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Everything posted by Constar
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Well you should also look out for Galactic Civilizations 3. It will be out soon and will feature a ship editor, just like it's predecessor!
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Hey I really love this mod! But I encountered a fatal issue. After I left Telos in a new savegame, my game was allways crashing when i tried to leave the ship. Removing your files fixes that. I used TSLRCM, Kreias assorted robes and some reskins. Since no one else encountered this it may have been an error in the savefile, but i just wanted you to know. And finally i have got a suggestion for your mod: I understand that some heavy scripting may be required, but could you add new NPC and/or dialogue options to some of the space ports, so the player could get the ebon hawk fixed, or mayve even customized? There is a upcoming expansion pack for SWtoR wich adds hideouts for the pcs. This could serve as an inspiration:)
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Okay I noted the TSF as well, I think I will release skins for the party-members time after time whenever I think they are good, and all the non party npc skins will be released in a bigger pack. All those characters will take their time, since I want to achieve a certain level of quality. But if there are still suggestions about npcs that should be next, please let me know.
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Yeah, but speaking English may be better in this case, so the others can participate. Basically Jorak Uln asked me if I would do non-party skins, too. Especially the Duros. I have to say that this idea might even be better, because there are already many skins around that alter the companions. I will still make a handmaiden skin, and I also intend to do a high-res version of Kreia. But first, I will try to make the Duros better.
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These retextures look really awesome. Also your game seems to be in German, which is my mother language, so I will tell you in German:
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Thanks Guys, I want to make reskins of all the party members, any suggestions who should be next?
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View File 4k Atton Hi, this is my first texture mod, so please don't be to rude. It covers all textures related to Atton. All of them are reworked vanilla ones and in 4k-resolution. I know that some pieces, for example the faces are still like in vanilla, but I intend to change that in the near future. I edited following things: -His Leather Jacket now looks like real leather -his shirt now has a visible fabric.texture -all metal pieces of his clothing look like actual metal (including buttons) -His shoes and belt have a nice black leather texture, now -his pants are in higher resolution, and i changed the stripe on them from grey to red. Now they look a little bit more like Han Solo. It's only a small asthetic change, but I think it looks great I used following ressources and tools: - various textures from http://www.cgtextures.com/ - This nice Eye-Textureset http://xoriu.deviantart.com/art/MMD-Naturae-Eye-Texture-249285720 & photoshop to edit the textures. Installation: just put the .tga files from the download into your override folder. I hope you enjoy my mod. If you have any suggestions or tips for me, please let me know. Submitter Constar Submitted 07/05/2014 Category Skins
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- 193 comments
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- new armors
- concept art
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(and 7 more)
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Well first of all, I don't have a answer from the original creator yet, but I still allready thought about the problem with the 2 different body setups. Is it possible to modify the sith assassins appearance in the appearance.2da? this way we wouldn't have to touch the models and it wouldn't have to include any of the original data, so it would work as a kind of patch, to use alongside the origninal mod. Is this possible? I don't want to get around reapper's permission or something, I will wait with working on this projet until he gave me an answer. The appearance.2da idea just came to me when I read tutorials about the TSLpatcher.
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Yeah you're right, I will do that instantly!
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Version 1.01
31,034 downloads
Hi, this is my first texture mod, so please don't be to rude. It covers all textures related to Atton. All of them are reworked vanilla ones and in 4k-resolution. I know that some pieces, for example the faces are still like in vanilla, but I intend to change that in the near future. I edited following things: -His Leather Jacket now looks like real leather -his shirt now has a visible fabric.texture -all metal pieces of his clothing look like actual metal (including buttons) -His shoes and belt have a nice black leather texture, now -his pants are in higher resolution, and i changed the stripe on them from grey to red. Now they look a little bit more like Han Solo. It's only a small asthetic change, but I think it looks great I used following ressources and tools: - various textures from http://www.cgtextures.com/ - This nice Eye-Textureset http://xoriu.deviantart.com/art/MMD-Naturae-Eye-Texture-249285720 & photoshop to edit the textures. Installation: just put the .tga files from the download into your override folder. I hope you enjoy my mod. If you have any suggestions or tips for me, please let me know. -
Wow! thank all of you for the quick, and really helpfull responses! @Kainzorous Prime You're right. It seems, as the Sith Assassins use two different models for body and head, and the sith stalker uses one full model, that i can't go on with that idea any further. I tried to work with 3ds max and mdlops, but I just don't have the skills to do this. If anyone could make seperate models for the head and body parts of the sith stalker and send them to me, I'd be very thankful. Whem this works out I will upload the modification (the original author has allowed further modification and usage, if he is mentioned in the credits) I could maybe upload the file, if anyone else is interested in such a replacer.
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Thank you:)
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Hey guys, I need your help. I tried to replace the sith-assassin-model in my K2 with the sith stalker-model from this excellent mod : http://deadlystream.com/forum/files/file/155-sith-stalker-armor/?st=10#commentsStart I extractet the original n_Sithassn.mdl , .mdx , 01.tga and the SithassnH01.mdl , and renamed the Sith stalker parts with their names. Then I copied all of it into the override folder, but it didn't have any effect ingame. Could anyone tell me where the correct sith assassin-model and textures are?
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