Masirimso24

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About Masirimso24

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  1. Thanks, here they are. Also fixed the links above. (should I add the texture mods as well? they're all just tpc and tga files, and txi, mdx, mdl etc. for models) kas_m22aa.mod placeables.2da dir.txt
  2. It just automatically happened and I didn't think much of it. I can do that at the first convenience if the problem isn't resolved. My bad. appearance.2da Here's my appearance.2da file True, I just got used to saying PAL in regards to DVD and TV I guess. European I should clarify. Thanks for the reply!
  3. Hello everyone, I've been going through a new playthrough of KOTOR recently, and hit a really critical bug. NDrew probably already knows the issues I ran into already, but this late one happens right after the encounter with the Czerka slavers who have killed the Wookiee, in the large walkway that leads you to your first encounters with the Mykals. So I uninstalled and reinstalled everything--4CD install (PAL), 1.03 patch, widescreen patches, new 4K movies, community patch, latest versions of every mod, and weeded out some redundant or conflicting mods. And as I suspected, the far fresher install seems to have the mods all working together well. However, even when I start a new game, the issue persists. Just to check, I started a completely new game, warped to the same location, and still the issue persists in the exact same location. The game also inconsistently crashes after battles, conversations, when I switch to the player/character attributes screen or just randomly, so I've been playing the game so far just crazily saving and quicksaving. It hasn't been THAT annoyingly frequent, thankfully. But in places like the Kinrath Cave at Dantooine for example, saving and reloading to progress between the crashes was especially annoying, but I did it. However, this Great Walkway crash is consistent, and saving and loading around it, as if I save close or at the crash area, the save just does not load either and crashes the game. I thought it might be an issue playing at 4K, but downscaling does not fix the problem either. But when I play vanilla, new game, warp over to that location, the game does not crash, so it's definitely a mod issue. But what mod is causing both the inconsistent crashing and the Great Walkway crash I have no idea. I'll be listing my mods below, but I have no idea what the issue might be. I wondered if it might be "party conversations" trying to trigger but the "party conversations at the ebon hawk" mod screwing it up, but to test it I tried to continue without any party members at the great walkway but it still crashes at the same location. QUESTION--I heard something about "placeables" causing problems but I have no idea what that is, is it something about how too many additions or changes to the modules can cause problems in the game or something? I have a 12th Gen Intel Core i7-12700F processor, 32 GB of RAM, NVIDIA GeForce RTX 3050 and 64 bit operating system. Here are my mods and the links to them--consistent to the order I installed them: And a lot of simple texture mods. I just seem to be stuck with this godawful crash, unable to figure out which mods are causing these problems, even with a completely fresh reinstall and healthy mod installation the issue persists. Am I just not allowed to play this anymore lmao. Well, jokes aside I would really appreciate the help on this!
  4. Turns out my issue was installing K2 Community Patch by accident thinking it was K1CP. That's why the tweak pack ran into 48 errors. Problem solved. Sorry to be a bother!
  5. Okay, that makes like zero sense, I have no idea how that happened. Ah, I’ll investigate tomorrow 😓 thanks again, lol
  6. Yikes, you're right. Aside from the modules added by mods, I'm missing every MOD file. Below is all I have. That's so odd. Supposedly, that was a clean install. But I guess I have to reinstall with the discs. That's probably going to be for the best. Sorry to be such a bother.
  7. Hi, since my last install and playthrough became a buggy mess, I decided to reinstall my game and mods, and so far have installed only unrelated 4k widescreen mods/text size/loading screens, PC Response Moderation, Sunry Murder Recording Enhancement (these being the only ones recommended to install before K1CP and RC-K1CP), and the "Higher Quality Textures", "Persuade Fixes," and "Regeneration" of the override mods of this same mod pack. With this information there shouldn't be any issues with installing the newest version of the "Main Bug Fixes". However, my log shows 48 errors: installlog.txt Is this normal? Should I go ahead with installing other mods?
  8. My bad, her direct input was my thought but you're right, I can leave that up to the modder I'm reporting to. Yes, they're the same install. Odd. I don't think I have NPC Overhaul mod in this install, if my memory serves me right Sasha was never an outcast child in my previous playthroughs that used to have NPC Overhaul. I have no idea about the armor though. Might be worth a test maybe?
  9. Quick little compatibility report on my part. I'm using @Leilukin's Twi'lek Diversity mod which I believe, though correct me if I'm wrong, you've provided compatibility for in most of your mods, however, Lur Arka Sulas looks different on Dantooine and on the Ebon Hawk for me, and in my search I've found the only other mod that changes Lur Arka Sulas seems to be RC-K1CP. Again, I'm not sure if this is an issue on my end or with the mods. Here's an excerpt from the installation log for RC-K1CP: For that matter, I am confused about the order of many of these mods. Could you provide an order to install the following (after K1CP and RC-K1CP of course): Better Male Twi'lek Heads (slim neck and original neck versions), K1 Twi'lek Male NPC Diversity, your NPC packs (NPC Diversity, K1 Alien Pack, Galaxy of Faces), and Senni Vek Mod?
  10. My apologies, you are right, I was missing lyv_shinybeamb.tpc (God knows why!) and redownloading the mod and adding it to override made the error go away. I seem to have overwritten the installog afterwards by installing the visible force field option. But I ran a test install to an empty folder (after reimporting lyv_shinybeamb, which is what the installer complained about, not the other one) and here's what happened: installlog.rtf Seems like I was also missing "CM_WK_YavHgrBm.tpc", and I've completely misread both warnings. This was totally my bad. Perhaps there were remnants of a past version? In any case I'm replacing the entire mod folder now! Again, sorry for wasting your time!
  11. Just want to report a small bug, when I load into the module I get this error: Which is odd considering the file in override is "lyv_shinybeam.tpc" (with no "b" at the end), and the installer doesn't mention it (but does mention not being able to find "lyv_shinybeam.tpc" plus "CM_WK_YAVHGR.tpc"--but both are in my override no problem. I don't know what this error fails to load but the game runs fine and I've had no issues in my first visit to Yavin. Should probably mention that I also have the latest Sleheyron Story mode and K1 Alien Pack (Trandoshans) both of which seem to adjust "liv_m99aa.mod", but the error doesn't seem to be connected to that, although that may be just ignorance on my part. Anyway, hope this helps!
  12. Yup, here you go. We all know there are two Bolooks: orange and green. Maybe this is the evil twin finally embracing the dark side, lol
  13. Oops! Well. I guess that's the curse of having a lot of mods. Higher likelihood of conflicts and the pain of going through backups because of it! Lol. Fortunately my second and third installations were some of the last ones I did, and I have my backups, so I don't think restoring it to that point should be too hard. Thanks for the information!
  14. Seems like I have a similar issue, but instead of the commoner robes Bolook is wearing Dark Jedi Robes for some reason, even with the older Bolook patch--checked with loading a save before entering the grove.