Jorak Uln

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Everything posted by Jorak Uln

  1. Ah, the blue leaves - dont worry, thats not a finished texture - its comparable when you paint a tex completely red color and its for testing purpose only .. About the tables - they are completely messed up -> e.g. if i assign a texture the proportions are displayed awkwardly - so its difficult to retexture them at all. But its good that you guys remind me also with a critical eye whats needs my attention. Do you guys have further suggestions, what can be done to push the visual further?
  2. sry for doublepost! @Malkior: Crowded around the table? sounds good! Squall Lionhard: wow, is it Christmas already?
  3. @Kexikus: thinking about it you right - the tables are way to big. But to my defense i might add, that the dejarik tables had an immediate impact ingame - it felt more like Star Wars... but of course i can try to make that field a bit smaller, not sure it will end up though, since the vanilla tex is pretty messed up... btw. what dou you think of the fire? i thought the vanilla design is way too boring...
  4. About stock cantina - Yes. My mod only changes textures and adds some models.That means there are changes to 301.mod, 302.mod 303.mod and 306.mod and placeables.2da. EDIT: @Mephiles: But i think the world design in TSL is generally much worse than Kotor 1, just look at Taris - it feels much more lively... I feel if someone could add more peoole running around at Nar Shaddaa and more unpredictable encounters like being robbed and you have to catch the thief and some fights here and there - would immensely add life to that place; or some crying women in the refugee sec...
  5. Well the vanilla cantina is very red: as Vp said, some mod that changes the behavior of those guys would add tons to immersion.... i tried out the dejarik idea on the tables, as well as new drinks and other things:
  6. Believe me, there are even more Placeholders ads ... Potential mod sounds cool! Btw, what about a new jukebox mod? you know, where you can select some new audiotracks? I believe Talchias Arena for Kotor 1 had this feature: http://download.cnet.com/Star-Wars-Knights-of-the-Old-Republic-KOTOR-Arena-Map/3000-7536_4-10267295.html?tag=rb_content;main
  7. as the skybox still in the making, i have time to polish the mod further - cantina area is still one of the critical: what do you think - also of the fire texture? I also would like to edit the table to some dejarik/chess style, but not sure about it yet; also there is not much space to add holo - dancers...
  8. @Mephiles: yes, it will be my best mod no doubt, but its also amazing that DP and Aneeryrlue helped me doing plenty of custom models for the various billboards... that really gave me new possibilities.
  9. and thats only 1! planet....
  10. Does it look like here: https://imgur.com/a/wzwGP then its definitely a bug. Which version of TSL do you use? Steam?
  11. Im from Germany, so as a non native to say the least it sounded really cool;)
  12. @SH: that was a nice expression, haven't heard that one yet! --------------------------- I'm glad you guys like my mod, but there seems to be a major bug with the floor: Xuul just posted this picture: https://m.imgur.com/a/wzwGP The really interesting part of this is, that his game lacks the weird splashy overlay that I described here: http://deadlystream.com/forum/topic/4320-harbinger-weird-splashy-overlay-texture/ He is using the Steam Version of TSL on a fresh install. On the contrary, i have this bug on the Collection edition and the old 4CD retail one. So please tell me guys if anyone has/hasn't had that bug and which edition you use. I'd be happy to have a solution for this!
  13. Maybe later. Currently its all Kotor 2.
  14. View File TSL ORIGINS: Harbinger Overhaul Attention: Currently NOT compatible with Kotor 2 Steam Version. due to the total lack of dirt overlay it looks unrealistically shiny - i try to find a fix asap. Unlike its predecessor, the Complete Overhaul for K1, the purpose of this texture mod is to preserve the original look of the game, while using different texturing techniques to give the old game engine a modern look, emulating shine & vector based animations from the Mass Effect series. Installation: is simple, just: 1. Download XnView 2. Extract Part1 into the TSL Override directory 3. Create a new folder on your Desktop 4. Extract the contents of Part 2 into that new folder. 5. double-click on one of the tgas 6. click on file-> Browse 7. select all Strg+A then left click batch processing 8. select output folder TSL\Override select format TGA, Override file 9. hit "Go". Enjoy! Credits: Special thanks goes to Darth Parametric for helping me editing the light-glowing values and also i want to thank the wonderful community for their kind help in modding related questions. Compatibility: This mod should be compatible with every mod that doesnt change Harbingers & Kolto Tanks textures. Permission: If you want to edit/change or use this mod or parts of it, ask me for permission via PM first. Submitter Jorak Uln Submitted 07/16/2016 Category Skins TSLRCM Compatible No  
  15. Version 1.0.1

    3,510 downloads

    Attention: Currently NOT compatible with Kotor 2 Steam Version. due to the total lack of dirt overlay it looks unrealistically shiny - i try to find a fix asap. Unlike its predecessor, the Complete Overhaul for K1, the purpose of this texture mod is to preserve the original look of the game, while using different texturing techniques to give the old game engine a modern look, emulating shine & vector based animations from the Mass Effect series. Installation: is simple, just: 1. Download XnView 2. Extract Part1 into the TSL Override directory 3. Create a new folder on your Desktop 4. Extract the contents of Part 2 into that new folder. 5. double-click on one of the tgas 6. click on file-> Browse 7. select all Strg+A then left click batch processing 8. select output folder TSL\Override select format TGA, Override file 9. hit "Go". Enjoy! Credits: Special thanks goes to Darth Parametric for helping me editing the light-glowing values and also i want to thank the wonderful community for their kind help in modding related questions. Compatibility: This mod should be compatible with every mod that doesnt change Harbingers & Kolto Tanks textures. Permission: If you want to edit/change or use this mod or parts of it, ask me for permission via PM first.
  16. Planning on some lightsaber retex for SLM 2.0 from Kaidon Jorn in SWTOR style: Some impressions of different color variants of the standard LS:
  17. thanks, man! it took me quite a few tries to get it .... im also totally exited how the new skybox will turn out..
  18. found a way to retex the Holograms on Harbinger: BEFORE: AFTER:
  19. Havent K1 installed right now, but as i remember correctly, it should.
  20. Wow. Thats a big change! I hope you like the snow there;) May i ask whats your job there is?
  21. Nice work , Cache! Why dont you show your craft in a WIP thread? It would be cool to discuss about it & perhaps new ideas....
  22. Hmm. The footlockers are using cubemap lights for more glow, so these would be recognizable especially in dark environments - but since i'm busy with the TSL texturing, i might think of a improved TSL version; though i cant promise anything since i barely have time to finish all the different Overhaul projects.
  23. Wohoo! Another classic from DP! Looking forward to the next one....
  24. Nevertheless more 2d planes placed on specific locations outside would immensely add to the atmosphere - if anyone capable could help me on them would be fantastic!
  25. So quickly tired of the screen ads?Well as diversity is a good thing - i thought myself of some 3d holograms , in particular trees, but they have to be placed to the specific coordinates ingame. what exactly did you think of? Holo- Twilek dancers? And where should they be placed? Also since Darth Parametric is quite busy, i hopefully find s.o. else with much modeling experience who can place new models ingame....(DP did it via spawn script i believe and git files edit)...