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Showing content with the highest reputation on 07/17/2026 in all areas

  1. Version 1.01

    18 downloads

    This is a modder's resource of some stuff I made using blender and KOTOR 2 assets for the mod "Echoes of the Republic" that I thought might be useful to someone who might want to save a little time making something like this themselves. In this folder are some modders resources. included are two hood mods: 1. for KOTOR 1 that contains a black hood made from Kreia's hood 2. for KOTOR 2 that contains two hoods made from Kreia's hood, one brown one black. Also included are two placeables mdls for KOTOR 2. A jedi archive bookshelf made from Dantooine's Jedi Temple An elevator made from Peragus's elevators. The placeables work fine but the are a little wonky to place at first. NOTE: The placeables need the user to create the proper entry into the 2da files and create a utp file. This is purely a modder's resource. The hoods are playable, icons were created by Effix. Feel free to use these modders resources in your projects if you want. If you want to credit me, that would be cool. All assets were made from KOTOR 2, and so credit to Obisdian Entertainment/LucasFilm/Disney.
    2 points
  2. We are not owed an explanation and the development of this modification touches me only tangentially, but I also find it very curious to drop development a few hours after publishing the first version and having shared detailed development plans. I am sure JuniorModder has his more than valid reasons for it, though. Thanks for the work done, JM!
    2 points
  3. Feel free to add these icons, no credits needed. ii_Mask_222.tga ii_Mask_221.tga
    1 point
  4. This may come as a disappointment to some, and good news to others, but I've decided to leave this project and let other modders use the module to make their own versions and tell their own stories. I had a lot of fun working on it and learned a lot from it, and I am grateful for the positive reception and enthusiasm from the KotOR community, and it will be exciting to see what other modders can create with it. Hopefully the walkmesh and cave models can be repaired. Anyone is free to use all of the files in the mod however they wish, the only things I really added to it aside from the bare bones level design were the minimap and loading screen. I hope that my words and ideas expressed in this thread and the original mod can serve as inspiration and guidance to the ones who will pick up where I left off. Thank you for downloading! JM
    1 point
  5. Did you check the appearance.2da? I never really played around with the Yavin mod for KOTOR1, so I'm not sure what exactly it changed. It could also be that the mdl mdx files were changed. I think pmbjm is the model name. Look at what modelj and texj are set to in the appearance.2da. under one of the player models (So P_FEM_C_LRG_04 for example for a female or P_MAL_C_LRG_01 for a male example) If it says "pmbjm" then it probably sounds like the mdl/mdx needs to be removed from the override along with the approriate texture files (pmbj01 and pmbj02, probably)
    0 points
  6. I just have to ask: Why? I've only heard positive feedback about this so far so dropping it now seems odd.
    0 points
  7. Version 1.1

    21,849 downloads

    When you first meet HK-47 in KotOR II: TSL, he’s basically junk until you put him back together. I’ve always wanted this evolution from a piece of junk to a high quality assassin droid to be visible on HK-47, so that’s where this mod comes from. With this mod, the HK-47 you find in your cargo hold looks like the piece of junk he is but over time you replace his parts with new ones and he returns to his old self we know from the first game. This is not a purely cosmetical change however. I restored HK’s upgrades from KotOR 1 and each time you repair/upgrade him, he’ll look better and get a stat bonus. The requirements to unlock these upgrades increase with each successful upgrade: For the first one you need to be level 6, have a repair skill of 8 and at least 41 influence with HK-47; for the last one you need level 15, 17 repair and 51 influence. Optionally you can also install HD reskins for HK-50 and HK-51. All of the new textures are based on Quanon’s excellent HK-47 reskin for KotOR 1. See a video demonstration of this mod here: Installation: Run TSLPatcher.exe and choose the version you want to install. Then simply let TSL Patcher do its magic. When asked to select the folder where TSL is installed, choose the folder that includes swkotor2.exe or if you have TSLRCM from the Steam Workshop, choose its folder. Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod. For modders: I included the source scripts in the download in case you're interested. Ignore them if you only want to install and play the mod. Uninstallation: Take all the files from this mod’s tslpatchdata folder and delete those from your Override folder (except for the .nss and .mp3 files). Also delete hk_repair.ncs from your Override and the .mp3 files from streamvoice/GBL/HK47. Then copy all files from the backup folder created during the installation of this mod into your Override. Compabilitiy: This mod is NOT compatible with ANY mods that alter HK-47’s appearance in any way. The HK-50/HK-51 reskin option is also not compatible with mods that alter the appearance of HK-50 and HK-51 either. Most other mods however should be compatible. Changelog: 1.0 Initial release 1.1 Fixed HKs appearance not changing permanently when repairing him on the Ebon Hawk (thanks to JC for the fix) Fixed HKs repaired appearance not applying in his confrontation with G0-T0 (TSLRCM only) Credits: Mod by Kexikus HK-47 texture by Quanon (modified by Kexikus) Script fixes in version 1.1 by JC Testing of fixes in version 1.1 by Snigaroo TSL Patcher by stoffe THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
    0 points
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