Credits
- Location: Tatooine, Unknown World, Korriban,
- Attribute Bonus: Constitution +3
- Attribute Bonus: Wisdom +3
- Regeneration: 3
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Submitter
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Submitted04/18/2017
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Category
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K1R CompatibleYes
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[TSL] Holocron at the Sith Academy
in General Kotor/TSL Modding
Posted