heyorange

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heyorange last won the day on March 28

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About heyorange

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  1. Thanks:) For now, I went through upscaling all the textures from 512 to 1024 and started adding collar fix to them (made about half of the textures). After that I will need to go through then 1 by 1 and maybe adjust them (add some shadows on different elements, maybe change/recolour some parts of the robes). I feel like maybe I will have to change or throw away some of them. For now it is difficult to say. Here are some examples of upscaled textures with applied collar fix
  2. Hehe, Thanks It is good to be back xD Hey! I really appreciate this! I saw what you did, this is really a fantastic job! I am not sure if I use any of these symbols in the modification (the idea is that the Robe mode and Sith Uniform mod to be compatible with each other). I think I will not change the look of archeologists, though I definitely will change the Sith Students. I will check if I can add the Regiment Insignia on the Robes, maybe small one on the belt or collar. Or maybe even under the belt!
  3. Haven't been posting and doing anything for Kotor games for a very long time! Recently I was reading Path of Destruction by Drew Karpyshyn and realized how much I miss playing first kotor xD So I decided to return to my idea of making a robe mod for the first game. The idea is too make all the Jedi and Sith robes more unique (at least visually). This time I decided to use JC's Cloaked Jedi Robe modification as a basis for robes. And right Now I came up with basic concept of what I want to do. I don't think I will have a lot of time to make new textures myself for the mod, so (at least at the moment) I will use textures from Darth Darkus' Armored Robes, Effixian's Prototype Knight & Warrior Breastplates and jonathan7's Force Fashion. (Though in case of release I will need to get their permission otherwise I'll have too make my own textures for the replacement xD). The only thing I add to those textures is the collar fix. At the moment I do have a basic concept what I want to do. I came up with all the names for Sith and Jedi robes with the idea in mind to blend the Sith titles in the K1, K2 and SWTOR. Also, I think that the Darkside list was Lacking the Tier 5 so the Jorak/Uthar will be somewhat on par with Qel-Droma's Robe (it will have Dark Side restriction instead of Light Side one that Qel-Droma's Robe has and it will give Strength +2 instead of Wisdom +2). Also, I think it is a good Idea to make 2 robes. Jorak will have a dusty and torn apart version (which won't give such bonuses to the player, let's say Max Dex +8; Defense Bonus 0; Strength +1), and Uthar will have a better version with full bonuses (Max Dex +8; Defense Bonus 5; Strength +2). The reason is I don't want to give the player the full-bonus robe before finishing Korriban xD Another idea is that Lashowe, Mekel and Shaardan in the original game are all Jedi Guardians. Maybe it will be a good idea to change them like this: Lashowe = Jedi Consular (aka Dark Jedi Consular = Sith Inquisitor Robe) Mekel = Jedi Sentinel (aka Dark Jedi Sentinel = Sith Warrior Robe) Shaardan Jedi Guardian (aka Dark Jedi Guardian = Sith Crusader Robe) At the Sith Academy Sith Teachers will have unique Sith Overseer Robes, while Yuthura (being second in command) will have SIth Grand Overseer Robe. Most of the students will have either Acolyte Tunic (showing that they were initiated recently) or Sith Adept Robe (meaning that they are already experienced students) Also, in case of dark side playthrough the player meets 3 Dark Jedi Masters on Starforge, in this case: Black/White Dark Jedi Master - will have Sith Lord Robe (next Tier of Sith Inquisitor Robe) Black/Red Dark Jedi Master - will have Sith Assassin Robe (next Tier of Sith Crusader Robe) Black/Blue Dark Jedi Master - will have Sith Marauder Robe (next Tier of Sith Warrior Robe) In case of the Jedi, the first Jedi that we meet on Endar Spire will have a very basic Padawan Tunic (the same one we will get from Zhar on Dantooine). Master Dorak will have his unique Jedi Archivist robe. That being said, Deesra and Belaya will get 3rd Tier robes (according to Wookiepedia they are both Knights). Also, Starforge Jedi Strike team will also get 3rd Tier robes (it would be strange to send Padawans in the strike team) Basic Concept of the Jedi and Sith Robes Tiers: Concept of clothings for Sith Characters : Concept of clothings for Jedi Characters :
  4. heyorange

    Czerka Redux

    This looks really awesome! A fine adition to next playthrough collection!
  5. If it's based on JC's Cloaked Jedi Robes it should be compatible, though this mod is just a texture for the standard robes.
  6. If you installed it after my mod then just copy man27_sithdip.utc from my mod into Override folder and replace it. I presume it should help if this mod edits the appearance of the Commander Grann NPC.
  7. I presume the fact that K1CP uses man27_sithdip.utc which I modified in my mode might have caused. It's just there are no other files that are being in use here, so I concluded it should have worked, especially knowing that everything else is working correctly. It's a shane you don't have a savegame before entering the base. You don't even have autosave?
  8. Inside the embassy is the man27 module In the changes.ini of the RC-K1CP modification "[InstallList] ... install_folder7=Modules\manm27aa.mod ... [install_folder7] Replace0=man27_sithlieu.dlg ..." Other then that there no changes to the module whatsoever Try removing man27_sithdip.utc file from the Override folder and load the savegame before entering the module 27 (Sith Embassy) for the first time.
  9. Hm... I've never checked compability with K1CP only with K1R. If K1CP changes something in the appearance of Commander Gran then It's understandable that something might have went went wrong, especially if K1CP makes changes in appearance.2da
  10. Looks pretty cool! I wonder how will the bigger Sith Officer uniform mod look like!