djh269

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Posts posted by djh269


  1. When it comes to K1 + K2 I've tried to collect as many mods as I can throughout the years on various different websites. I've always considered myself more of a collector than someone who actually uses the mods he's downloaded, as I've downloaded 

    mods I know in the back of my mind I'll never use, cause I'm that weird!

     

    I guess my biggest question surrounding these games is am I late to the party in downloading mods? And, is there any hard to find websites to locate "Rare" mods for these games? I know about Nexus having Witcher 3 and Skyrim mods but I haven't tried looking for the hard to find websites yet as my new PC doesn't arrive for 2 weeks.

     

    (Don't worry guys I'll post a blog / topic about my new PC as I've stated I will do before). 


  2. Finally got most of my stuff reinstalled on the new system, so I've picked this back up. I've done the UV unwrap for the jacket and remapped the recycled bits to fit on a single texture. Gave it a skin wrap and tweaked the weights, ready for an in-game test.

     

    K1_Carth_Comics_Overcoat_02_TH.jpg

     

    If anyone deserves a place in modding heaven it's you DP!

    • Like 1

  3. I've played through both mods together and I can confirm there's no game breaking bugs. However!

     

    It freezes randomly when Kobayashis droid (I'm nowhere near my PC so I can't remember the droids name) goes to the door in the sith temple to help free the player and the Kobayashi from prison. It's the final door. I've found reloading the game fixes this.

     

    Also, when you control Malak and Revan on the Mandalorian flagship I found that the computer panel you need to get through on the first module isn't there so I had to use an open door script to progress to fighting Mandalore.

     

    Every other bug originally present from Kotor files I found was fixed. Even with K1R.

     

    I hope this assists, if you need any module names I'll provide them when I'm back near a PC.

    • Like 1

  4. The smuggling missions sound far more interesting to me. Also seems like the kind of thing the community could reasonably develop for either/both games.

     

    Well if SS isn't developing smuggling for Sleheyron maybe it could be done as an add on :P?

     

    It's very easy to track those type of quests through scripts. 

     

    Me and JC2 were just looking to enrich the Tatooine main quest and adding a cheeky side quest to Korriban. 


  5. We pay for the service

     

    I second this. 

     

    But then again, we live in a world where the likes of Justin Bieber is considered a musician and Donald Trump is considered president worthy. Anything can happen. 


  6. What's the chances of this actually getting pushed through though? 

    Surely the only people that actually benefit from this is like 1% of Americans haha?

     

    What are the POSITIVE things to come from the internet with a dogs leash upon it? 

     

    I think I should be able to post pictures of meerkats wherever/whenever I want to be honest. 


  7. How could I make it so that a door, after being opened, closes again after a few seconds? (For KotOR I)

     

    I used modified Manaan door scripts for my Jolees Hut mod:

     

    k_pman_door04.nss (attached to the UTDs OnOpen script tab)

     

     

     

    void main()

    {

    DelayCommand(10.0f,SignalEvent(OBJECT_SELF,EventUserDefined(20)));

    }

     

     

     

    k_pman_door05.nss (attached to the UTDs OnUserDefined script tab)

     

     

     

    void main()
    {
        int nEvent = GetUserDefinedEventNumber();
        switch (nEvent)
        {
            case 20:
            {
                float fDistance = GetDistanceToObject(GetNearestObject(OBJECT_TYPE_CREATURE));
                if(fDistance >= 0.0 && fDistance <= 3.0)
                {
                    DelayCommand(10.0f,SignalEvent(OBJECT_SELF,EventUserDefined(20)));
                }
                else
                {
                    ActionCloseDoor(OBJECT_SELF);
                }
            }
            break;
        }
    }

     

     


  8. A while back I was able to find a post on Lucasforums (through the wayback machine) from one of the original writers / designers of Kotor, it was a Q&A topic where people asked him about his thoughts on the game and some of the uncut content. 

     

    Me and JC2 have hunted for this topic on Lucasforums due to the writers original concept for the uncut quests / side quests involving the Sand People and Czerka. 

     

    Is anybody able to find it / is there a post on Deadlystream that people know of that links the original post on Lucasofurms?

     

     


  9. Screamjetbooster + Dj269's Canderous Armor Pack

    View File

    Screamjetbooster + Dj269's Canderous Armor Pack

     

    Authors: screamjetbooster, djh269

     

    Release Date: 19/06/2017

     

    Installation:
    Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic

     

    Uninstallation:
    N/A

     

    Description:
    - This mod adds two reskinned helmetless Mandalorian Armors and two masks, originally created by SithSpecter, and reskinned by Xander2077

     

    Known Bugs:
    - This mod shouldn't have bugs but if there is Just Message me on Deadlystream.

     

    Incompatibilities:
    Shouldn't be incompatible with anything but if there is just PM me on Deadlystream

     

    Permissions:
    - Unfortunately you are unable to use any parts of this mod in one of your own public releases. This should not be hosted on anywhere but Deadlystream.com

     

    Thanks:
    Bioware for such an amazing game.
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Stoffe for creating ChangeEdit.exe and for creating the tslpatcher tool.
    Holowan labs for the endless pit of information for Kotor modding.
    SithSpecter for the use of his Canderous Mask model and skin
    Xander2077 for the use of his skin for SithSpecters mask.
    DarthParametric for creating the helmetless Mandalorian model.

     

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE


    • Submitter
    • Submitted
      06/19/2017
    • Category
    • K1R Compatible