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Status Updates posted by Mephiles550
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Does anyone else find it weird how Obsidion didn't both to animate Revan's cape? It was acceptable in Kotor because you never saw an in-game model of him besides when Revan removes his/her mask, but you actually fight Revan in TSL. Pure laziness.
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I returned from the graduation ceremony of someone I know. One of the professors gave a speech in which he quoted a bunch of lines from the Star Wars movies. Let's just say that it felt so weird to both authentically laugh and cringe simultaneously.
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The fact that they give you 5000 Credits in the Lehon temple always confused me. You can't go anywhere to spend your credits after you fly to Lehon. :/
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"This simple mod spawns Gviian Sluupor a freindly stranded Rodian Merchant, as well as a Workbench, on entry to the Elder encampment on the Unknown world, you will find him on the other side by all the Metalboxes and Plastic Cylenders. I hated that there was no place on the unknown world to sell the items you could not use and also have some killer items to buy, so here he is. This mod is also fully compatable with all of My Mods and just about everyone else's mods as well."
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Anyone know the model names of the butt-ugly war droids in the Dark Side ending of Kotor so that I can replace them? You know, the ones that look like they came from an early ps1 game and are supposed to look like this: http://img2.wikia.nocookie.net/__cb20071006180635/starwars/images/8/81/Repwardroid2.jpg
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Does anyone happen to know the name of the floor texture in the Korriban cave? I swear, I can find around a dozen of the same textures in Kotor Tool, but none of them seem to be the one I need. Korriban's textures are confusing. ):
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I'm going through that phase again... time to delete my Override's contents, reinstall Kotor, and download, edit and customize hundreds of mods to my preference.
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I just downloaded an old mod for Kotor 1 that is about 75 MB. It has multiple modules that have the "Sle_" in their names, several Sleheyron textures and voice files that reference Sleheyron. Huh... what did I find. :/
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Still heavily anticipating Jorak's Taris texture overhaul mod. That'll probably be my mod of the year. I've been yearning for a Taris overhaul that feels similar to the original but still feels different enough to be unique as well.
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I wish we had a download here for Kotor 1 saves on every location.
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Anyone happen to know the name of the texture on the sides of the Trayus Core bridges? http://media.moddb.com/images/mods/1/13/12870/siontrayuscorelayer6.jpg http://s2.postimg.org/p1tqthu8p/02a.png
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My current TSL Override is 3.5GB. Go hard or go home, huh?
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Anyone ever mod Halo CE on PC before? How hard is it compared to Kotor and TSL to mod?
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Rather simple, actually. Step 1 is to always grab Halo Custom Edition for it, which was made by Gearbox, the people who ported Halo CE to PC. Custom Maps you literally just download the file, then drag it to the "maps" folder, and it should be able to play. Currently, I've been hyped about a Single Player mod called "CMT SPV3", which is still in development.
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MDLops is a very useful tool, although it's not really friendly to newcomers. I'm using it to fix some texture issues with ToastyFresh's Weapon mod for TSL.
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With some of Inyri's weapon models and a couple of other weapon models available here on DeadlyStream, I'm trying to replace every single ranged weapon in TSL with higher quality ones, the majority of which being ToastyFresh's models. Maybe I'll eventually get to updating some melee weapons at one point, but my priority is on ranged weapons.
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Do we have an update on ToastyFresh's TSL version on his weapon overhaul besides his old incomplete release?
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LMAO I just came across this old TSL video. It's something else. I haven't seen this in nearly 5 years. The laughs. XD
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I've been playing a lot of Dark Forces lately. The DarkXL engine mod adds a few undesirable quirks, but I'm really enjoying the game now.
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Anyone remember OldFlash's Final Touch mod? That was pretty much THE mod to have for TSL back in the days before TSLRCM. Well, that and USM, but they were probably incompatible.
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After a full year of multiple sequels, the only game I enjoy in the Five Nights at Freddy's series is the first one. That one is actually scary, somewhat. The rest just try to hard. FNaF does have a good story though, I'll give it that.
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There's a texture in Kotor called "LKA_Lightbeam666". It goes from 1-5 and then just 666. I laughed.
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How likely do you think the possibility for a Kotor 1 remake is? TSL seems highly doubtful, but I think there is a possibility, though slim, for Kotor 1
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Sleheyron's music really is a masterpiece and it fits the area it's used in, the mysterious box, perfectly. It took me by surprise to see that the track belonged to Sleheyron, but I can slowly see why it fits. I also love how it's named "The Unknown World" as a reference to how it was meant to be played for a planet no one saw in the game and never knew the history about until years later.
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Modding Kotor to be just the way I want it after a reinstall can take hours, but the final result, usually, is worth it. Then a few days later, I usually uninstall and reinstall again and have a different mod setup. It's all part of the fun.
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Vanilla Darth Nihilus is too easy of a boss, but giving him Force Death Field instead of just lvl 1 Force Drain makes him way to difficult. He'll sometimes use Death Field 3-4 times in one turn. The power can be really broken sometimes when used by enemies.
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The bit of content that Obsidian absolutely needed to keep in the game was the scene where HK-47 destroys G0-T0. How would the Exile activate the Shadow Generator if G0-T0 was still active and wouldn't allow it? The Remote obviously couldn't stop him.