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Showing content with the highest reputation on 06/29/2018 in all areas

  1. 2 points
    It's been awhile, I know. Here's an idea I threw together for a new scoring system: Colors aren't set, that's just for an example. Middle semi-circle illuminates to whomever's turn it is; bars underneath illuminate per round won.
  2. 1 point
    ///// 00. Disclaimer ///// Yeah, another side-project. Get over it. ///// 01. Background ///// Pazaak! The game whose name I misspell nearly every time I type it. Anyway, the cards are looking pretty dated these days and I've always had a small niche admiration for playing card design. Not to mention, this is a good way to practice with .guis. (Noticing a trend?) Here's the basic layout: ///// 02. Planning ///// I grabbed every pazaak thing I could find in KotOR Tool, including the boards, cards, their variants, etc. I then was able to locate the .gui for the board itself and holy flarksnorzen is that complicated. Everything you see has a height, width, x, and y. The names, the icons, the cards, the numbers on the cards, the scoring, EVERYTHING. Layers of .tgas and a font. I started mapping out the location of everything, and well, if you can decipher this, here's my rough translation of component locations and well as their dimensions: Note: The npc name game the with the save download. 😛 ///// 03. Work Thus Far ///// Here's what I have thus far. I'm happy at this point with the card design. There are some touch ups to be done here and there for sure. ///// 04. Next Steps ///// I need to build out the rest of the assets of course. There's the back of the cards, revamp the icons and the board, and a few other things. One thing I noted while grabbing all of these assets, is that there are boards for different screen sizes AND there's the side deck selection and wager windows as well. At the very least though, new cards. P.S. I can make green cards too for those who want them. ///// 05. Future Plans ///// Play around with the positioning, size, and color of the numbers. Some really cool things in general can be done with the whole board, but that'll take a lot of time and a lot of work. (I mean, I have to finish the star maps at some point, yeah?) ///// 06. Final Remarks ///// I'm always open to comments, critiques, and suggestions. Thanks for taking a look.
  3. 1 point
    Happy Life Day, everyone. During recent discussions I became aware that some of you remember and even have a peculiar desire to see the comics I made many moons using screenshots from the KOTOR games. I then also realized that ten years have passed since then. I started working on them in 2006 and allowed the first batch to escape onto the internets in August 2007. It's now December 2017, so I compiled everything I released all those years ago, plus some extra, and I'm calling it the 10th anniversary edition. I also added some commentary ten years later about how I think they're terrible. So, for those interested, here is the 244 page PDF. Before anyone asks, there are no plans at this time to continue or reboot the series in any manner. I'm not unilaterally opposed to the idea, though, but I have too many projects right now. Still, I'd welcome any feedback and suggestions and whatever in the event that I ever change my mind.
  4. 1 point
    Thanks! This mod works by changing appearance.2da to make the lite models use the same textures and models as their non-lite versions. The textures that are in the tslpatchdata folder are renamed version of default textures to make the commoners use them without having to adjust their inventory.
  5. 1 point
    Oh my, another reason for not going to be able to finish the game then. Gonna spend lot more time in the Cantina playing Pazaak and hit on the dancers!
  6. 1 point
    At first I thought I had posted a photo of my ass, but I see you were talking about the card layout.
  7. 1 point
    Dude, that's looking sexy!!
  8. 1 point
    Here's another update of the basic layout I'm looking it. It's going to be a lot more .gui work than I had planned, but anything for my adoring fans.
  9. 1 point
    Ooooh does that look sharp.
  10. 1 point
    Oooo! I like that a lot!
  11. 1 point
    He's a spicy Sith!
  12. 1 point
    I don't particularly have anything in mind but why not have a few things to show off your range? Do some general movie quotes that show off various emotions or personality traits (anger, interest in what the other character is saying, light-heartedness, sarcasm, humor, etc.). Another thing that would be helpful - and is often overlooked by voice actors here - is to show off your narration skills. Do a monologue from a play you grab from your web or your local library! (If you can't think of any to do, I suppose you could always try narrating one of the Star Wars scrolls, either from the movie or one of the games.
  13. 1 point
    If I may suggest another design, there's this: I think it's from some old roleplaying game but I was unable to find the source. But I'd love to see that one ingame. Also, keep in mind that there's also a different texture for the Pazaak cards lying around in the game world that will need changing too.
  14. 1 point
    I found a fix. Here is what you have to do: Go to your SWKotOR II installation directory, open your "swkotor2.ini" scroll down to to the [Graphic Options] search for and find "DisableVertexBufferObjects=1" now; simply put spaces between each word so it looks like this "Disable Vertex Buffer Objects=1" If the line isn't there, just add it under [Graphic Options] at the end. I leave this here, for in case someone needs to find the solution one day.