DarthParametric

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File Comments posted by DarthParametric


  1. They are all using player bodies with vanilla UVs, so it shouldn't be anything to do with the mod specifically, just the usual engine shenanigans. I don't feel any pressing need to remap everything for a tiny edge case, but I'll consider it in the event I ever do a major revision of the mod (which might happen once the scripts can be decompiled, allowing for condensing the placeables).

  2. KOTOR 1 Community Patch

       29,693    87

    Any TLK mods like PC moderation definitely need to be installed before K1CP or you will get all sorts of broken StrRefs. But it looks like you're using @JCarter426's vision sequence mod there, which may be the problem.

  3. KOTOR 1 Community Patch

       29,693    87

    I'm not sure what you are referring to exactly. The only thing close is that a couple of heads had wrong bone names, so they wouldn't blink and such. And a few cutscene stunt animations got tweaks to address various minor issues, the most notable/extensive being the LS ending ceremony.

  4. Rodian Female NPC Body Model

       422    10

    It should be compatible with any mod that does module injection rather than hard overwrites (so mods like NPC Overhaul need to be installed first). Although looking at the config, I note that it's not quite as compatible as it could be regarding Geeda's UTC.

  5. KOTOR 1 Community Patch

       29,693    87

    Should only be the walk animation. ZimmMaster's original mod transplants the vanilla K1 running values to TSL. It should be noted that in either case the animation isn't actually changed. Just the distance values used when translating the character (which is why it's an appearance.2da edit and not a model edit).


  6. 11 minutes ago, N-DReW25 said:

    with a tpc all of the shiny effects and animations are packaged inside the tpc along with the texture

    A TPC simply includes the TXI data directly in the file.

    12 minutes ago, N-DReW25 said:

    by having two exact same files in the override as a tga and a tpc it would break the texture in-game

    No, it won't break anything. But only one has priority. I can't remember which it prioritises. I think @ebmar tested it a while back.

    13 minutes ago, N-DReW25 said:

    With the .mod files inside the package, it might not go too well with the .mod files within my mod.

    As long as you are doing proper module injection and not just hard overwriting the MODs then some level of compatibility should always be possible, outside of two sets of changes to individual files. But injection should simply allow one mod to override the other, if implemented correctly.

    • Thanks 1

  7. No it was not. But you're the first person that has noticed (including me), so congrats for that. Not sure what the issue is. Looks like it might be a hierarchy issue in the model. I'll play around with it and see if I can get it resolved. If I can, I'll release an update.

    • Thanks 1
  8. TSL Restored Content Mod

       80,800    70

    For some inexplicable reason, the TSLRCM installer stores the install location the first time you install it.  If you don't run the uninstaller, then the next time you install it then it will just reuse the same directory as previously, regardless of whether TSL is still installed there or not.

  9. KOTOR 1 Community Patch

       29,693    87

    It is intended to be used with a new playthrough. There's no guarantee something won't work as intended or outright break if you install it midway through.

  10. PC Response Moderation

       22,781    33

    12 minutes ago, Cinamyn said:

    For the love of god please put this in a patcher. We can't have any other dialog mods because of this

    TSLPatcher doesn't support changing existing StrRefs in a TLK, only adding new ones. So there is no practical way to merge modified TLKs other than manually.


  11. If you are using K1CP then you can delete ebo_bast_vision.dlg from the Override folder. K1CP applies the same fixes (as well as the 4th planet one) and injects them into the module. This mod put the file in the Override for compatibility with K1R (in which case it would patch its already existing file that had the 4th planet fix).

    • Like 1
  12. tpcview

       171    3

    Btw, you might want to be more explicit in the description that the modifier key (on Windows at least) required is ALT. Perhaps you could consider something more practical for future revisions, like right-clicking on loaded images, or a drop-down menu with export/batch options.

  13. tpcview

       171    3

    An installer with no destination option? Blech. Fortunately Nullsoft installers can be extracted with 7-Zip, but I'd prefer the option for a loose install like all your other programs.

    • Dark Side Points 1
  14. KOTOR 1 Community Patch

       29,693    87

    Those are purposely missing. They aren't loose files. The installer patches the vanilla versions inside modules. Whatever you are doing, your install destination is apparently completely broken, as the modules should be added if they don't already exist before any patching begins.