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Posts posted by djh269
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I have some large mod builds if you want them? I've tested them out and they work fine.
I've made the mistake of having too many mods before, I'd like to know the limit of space you can use.
Edit: I have builds for both games.
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Has anybody got the learning of the ways of the force mod by Darth333? Many thanks
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The chest can be found in the first module you enter through when you leave dreshdae on korriban, I believe it's the 1st or 2nd department to the right
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Hey guys,
I was wondering, when fighting with a double bladed melee/lightsaber the damage carries across as if it's two weapon damages and attack modifiers. However range attacks do not with rifles and carbines etc, is there a way to carry the damage across like with melee/lightsabers or is that not possible?
Cheers!
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Tk102 made a K1 flamethrower mod, can't find it anywhere though
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I have asked this before for the wrist launcher, I'm sure if someone replaced the flame model with that of a rocket model and made the script in a way that made an explosion it might be able to be done haha.
On the flamethrower are you talking of one activated like an armband or a gun that shoots
Flames?
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Hello,
I recently played a few missions on TSL and decided to add this mod. Unfortunately I've encountered an error whilst trying to use this mod,the dialogue seems broken:
And I can't seem to be able to turn Hanharr into a jedi, so I read the replies above and found that the a_makejedi.ncs wasn't in my workshop folder so I tried compiling the .nss file from the mod folder and got this message:
Any assistance would be great!
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Hello again,
Thanks for the brilliant advice! So, I can garner from the above that: if I wanted to kill two bounties in two different modules, but the only way of accessing the second module and seeing the second bounty was by killing the first, i'd have to create this scenario by placing this script below onto his OnDeath script tab within his UTC that checks the plot advancement and for the OnEnter of the second module to then be able to check for said advancement? Sorry if this seems like a strange way of looking at things haha.
Code:
{
SetGlobalNumber("Kas38bountyAdead", 7);
}I've been messing around with script generators and they are really fun to work with! I'm using: lilac souls nwn script generator-v23 + Kotor script generator 2.1b by Jmac7142 http://www.starwarsknights.com/tools.php
I've been been contemplating just how to implement the main mission, and I've decided to create a treasure room of sorts that will be filled with empty placeables to better explain them being stolen from Korriban, nothing too major but I can't think of any artefacts. I played through TSL's Korriban dialogue with Kreia to get a better idea and she does talk about gravediggers stealing artifacts and about a Tulak Hord holocron that may or may not of been discovered, which I hope to place within the mod. But can anyone think of any sith lords/sith lords items or even any cool sith artefacts, as I don't really want to be Cliche and have a full item set of each of the sith lords that were situated in Korriban (ajunta pall, naga sadow etc)
However, I have settled on the following (I don't know if they are real artefacts or not just made them up lol):
Naga Sadows crystal of despair
Tulak Hords beast spawner
Ajunta Palls medallion
Naga Sadows poison device
Marka Ragnos tome
Ancient Sith battle armor
Ancient Sith battle mask
Many thanks again!
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Not sure what you mean on the first one.
I found a tutorial on Lucasforums for adding journal entries found here: http://www.lucasforums.com/showthread.php?t=143372, and at the bottom it says this:
Now, if you want the game to remember plot adavancement, you will have to set Globals. Here is a sample script:
Code:{SetGlobalNumber("MY_PLOT", 7);
}
So, when would I be required to use SetGlobalNumber(" "); ?
I will mess around with the z coordinates. Thanks for the advice!
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Hey guys,
I'm installing both Brotherhood of Shadows and K1R alongside my mod and will make them all run smoothly, it also has Call of Aid in mind because I'm using the Deesra dialogue rather than Vandars dialogue.
I've done some more side quests scripting and started on having the whole thing planted in the vanilla storyline. And, I have a few questions:
- With adding Journal Entries, when will I need to "track" the quest?
- Also, has anybody ever added fires to a module before? I've created them via scripting (They're placeables) and they're floating in mid-air haha! Does anybody have a solution?
Cheers,
Djh269
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I like them all! I was looking forward to 4-6 from your list but your aural amplifiers and tetas headband look really nice!
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After seeing your work with the Canderous item reskins I'm excited for this project!
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Hello Golselect,
I suggest Canderis brilliant tutorial found here: http://www.lucasforums.com/showthread.php?t=211192
I hope this helps! ????
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Are they all compatible? May sound stupid but didn't think Wotor was compatible with K1R
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Hello Fairstrides,
Wow, that really means a lot! Thank you! You may remember (I'd take my hat off if you do
) this post a while back: http://www.lucasforums.com/showthread.php?t=214339 Basically, the silver armour (4th picture) along the items pictures is that armour haha! BUT... I had to do it with an appearance to be able to get it to run faster and it works! I know Sithspecter was curious about it but I changed these fields in the appearance.2da:
moverate = FAST (instead of NORM)
drivemaxspeed = 20.0 (instead of 5.4)
It would be nice but I can only use that appearance, and that isn't really what I wanted, and I believe the script worked even without the armour :/
Btw, this will be one of many gadgets / artifacts I'll implement in this mod as there's some really neat ideas for gadgets that I want to try and put into it, they'll mainly be Da'jaaraks (the big boss) stolen sith artefacts
Many thanks again, and happy New Year everyone!!!!!!!
