DarthParametric

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Everything posted by DarthParametric

  1. DarthParametric

    Requests

    Not Kit, but his girlfriend perhaps: No guarantees this will work, MDLOps hates me after all. But assuming it does, I'll take a crack at a male one as well.
  2. Ah, that makes more sense. Although not sure why he'd bother turning up here. To hurl abuse I gather, if he was banned.
  3. He still has his Workshop reposts of Pretty Atris and Sith Assassins with Lightsabers available, so whatever the ban was, it didn't achieve much.
  4. Just envmaptexture CM_Baremetal. I don't have the disc version of TSL installed at the moment, but the K1 textures use the same, so I assume it is unchanged. In any event, the self-illumination comes from the model, I don't think anything in the texture would/could alter it (besides the colour).
  5. Yeah, can confirm, no eye glow in the Steam version, with or without TSLRCM. I did a hex compare between the original and Steam MDLs and there was no difference, so not sure what the issue is. The self-illumination isn't animated like with HK, so the eyes should always glow.
  6. Can you upload a save? I can test it and see if I get it on my rig.
  7. The reason I asked about the Force Speed thing is because it's a hack - it simply disables frame buffer effects while FS is active, then switches them back on when it finishes. If it is working for astromechs but not protocol droids, then that would imply a change to the protocol MDL. Did you install M4-78? I'm pretty sure that includes an edited c_drdprot.
  8. Did you toggle the Force Speed effect option and start the convo with Force Speed running? I haven't played on the Steam version yet (waiting for their final patch in the next few weeks), but starting a new game for a quick test has T3 with his eye glow working as intended. I'm running Win7, so it could be a Win10/DX12 issue I guess.
  9. TSL Steam modding guide - http://steamcommunity.com/sharedfiles/filedetails/?id=488641307 TLDR - revert the game to vanilla, install any other mods over the TSLRCM Workshop folder, not the game folder.
  10. I'm a biologist, so good luck with that. As to anyone else, I call dibs on any C++ gurus coding a replacement for MDLOps first. If the point is to create an append TLK for TSLPatcher, you'll need to compare it all back to the vanilla TLK at some point.
  11. Two of those mods change existing lines rather than add new ones, so you have to use some sort of differencing tool to find the changes.
  12. Report it to Aspyr on the Steam forums. They have said they will do one more big bug fix patch.
  13. If you can contact the original authors and find out the specific additions they made, that should make it fairly straightforward. The question for old mods always comes down to, assuming you can contact the authors in the first place, do they still have the source material/records of what they did? Edit: Here's one brute force way you could tackle it. Grab the Xoreos Tools Windows binaries. Put the vanilla TLK and the mod TLKs (renamed appropriately) in the same folder. Via a command prompt, use tlk2xml.exe to convert the TLK files to XML. For example: tlk2xml dialog.tlk k1.xml tlk2xml salk.tlk salk.xml Use a comparison tool to find the changes between each mod's TLK and the vanilla one. You could use something like Beyond Compare. For example, comparing Salk's TLK to the vanilla gives the following summary: 53259 same line(s) 194 unimportant difference line(s) 1 important right orphan line(s) 301 important difference line(s) 433 difference section(s) You can then export the actual differences, but it would be a bunch of manual work to then merge all that into an append TLK for TSL Patcher. A hell of a lot easier than trying to do it manually line-by-line though.
  14. Yeah, unless the authors provided/can provide a list of all the lines they changed/added, I would think it would be fairly excruciating. I would think the reason that Stoffe didn't provide a comparison functionality for TLKs was becasue of memory, or lack thereof, back in the day. TalkEd provides a warning about memory use based on number of entries loaded. It probably wouldn't be an issue with a 64bit program on modern systems.
  15. Valve move at a glacial pace. I wouldn't be expecting some sort of instant response. I doubt anything will happen until business hours Mon-Fri, unless they have palmed off responsibility for it to volunteer staff.
  16. Well that's the thing, isn't it? If people start harassing this guy or others, it's probably going to have the opposite effect, including having moderators come out in his favour. I would suggest not engaging with them at all, and sticking to reporting all reposted mods. There may be other official channels to pursue beyond that if it doesn't bring any action.
  17. I would advise against any sort of "retaliation". That includes posting insults or the like on the Steam forums. All you are going to do is give modders a bad name. Stick to reporting the mod via the official channels.
  18. Pretty much the only way to make Valve do anything about it is by lodging a DMCA takedown notice, but you can only do that if it concerns copyrighted material and you are the copyright holder. Otherwise, as with basically everything else about Steam, they will most probably never lift a finger.
  19. Gotta love that attitude. I reported it as well, for whatever it is worth. There are plenty of potential reasons, not least of which is the Workshop is a poorly implemented repository for mods. But it's irrelevant. The wishes of the author should be respected, regardless of the motivation/reason.
  20. In the case of direct overwrites, you'll need to find the additional entries and strip them out as an append TLK file. For other types of files TSLPatcher has the compare functionality, that finds the differences between two files, but it doesn't seem it can do that for TLK files.
  21. Whoops, missed that one. Easy Swoop Racing for TSL by Darth333 (original link) - http://steamcommunity.com/sharedfiles/filedetails/?id=486015787
  22. Current (presumably) unauthorised reposts that are still on the Workshop: Canonical Jedi Exile by michaelfung2000 (original DS link) - http://steamcommunity.com/sharedfiles/filedetails/?id=486299564 Choose Choose Mira or Hanharr by Hassat Hunter (original DS link) - https://steamcommunity.com/sharedfiles/filedetails/?id=488427853 Dantooine Retexture by "unknown" (original link?) - https://steamcommunity.com/sharedfiles/filedetails/?id=488427947 Korriban Retexture by "unknown" (original link?) - https://steamcommunity.com/sharedfiles/filedetails/?id=488428058 Pretty Atris by Antinate (original LF link) - https://steamcommunity.com/sharedfiles/filedetails/?id=488437812 TSL Hak Pad (Ultimate) by ChAiNz.2da (original LF link) - https://steamcommunity.com/sharedfiles/filedetails/?id=487562912 Sith Assassins With Lightsabers by Shem - (original LF link) - https://steamcommunity.com/sharedfiles/filedetails/?id=488437920 Workbench Crystal Attunement by Markus Ramikin (original DS link) - https://steamcommunity.com/sharedfiles/filedetails/?id=491338358 Easy Swoop Racing for TSL by Darth333 (original link) - http://steamcommunity.com/sharedfiles/filedetails/?id=486015787
  23. Using TalkEd would be to create an append TLK file, that TSLPatcher then adds to whatever existing TLK file you want to merge with. You should read the instruction PDF that comes with TSLPatcher. As far as merging files rather than overwriting goes, yes, you can do that to some extent, but it depends on what it is exactly you want to do. If you want to merge/edit 2DAs, GFF files (UTCs, UTIs, etc.), that's possible. It is, after all, TSLPatcher's entire raison d'être. If you want to play around with binary files, like textures and models, then all TSLPatcher can do is overwrite. It's all covered in the instruction PDF.