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Game Breaking Crash at Great Walkway
Masirimso24 replied to Masirimso24's topic in General Kotor/TSL Modding
Maybe I’ll do what SAO said (not delete but cut and paste somewhere else) just to get through the module and rescue my playthrough, or another solution, but yeah in the long run Parametric is right. In regards to the Sleheyron crashes I can always also use the pre-made save that SAO provided in his mod and just play it separately. -
Game Breaking Crash at Great Walkway
Masirimso24 replied to Masirimso24's topic in General Kotor/TSL Modding
Actually it seems like whatever I did with the texture packs may not have screwed up my game because even though it initially started working again, now it's back to sending me back to freezing and playing the main menu. Which doesn't make any sense because I literally didn't change anything before or since then. This game hates me. -
Game Breaking Crash at Great Walkway
Masirimso24 replied to Masirimso24's topic in General Kotor/TSL Modding
Interesting. What is a plc_invisible.utp and why is that bad? It was added by the Sleheyron mod, actually 😬 Speaking of, hard crashing still happens when trying to enter Bogga's cantina as well, even when removing plc_invisible.utp. I am giving you a list of texture mods I have too, these are the ones that change appearance.2da and heads.2da or anything else particular (which I'll mention), all the rest are just copy and paste to override which you already looked through. Belaya, Helena, Xor and HK-47 work fine and are unrelated to affect anything mentioned here, and JC's Back in Black and Cloaked Jedi mods (as well as your patch) I installed after any crashing issues already happened especially the Kashyyyk one, and have all been working well. I don't know if anything in Sith Uniform Reformation Revised would affect the crashes like in Great Walkway at all, as you checked and saw in the module that the Sith there weren't changed except for I assume one of NDrew's NPC pack's changes. I doubt it's Unused Heads either but I'm attaching my heads.2da as well so you can check. heads.2da The only other one I listed here which is the particularly odd one out is the Optimized and Upscaled Textures pack which replaces the "swpc_tex_gui.erf" and "swpc_tex_tpa.erf" files. I tried replacing the files with their originals from the clean install but doing so seems to break my entire game and it fails to load-transition to any new modules after the first one. This happened even when I started a new game. I should say this is not a hard crash but getting frozen mid loading or even before that and playing the main menu music. I'm wondering if this has anything to do with the crashing, however I don't think a module would crash in the middle if it already finished loading all the textures, and I remember an old install of mine, without these files, similarly hard crashing in places like the Endar Spire, which caused me to abandon that old playthrough from the beginning. I'm inclined to try an installation without Sleheyron, but since there's nothing in that mod that affects the module in question and since the mod creator also tested the same module and ran into no issues, I don't think that's going to solve it. Could it be that it's the amount of mods that are causing this? -
Game Breaking Crash at Great Walkway
Masirimso24 replied to Masirimso24's topic in General Kotor/TSL Modding
kas_m22ab.mod Whoops. My bad -
Game Breaking Crash at Great Walkway
Masirimso24 replied to Masirimso24's topic in General Kotor/TSL Modding
Thanks for the input. I hope it will be helpful, so I should say that whenever I try to do Sleheyron the crashes are far more frequent, and I cannot load into Bogga's cantina ("liv_m99ac.mod" or "slemf99.mod"). (It used to hard crash when trying to enter it, now it seems to freeze during loading and play the main menu music--so far for me that meant an appearance.2da issue or a corrupt save file but the difference here may just be the warping and the issue still with something else, a conflict in that module that prevents it from loading? Compatibility mode hasn't worked either. I've so far completed Dantooine, Tatooine, and Korriban, and I'm waiting to do Sleheyron before Manaan as from what I've gathered your mod seems to affect Manaan most (albeit together with the Pazaak Tournament mod). Which means I can't progress due to the crash at Great Walkway. Some extra information: Killing a Terentatek also causes the game to always hard crash, however quicksaving as soon as the Terentatek dies allows me to pick up from where I left off. I also tried adding Force Jump to my character through Savegame Editor, but the game still crashes when I reach the Kinrath/Mykal swarm, I guess since I've crossed that threshold. Would that mean that I can't access the rest of the module at all?? Totally lost about this. -
Game Breaking Crash at Great Walkway
Masirimso24 replied to Masirimso24's topic in General Kotor/TSL Modding
Thanks, here they are. Also fixed the links above. (should I add the texture mods as well? they're all just tpc and tga files, and txi, mdx, mdl etc. for models) kas_m22aa.mod placeables.2da dir.txt -
Game Breaking Crash at Great Walkway
Masirimso24 replied to Masirimso24's topic in General Kotor/TSL Modding
