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aneeryrlue

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About aneeryrlue

  • Birthday 06/27/1994

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    Hungary

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  1. Thanks, I already found my way into OpenKOTOR yesterday, but I am not in the main KOTOR Discord yet, so that link would actually be useful. I have apparently missed an entire migration of the community while I was gone.
  2. Apparently I am doing this again. After roughly ten years away from these projects, I have decided to return to both Duel Room Final for KOTOR and Ultima Duel Room for TSL and give them proper final releases. A lot happened in the KOTOR modding scene while I was gone. So before I start rebuilding everything in isolation, I want to see what the people who kept this scene alive for the last decade have made. If you released a mod, asset, fix, character, armor, weapon, texture, animation, script, gameplay system or anything else that you think would fit naturally into one of the Duel Rooms, show it to me. If it makes sense for the project, I am interested in integrating selected work directly into the new releases with the author's permission and full credit. I am not going to silently rip content out of other people's mods. If something is included, the author will know about it. The original Ultima Duel Room was already built this way to an extent. A lot of people contributed scripts, items, robes, testing, ideas and technical help to it, and I would rather continue that tradition than pretend the last ten years of KOTOR modding did not happen. I am also interested in people who want to contribute something specifically for the new versions. It does not have to be a long-term collaboration. One enemy, one item set, one script, one fix or one completely unreasonable idea is enough, if it belongs there. I have also seen that some people fixed or maintained parts of my old mods themselves while I was gone. I want to hear from you too. If you solved something the original releases got wrong, I would rather look at your solution than unnecessarily reinvent it. The target is a proper final release for both projects in early 2027. Duel Room Final: TSL - Ultima Duel Room: Current work and releases: NarzelithOfficial's Profile - Nexus Mods
  3. Apparently, I left this thing sitting at 1.2 for ten years while the old WIP thread still says that 2.0 was supposed to be the real finished version. Fair enough. I should probably finish what I started. Thank you to everyone who downloaded, played and remembered Ultima Duel Room after all this time. This project was much larger than the K1 Duel Room even back then, with 340+ opponents already in the public build and a ridiculous amount of unfinished work planned beyond it. I am not promising that I will blindly implement every idea my younger self wrote down in 2016. Some of those ideas deserve to stay in 2016. But I am coming back to the project, cleaning it up properly, finishing what still makes sense, and giving TSL - Ultima Duel Room a real final release soon. You kept it alive for ten years. I can at least close it properly. I am much more active on Nexus these days, so if you want to follow the rebuild and my current projects, you can find me here: NarzelithOfficial's Profile - Nexus Mods
  4. Well. I did not expect to log into this account more than a decade later and find people still playing this. I have read through the comments, including the work some of you did yourselves to fix old problems and keep your own working versions alive. I genuinely respect that. This was made by a much younger version of me, and seeing people still care enough about it to repair it instead of simply throwing it away deserves a proper response. So, thank you to everyone who played it, kept it, fixed it, or came back to it over the years. Especially to you: @EbonHawkStowaway999 As a small return for that, Duel Room Final is not going to remain abandoned in its 2015 state. I am coming back to it for one last development pass, and I intend to release a proper new final version soon. I will take the old bugs, compatibility problems and the useful work the community has done since I disappeared into account when I rebuild it. I am much more active on Nexus these days, so if you want to follow the rebuild and my current projects, you can find me here: NarzelithOfficial's Profile - Nexus Mods
  5. Okay.. I have a new laptop. And never had this issue but now it's appeared. I've made the .reg file, made those registry changes, after that restarted computer and Kotor Tool still doesn't display anything. I've made the changes on the right way. Like 15 times I tried. It has some issues with the chitin.key I think. K1 and TSL are both steam version. Someone pls help me because I can't get over with my mod.
  6. Heh, I'm being happy to see you guys are still interested. Okay. The alpha version of this mod is lates because of I can not run well the Tools on my new laptop what uses sux windows 10. Trying to figure out how to get those tools work and this mod will be out.
  7. Hey. there is a bug its not work at all dont download it. Fix is coming on december 4th
  8. View File Simulation Room Hello there! It's aneeryrlue, Came back with a new arena/duel mod like my latest arena mod was: Just it's better, harder, nicer, more fun and awesome. There is no any known bugs.Lorefriendly mod. TSLRCM COMPATIBLE Installation: 1, unzip files from zip copy modules and override folder to your Kotor2 folder. How to play: -Start a new game. Go to the Computer with what you manage to open the door for Kreia. Select Load Simulation Room and there you go. Happy gaming. Cheers 5, Credit List & Special thanks to: ----------------------------------- -Fair Strides -Real Rece -Stoffe -for you if you download it Submitter aneeryrlue Submitted 11/21/2019 Category Mods TSLRCM Compatible Yes  
  9. Version 1.0 beta

    351 downloads

    Hello there! It's aneeryrlue, Came back with a new arena/duel mod like my latest arena mod was: Just it's better, harder, nicer, more fun and awesome. There is no any known bugs.Lorefriendly mod. TSLRCM COMPATIBLE Installation: 1, unzip files from zip copy modules and override folder to your Kotor2 folder. How to play: -Start a new game. Go to the Computer with what you manage to open the door for Kreia. Select Load Simulation Room and there you go. Happy gaming. Cheers 5, Credit List & Special thanks to: ----------------------------------- -Fair Strides -Real Rece -Stoffe -for you if you download it
  10. Why it is happening I made a new module copy with this beauty tool but the next happens when i load it ingame:
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