DarthParametric

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Everything posted by DarthParametric

  1. Here are the hilts I made for Kex: It was so long ago that I forgot that I was the one that modelled them. Apparently I never got around to texturing the Redeemer hilt. I'm sure Kex can provide you with the reference sources for the Malak and Bastila hilts. I'm not sure if you also want the Redeemer hilt, since that is from TOR (used by Orgus Din, master to the Jedi Knight player).
  2. https://torf.mmo-fashion.com/vile-primeval-ardent-blades-lightsaber/ https://torf.mmo-fashion.com/shadowbringers-lightsaber/ Etc. Plus a bunch of now unavailable drops from flashpoints and so forth.
  3. It should be noted that the TOR saber is just a generic hilt that Revan uses in TOR, it's not specifically his.
  4. Oh yeah, the Orgus Din saber. I have extremely vague memories of that, but I can't find any trace of it. I still have the source files for the Bastila and Malak hilts though. Not sure what happened to the PM. Maybe I deleted it when I hit the inbox limit. Maybe forward that to me to see if there is anything in there that jogs my memory. Well like I said, you are free to use the saber if you want. You can do whatever with it - it doesn't need to be Revan's.
  5. I know Kexikus had both Malak and Bastila hilts, because apparently I textured them (poorly it would seem) back in February 2016. I can't see a public release, and the forum doesn't appear to support PMs that old, so maybe ask Kex what the story with those is. I have an untextured Revan hilt that I gather is derived from this (which is supposedly also the canon appearance of the standard KOTOR metal pipe). You are welcome to it if you want. Also, completely unrelated to anything canonical, but I have a model based on this physical fan hilt, made by a guy called EvilHenchman over on TheForce.Net forums circa 2006. I really like the design, and the version I did had probably the best hilt textures I ever made.
  6. There's always the prospect of sub-contracting some of the work out, assuming you have specific designs you can point to. I might have a few bits and pieces buried in the archives if you are looking for canonical hilts.
  7. They should be in the appropriate 80xDRO.mod file, depending on which specific module the character/s is/are in.
  8. Yeah I can't help you there. Some light Googling suggests that even for MediaWiki all the cross-auth IPB plugin options have been dead for at least 5 years.
  9. That was just the obvious example. I'm sure these days there must be a million alternatives. As long as the end result is more or less the same, I doubt anyone cares about the specifics of what's under the hood, so that would be up to you. To be honest I was hoping that IPB would have some sort of native option, seeing as all the big forum scripts seem keen to be a one-stop CMS these days, but I couldn't see anything wiki-like. Hey, you're the one that said in another thread to keep hassling you about it. That's not really the ideal choice. I could just roll my own if it came to that, but then you'd have to get people to create new accounts to use it, you'd have to spam links to it all over, etc. Having it directly wedded to the forum is the logical way to go.
  10. However you define it, I would think "proper" would completely invalidate "nothing fancy" and "simple".
  11. True, KOTOR cradles the barrel rather than using a chainsaw grip style like TOR, but it is two-handed at least.
  12. I wouldn't say that. The heavy repeating blaster in Sithspecter's High Quality Blasters mod has a barrel rotation animation as I recall: K1 - http://deadlystream.com/forum/files/file/861-high-quality-blasters/ TSL - http://deadlystream.com/forum/files/file/915-high-quality-blasters/ Sithspecter also made a M134 A-2 Vulcan Minigun mod way back in the day (the date on the file I have here says Sept 2008). I don't think that was ever uploaded to Deadlystream. Perhaps he could be persuaded to update it and post it here.
  13. I'd suggest the closest you are going to get is the Clone Wars Armor Pack for K1 and TSL.
  14. I think that's one of the things you "grow out of" once you realise that no matter how many polys your model has, no matter how many pixels your textures have, your saber models all end up looking like a blurry silver (or insert other colour here) tube regardless. I'd say don't feel too bad about focusing on non-visual elements.
  15. The Dragon Age Toolset wiki will give a rough idea of the sort of thing I am proposing. The original was nuked by EA, but this is a mirror: http://www.datoolset.net/wiki/Main_Page It has a mix of your usual wiki-style descriptive pages as well as tutorials.
  16. So I figure the odds on this ever happening are long, given we can't even get a new sub-forum added, but you don't know unless you ask. How about we add a wiki to the site for the purpose of disseminating knowledge regarding KOTOR modding? To be honest it is a far better format for doing so than trying to use posts in a forum. It provides a single coherent point of information for a given topic that can be edited and updated by multiple parties as needed. It's much simpler for readers to parse and be linked to additional related information. There appear to be some existing packages to link IPB to a wiki install (or user database/auth at any rate), although it looks like some of them may be pretty out of date. I'm not sure what the current flavour-of-the-month is in regard to wiki packages. I confess to having limited experience with the backend of such things, having only briefly flirted with a MediaWiki install and half a decade ago at that.
  17. I just checked and the download is fine. Both ASCII and binary models are included. The ASCII models are named XXXX-kotormax.mdl.ascii
  18. Ah, apologies. That must have been the original map that never got updated. I've swapped in the new one, try re-downloading. Your model is still screwy though. You can see in your pic that the viewfinder is on the opposite side to what it should be.
  19. It doesn't. As I said, it's intended to be used as an overlay over the diffuse. Yeah that was ye olde MDLOps failing to deal with unbroken UV edges. It should indeed be fixed in the MDLEdit compiled versions.
  20. I mean that if you are looking at the texture in an image editor, the helmet portion will be upside down because that is the way I laid it out: Thus I suggested it may be easier to paint the texture if you temporarily rotated it. That mesh has been completely flipped. Are you using Blender or something? Whatever you're looking at it in has mangled the import.
  21. If you re-download the archive, I have added a quick AO bake which you can overlay on top of the diffuse to give you some depth. That should also give you something to work with. Note that the helmet texture is "upside down" relatively speaking, so you may find it easier when working to rotate it 180 degrees (just don't forget to rotate it back before exporting). You'd be best off using something like GMax or the Model Viewer to preview your texture as you go, if you are working directly in something like PS or Gimp. I also recompiled the models with MDLEdit and included them as an additional extra, so that should hopefully prevent any UV mangling like ye olde MDLOps was want to do. Although I didn't check them in-game. While I was at it, I dug through some old folders and found some reference images I compiled back when I made the models. Here they are for anyone that may need them - https://www.darthparametric.com/files/kotor/misc/Rebels_Sabine_Wren_Reference_Pics.7z
  22. With various robe mods like Prequel Robe Replacement and Movie-Style Jedi Master Robes, you could make the likes of Mace Windu, Obi-Wan, or Anakin relatively easily. There's also Deadman's Anakin head, which I touched up a little. There are various prequel sabers available, notably the ones by oldflash. There are a few clone trooper mods around, but the best one is probably the Clone Wars Armor Pack for K1 and TSL. With the Movie Mandalorians mod you could make a Jango Fett. I made Sabine's helmet and blasters for someone years ago over on LucasForums, but never textured them. If someone else wants to finish them off, here are the files. They are free to use them as long as they credit the source.
  23. All the Swoop Gang appearances use the same base model, N_Swoopgang, so it shouldn't be an issue with the model itself. I notice however that the model has no inherent texture reference, but the appearance entry also does not have a racetex specified. It does however have a texa override. You could try editing row 45 and changing the racetex value to N_Swoopgang01. Still, odd that it would be black though if that is the cause. Typically you'd expect it to be grey or white.
  24. Seems like it is not receiving any character lights. You'll need to outline what you did.