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File Comments posted by DarthParametric
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46 minutes ago, Synchro said:graphics drivers on Linux are a bit different when it comes to enforcing OpenGL standards
It's unlikely it has anything to do with OpenGL or GPU drivers. It's more likely to be something in the model that is not adhering exactly to the format when exported by KMax and compiled by MDLEdit/MDLOps. For whatever reason it doesn't trip up the Windows version. You'd probably need to attach a debugger and step through the game process to the point of the crash to find what the root cause is exactly.
Btw, it would be useful if you could try the MDL/MDX/WOK sets for each room one at a time to see whether it's one or both of them that causes the crash. Might help narrow down the problem.
46 minutes ago, Synchro said:STUNT_34.rim
K1CP replaces one of the models there to fix some visibility issues, so that would be the cause of that one presumably (since it was from me via KMax/MDLEdit again). I guess I'll need to re-export all the models for the next release.
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I don't think Kex and I ever figured out what the core issue was with his problem. Even after re-exporting with KBlender, there were still some models causing crashes as I recall. But you can try these and see if it changes anything:
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The mobile versions are not an "officially" supported platform for the mod. The mod is developed for - and only tested on - the Windows version. An Android-specific version would require a dedicated contributor that could ascertain, create, and test the required changes. The likelihood of that happening seems low given that nobody (that I am aware of) has volunteered to do so during the better part of a decade that the mod has been around for.
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4 minutes ago, ACrock21 said:glitch
It's not a "glitch", you just broke your install with incompatible mods.
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1 hour ago, SpyBionicN7 said:part of the community patch
No, there will never be Iriaz in K1CP. It's not a content restoration mod.
Besides, doesn't the K1R installer already offer Iriaz as a standalone option? Although presumably it would need to edit OnEnters and thus be a hard incompatibility with K1CP.
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No, K1 models do not work for TSL, or vice-versa. They need to be recompiled for the target game. I have no interest in creating a TSL version.
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@Scirs: Please try again with a fresh install of the game using this version of HP - https://github.com/NickHugi/PyKotor/releases/tag/v1.60-patcher-beta4
Grab HoloPatcher_Windows_x64.zip if you're on Windows.
Speaking of which, can you please provide some details of your system. What OS version are you running? Where's the game installed? What version of the game is it (Steam, etc.).
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There's definitely something weird going on. It's complaining about the ini lacking things that should be there. Can you confirm what version of K1CP you have?
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We'll need to wait for the authors of HP to chime in on the technical side of things, but it looks like you're trying to reinstall it over a previous installation. Don't ever do that. K1CP needs to be done over a clean, unmolested copy of the game.
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7 hours ago, Scirs said:the program crashes
Does it generate any logs? If so, post them.
Try downloading a newer version of HP and using that - https://deadlystream.com/files/file/2243-holopatcher/
Perhaps @th3w1zard1 can help troubleshoot and/or provide a newer beta version.
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51 minutes ago, OtterBoom said:when I run patcher, it says: Warning! The Sith female pureblood rows were not found! Patch process aborted.
That's the dancer outfit patch. You need to install the actual mod first. The other file in the available downloads.
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11 minutes ago, MotleyNerd said:Are the Jedi and Sith fighting on the Endar Spire supposed to get robes, too? Cuz they ain't. Neither is the Sith that Trask holds off.
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20 minutes ago, Leilukin said:This was the first time I ever heard of a "Names Differ" error with any KotOR game or mods
It's just an incorrect OdysseyBase name in a model (i.e. someone renamed a vanilla model). It has been an issue in TSLRCM for years with the Jedi Master robes model, for example, although maybe they have fixed that by now (K2CP should fix it if not). It's not ideal, but it shouldn't cause a crash.
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11 minutes ago, MotleyNerd said:I have another mod it does that with, too
It's a problem with HoloPatcher being falsely flagged as malicious. MS Defender and some other AV packages will tend to do this. You can try swapping the HP exe for a more recent one, but for now it continues to be a crap shoot because of the way packaged Python installers trigger AV heuristics. There's no real long term solution to prevent this currently.
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I want to do it for my Taris mod at some point, since I really noticed it last time I was looking at it. I have plenty of other stuff on my plate though, so it won't be for a while. But I'll release it as a modder's resource when I do (as I mentioned above). Maybe you can contribute your anims?
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I should probably remap the underwear bodies to remove the mirrored UVs. Looks a bit nasty.
Are the TSL bodies static or are the poses animated?
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You might want to consider adding my "crispy" variant underwear textures (or just the entire models) that I originally made for my Jedi Captives on the Star Forge mod and recently added to my Wounded Soldiers on Taris mod. They are basically just redos of the vanilla Mullet Man "Jedi Fuel" textures from the final level of the Star Forge. I was going to package them up as a modder's resource anyway (I originally planned to make the placeable versions such, back before the K1 placeables.2da row limit was discovered).
I also added some new bubble VFX to my room model tanks. You might want to consider stealing those too. Those were just modified VFX from the underwater suit.
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TSLPatcher is no longer supported. K1CP is not compatible with it any more.
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No. Some warnings are expected due to MOD files already existing, but not that many. And errors are always bad. Post your install log.
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All the animations come from SS's Revan model. There's nothing I can do about it.
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Since it works fine for everyone else, it's something on your end. Almost certainly an incompatible mod. List all the mods you have installed.
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At what point? If it's during the Malak fight then it doesn't have anything to do with this mod as it doesn't touch the hangar module.
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5 minutes ago, Salk said:It's a fix for string 26791
It's not a fix, it's an error as was pointed out. The original string using "leave" is already correct.
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Revenge of Revan
in Mods
Posted
You're looking at the positive space. The III is the negative space (the cutouts).