Djh269
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Hey guys,
I have decided I wish to create some mods (finally) and I've settled on solely working on a cheeky little storyline mod I hope you'll be interested in. It uses the uncut Kashyyk Module found in the K1 Lost Modules pack. It basically involves a rogue Sith that wants to start his own cult/army, he also happens to of stole a lot of artifacts the Sith Embassy (is that what it's called haha?) on Korriban.
I made this thread to motivate me that little bit more and to receive criticisms/feedback on what I'm doing, and also ask for a little help along the way.
I've been able to:
- implement triggers via KGFF (not done mines yet though)
- change the module name
- change where you spawn when you enter the module
- implement placeables
- implement creatures + make them walk around randomly (some will spawn every time you enter the module like certain creatures throughout the game, I may change this though)
- started on some side missions to the main plot
What I haven't been able to do:
- implement a door (a force field to be exact) via KGFF, basically been messing around with the orientations but got distracted haha
- implement a mini map
- able to make the fight between the boss and the player a really cool battle via his heartbeat script (inspiration comes from this thread: http://deadlystream.com/forum/topic/3479-making-darth-nihilus-a-hardcore-badass-sith-lord/?hl=nihilus), been messing around with this but to no avail as of yet: nCurrentHP=GetCurrentHitPoints
- decide what skins to use for the various characters
So, I've been working on this for a couple of weeks, and in my defence I'm really not that artistic and never believe things look right so I've spent most of my time skinning and coming up with a few choices of what to have. My biggest issue is the main bosses armor at the minute, what do you like best (I know the back needs a lot of improvement):
Trouser edit-
No Trouser edit-
My inspiration was found here:
Also, here are a few items and a few choices for the minions armors and also a cheeky video of how I want the boss fight to start (done in taris but i can change that):
Item ideas-
Minion armor variations:
Random twilek head that may or may not use for the boss-
Last but not least, here's the video I wish to use to make the entrance for my boss, or something along these lines:
https://www.youtube.com/watch?v=M76KM91WtVw
Many thanks everyone, sorry for the lengthy post but I'm getting excited haha. I expect people to be as critical as humanly possible, if you want to vent fury with lengthy words than here's a place to do it
Djh269
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After seeing all the requests for TFA mods, I second Milestails request for a Kylo Ren mask!
Also, has anybody ever made Revans TOR mask found here on post 132: http://www.lucasforums.com/showthread.php?t=208525&page=4
Cheers!
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Any other way to get this?
I believe this is the same mod.
http://www.gamefront.com/files/9198666/Final_Fantasy_Sword_Pack
Cheers
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Hi,
There seems to be an issue with the p_g0t001.utc file.
I played mod this with a bunch of texture mods, TSLRCM 1.8.4 and the newest M4-78 and this mod, basically the whole scene where you talk to the whole group of bounty doesn't start, and you're in a weird room with a white map and you can't do anything lol. The issue I believe lies in the Scripts OnDialogue, it is stated as: k_hen_g0t0dlg, but I replaced it with the original UTC file script: k_hen_dialogue01. I also changed the Tag and the Conversation parts to: G0T0Temp rather than just plain: g0t0. It fixed the issue
.
Many thanks,
djh269
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That blaster looks amazing!
Nice work!
Djh269
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Lets have a DC comics book burning, may all of DC die by fire.
HAIL STAN LEE!!!
No, i'm joking, but really, DC tends to only use their most popular superheroes for movies, but marvel has been using less popular ones as of late.
DC needs to stop using just Batman and Superman... really... that is 70% of their movies after all...
There's been a fair few minor villains in DC's Flash/Arrow, bloody King Shark for Pete sake haha.
DC does like to rinse Batman and Superman, but if youtube popularity is anything to go by, check this out: http://youtube-trends.blogspot.co.uk/2013/08/batman-wins-youtube-our-top-10-most.html. Can kind of see why they repeat their conquests of $$$ making.
Speaking of which I would absolutely love to see a Green Arrow movie, with or without Stephen Amell (from Arrow).
I concur! I believe they're already making a Flash movie, without Grant Gustin if I'm not mistaken :/ I'm anxious to see how Legends of tomorrow will turn out, but the recent Flash/Arrow crossovers have been fun.
Doctor Strange is out next year! I thought it was in 2016... oh wait... it is 2015...
No really, where has the time gone? I can't wait for doctor strange! But there isn't much longer to wait, so... i still am on the hype train. CHOO CHOO.
Doctor Strange will be interesting... I do enjoy Cumberbatch I hope he brings something new to the table
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Hello Fairstrides,
That fixed it, thank you!
djh269
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In that case, save yourself some trouble and go the the main LucasArts entry that has TSL in it, right-click the LucasArts entry and select "Export".
Then give it a name, like "TSL_Reg", and save this file. After that, back it up somewhere or email it to yourself.
You can later launch this .reg file and "merge" it's data with your windows registry whenever you re-install TSL.
Hello Fairstrides,
Cheers for the advice! I'm not having to reinstall the game as much recently because of the workshop haha.
I've deleted both settings.xml files for Kotor but still no avail, I've reinstalled Kotortool and both games but still having issues :/
Many thanks!
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Hello Fairstrides,
I have to add it in regedit everytime I install tsl anyway for some reason haha, but they are appropriately set. This has never happened before, never had a problem with it lol.
Cheers
Mega-mod attempt advice needed
in Knights of the Old Republic General
Posted
This has made my day, I love lists! I wish you the best of luck that's a lot of mods haha. Let us all know how you get on