It just automatically happened and I didn't think much of it. I can do that at the first convenience if the problem isn't resolved. My bad. appearance.2da Here's my appearance.2da file True, I just got used to saying PAL in regards to DVD and TV I guess. European I should clarify. Thanks for the reply! -
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Hello everyone, I've been going through a new playthrough of KOTOR recently, and hit a really critical bug. NDrew probably already knows the issues I ran into already, but this late one happens right after the encounter with the Czerka slavers who have killed the Wookiee, in the large walkway that leads you to your first encounters with the Mykals. So I uninstalled and reinstalled everything--4CD install (PAL), 1.03 patch, widescreen patches, new 4K movies, community patch, latest versions of every mod, and weeded out some redundant or conflicting mods. And as I suspected, the far fresher install seems to have the mods all working together well. However, even when I start a new game, the issue persists. Just to check, I started a completely new game, warped to the same location, and still the issue persists in the exact same location. The game also inconsistently crashes after battles, conversations, when I switch to the player/character attributes screen or just randomly, so I've been playing the game so far just crazily saving and quicksaving. It hasn't been THAT annoyingly frequent, thankfully. But in places like the Kinrath Cave at Dantooine for example, saving and reloading to progress between the crashes was especially annoying, but I did it. However, this Great Walkway crash is consistent, and saving and loading around it, as if I save close or at the crash area, the save just does not load either and crashes the game. I thought it might be an issue playing at 4K, but downscaling does not fix the problem either. But when I play vanilla, new game, warp over to that location, the game does not crash, so it's definitely a mod issue. But what mod is causing both the inconsistent crashing and the Great Walkway crash I have no idea. I'll be listing my mods below, but I have no idea what the issue might be. I wondered if it might be "party conversations" trying to trigger but the "party conversations at the ebon hawk" mod screwing it up, but to test it I tried to continue without any party members at the great walkway but it still crashes at the same location. QUESTION--I heard something about "placeables" causing problems but I have no idea what that is, is it something about how too many additions or changes to the modules can cause problems in the game or something? I have a 12th Gen Intel Core i7-12700F processor, 32 GB of RAM, NVIDIA GeForce RTX 3050 and 64 bit operating system. Here are my mods and the links to them--consistent to the order I installed them: And a lot of simple texture mods. I just seem to be stuck with this godawful crash, unable to figure out which mods are causing these problems, even with a completely fresh reinstall and healthy mod installation the issue persists. Am I just not allowed to play this anymore lmao. Well, jokes aside I would really appreciate the help on this!
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- 8 comments
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Hi, since my last install and playthrough became a buggy mess, I decided to reinstall my game and mods, and so far have installed only unrelated 4k widescreen mods/text size/loading screens, PC Response Moderation, Sunry Murder Recording Enhancement (these being the only ones recommended to install before K1CP and RC-K1CP), and the "Higher Quality Textures", "Persuade Fixes," and "Regeneration" of the override mods of this same mod pack. With this information there shouldn't be any issues with installing the newest version of the "Main Bug Fixes". However, my log shows 48 errors: installlog.txt Is this normal? Should I go ahead with installing other mods?
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My bad, her direct input was my thought but you're right, I can leave that up to the modder I'm reporting to. Yes, they're the same install. Odd. I don't think I have NPC Overhaul mod in this install, if my memory serves me right Sasha was never an outcast child in my previous playthroughs that used to have NPC Overhaul. I have no idea about the armor though. Might be worth a test maybe?
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Quick little compatibility report on my part. I'm using @Leilukin's Twi'lek Diversity mod which I believe, though correct me if I'm wrong, you've provided compatibility for in most of your mods, however, Lur Arka Sulas looks different on Dantooine and on the Ebon Hawk for me, and in my search I've found the only other mod that changes Lur Arka Sulas seems to be RC-K1CP. Again, I'm not sure if this is an issue on my end or with the mods. Here's an excerpt from the installation log for RC-K1CP: For that matter, I am confused about the order of many of these mods. Could you provide an order to install the following (after K1CP and RC-K1CP of course): Better Male Twi'lek Heads (slim neck and original neck versions), K1 Twi'lek Male NPC Diversity, your NPC packs (NPC Diversity, K1 Alien Pack, Galaxy of Faces), and Senni Vek Mod?
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