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Everything posted by VarsityPuppet
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Update: After a good long day of modding, I've managed to generate the 800 files that are required to make the 200 USM hilt/color combinations (20 hilts, 10 colors) Needless to say though, not everything is working correctly in game but that comes with the territory of mass generation of files. Hopefully I can work out the kinks.
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I sent him a PM but he hasn't responded yet.
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Update: 23 total sabers from USM have been chosen to be included in the mod. I left a few out because of the movie hilts (Anakin, Vader, Luke, Qui-Gon's etc) and the BA-122 Prototype I just wasn't sure what to do with it (since it's intended use is to be a breakaway saber). On top of that, I still have HOTOR to go through, and I've gotten permission from Evasto (Kotorfiles) to use two of his magnificent hilt. Next, I just need to make all of the hilt UTIs and necessary 2da edits and we could be looking at a release pretty soon here.
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It'd be far easier to just apply the bonuses to single sabers. The models themselves, I don't care for too much. The only benefit they have is for two weapon fighting, but if I add the offhand bonus, is there any benefit to having short sabers? Plus, I had in mind to try some other saber weapons that'll make you say "What's a short saber?"
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Nihilus saber from Hi Poly tin cans, yes. I'll probably even get the Hi Poly tin can models in there too (for the hell of it). Oh, by the way, unless you guys have any objections, I was just going to omit short sabers
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Update: The scope of this mod has changed. Instead of making a new set of Sabers (as originally stated), we will instead be focusing on converting USM hilt, HOTOR hilts and any other random hilts to be compatible with this mod. Only 3 sabers (modeled by your truly) will be included and will be known as the Sith Lords pack. As you might imagine, they will be the sabers of Darth Sion, Nihiuls and Traya. After converting all of the saber models, maybe I'll have some inspiration to try some other hilts. Anywho, I'll offer updates as we go along converting USM and HOTOR hilts
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The first video of the Saber Console in action
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KotOR 2 Annoyance/bug
VarsityPuppet replied to coDyDaTallGuy's topic in Knights of the Old Republic General
It is pretty annoying once you notice it though, isn't it? Same thing with the infamous "Green Kreia" bug in the vanilla game. -
KotOR 2 Annoyance/bug
VarsityPuppet replied to coDyDaTallGuy's topic in Knights of the Old Republic General
I'm pretty sure that's normal. I've seen the same stuff on my game -
Update: I now have access to all of KDJ's HOTOR sabers. Are there any that you would like to see in this mod? I'm already planning on getting most of KDJ's double sabers for the mod.
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Wearing Heavy Armor and Dexterity Bonuses
VarsityPuppet replied to phenex's topic in Knights of the Old Republic General
Probably should read those feats a little better... It's amazing how differently I play the game as opposed to my first playthrough (2006). -
Wearing Heavy Armor and Dexterity Bonuses
VarsityPuppet replied to phenex's topic in Knights of the Old Republic General
What? No way!!!! Dueling affects blaster rifles? -
Wearing Heavy Armor and Dexterity Bonuses
VarsityPuppet replied to phenex's topic in Knights of the Old Republic General
That's a good question. I always felt like the dexterity bonus (when you have a max dexterity bonus restriction) lowers your attack with blaster rifles. Thus, Heavy Armors I figured were more for the Soldiers with super high Strength attribute. Guess the only way to know for sure is to try it out. -
No, there is a way to do it. I feel like it was resolved in TSLRCM though.... maybe not though
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I usually just punch her and her disingenuous assertions.
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Traya Hilt: Almost done UV Mapping. Dunno if those red light parts should change with the blade color or just stay red. Thoughts? Also, if anyone could get me an install of gmax, I can use the gmax file of HOTOR hilts that KDJ has entrusted me with. With any luck, they'll be in the new mod as well.
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Usually Ashley. I simply can't handle the fact that he is Carth. He needs to die and stay in KOTOR (for me anyways) I don't save them. Should have listened, those bastards! Udina is such a bastard. Anderson every time
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Would have to edit the model to fix some of those glitches
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The HK factory is in its unofficially complete version in 1.8. Anything before that is more or less messed up. As the creator of the lower level, I can't even remember which variables do what. It would be easier to just load an earlier save. Go to the West wing first (the one with the 51s) and make sure you reactivate them on the upper level. But in all seriousness, I would recommend 1.8.
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M4-78 New Texture Compatibility
VarsityPuppet replied to milestails's topic in M4-78 Enhancement Project
Mods that are hypothetically compatible have a tendency to be very incompatible -
M4-78 New Texture Compatibility
VarsityPuppet replied to milestails's topic in M4-78 Enhancement Project
Not compatible? My theory stands once again. -
KOTOR on the iPad
VarsityPuppet replied to Deathtoheaven's topic in Knights of the Old Republic General
ANDROID VERSION MUST COME. -
This will not be compatible with TSLRCM or M478. You will have to choose which you like better
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If you want certain files to always overriide the override folder files, but them in the rims folder.
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Well, no, not in the video, no. But, it would be easy to make a list with all of his color variations and then export all of those. And sadly I don't even remember all of the colors we had come up with, but chances are that when we do get to the color crystals, I'll use some names that you came up with. I'm just not sure if I want to do around 30 color crystals, you know?