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Showing content with the highest reputation on 08/01/2025 in all areas

  1. 1 point
    Indeed! Especially since there is a ceiling regarding the amount of placeables you can add to K1, so i've integrated everything into the module models themselves and edited the walkmeshes accordingly
  2. 1 point
    I shall watch your career with great interest!
  3. 1 point
    Personally, I approve completely of your various improvements above. I assume you edited various room models? Great job!
  4. 1 point
    Hmm, would probably need a custom animation on the waiter for it to look good. I will think about it.
  5. 1 point
    Hi there! I just wanted to share some screenshots for some of the wip areas. Hidden Bek Base: Undercity: Vulkar base: Cut Vulkar laboratory: I love revising the areas and go into the details part. Really makes the areas feel more alive! It's been a ton of fun
  6. 1 point
    Hello there! We all have seen numerous aborted project, i want to keep this topic alive and relatively up to date! I'm working on this 90% of my free time and i'm determined to see this project finished at some point (Thor has been a huge inspiration in that regard, seeing his own project take life over his long working years!). I said in the last post that i was going to cover force powers (and I will at some point ), but i felt like showcasing a bit about the extended vanilla areas or new modules. The new modules will mostly be imported from TSL, because they're ready to play with proper lightmaps, minimaps and all of that. All of this is mostly concepts, so the content still needs to be properly implemented. Extended areas from Vanilla New modules Of course, the content remains to be implemented. I can't wait to see all of this properly take shape! I spared you some unnecessary details (like editing the .are to make the minimaps accurate...) that had to be done. Very exciting stuff that still doesnt mean much until it gets properly fleshed out Work in progress, as always. Gotta keep in mind that this is a marathon, not a sprint! I'll showcase more of the mod in the following weeks/month. I've introduced 3 more feats by the way, i'll show you all of this next time hopefully 🥳
  7. 1 point

    Version 1.0.0

    26 downloads

    Created by: Sith Holocron (and others listed in the credits section) Game: Knights of the Old Republic 2 (using Edge of Darkness mod) Version 1.0 Uploaded: 19 JUL 2025 Description: The Edge of Darkness Revenge Textural Reinterpretation mod was designed to upscale and/or enhance the many (oh so many) textures seen in the mod. It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul. Edge of Darkness uses textures from both KotOR1 and TSL. As there are already two fine upscale packages on Deadly Stream – and they both have liberal use policies – I was able to grab a bunch of upscales that already existed after renaming them to the Edge of Darkness conventions. (See credits section for the other mods that were sourced.) Some of the EoD textures required new upscales as many of them are simply recolored vanilla textures and I didn’t want to manually recolor all of the original textures. Some of the textures in Edge of Darkness are new or sourced from places outside the vanilla game. I’ve adjusted textures to my liking when I thought it would benefit the texture but I’ve attempted to remain faithful to the – shall we say unique? - visual style of his mod. New upscales were set to upscale at 4 times the original size. The exceptions to this scaling are textures that would be larger than 2048 x 2048 if upscaled at 4x. What’s not included and why: I have not upscaled the following categories of textures included with Edge of Darkness. Skyboxes (Many of these are custom made and/or already near the self-imposed 2048 x 2048 limit. They would not benefit from upscaling.) Inventory Items and their Icons - including clothing and weapons (Outside of the scope of my original plans) Action Icons (as I don’t think they’d benefit from upscaling) Absolutely ***anything*** by Kaidon Jorn (as I don’t think they’d benefit from upscaling) Most of the textures from Quanon (as they are close to my self-imposed size limit as they currently stand) Credits: Some ship textures and one animated computer panel in this collection were sourced from Dark Hope’s releases. Thanks to DH and her generosity in making permissions open for her mod. Many of the TSL textures were sourced from “RESOURCE:Topaz GigaPixel AI Upscales – K2” by Thor110. I give my thanks for this convenient modding resource. Many of the KOTOR1 textures that Edge of Darkness uses, I sourced upscales from what was originally called “KOTOR 1 Four Times ver 1.0” on Deadly Stream. It doesn’t appear to be on Deadly Stream now but I have found a version of that mod. It was uploaded to NexusMods as “KOTOR HD Galaxy Mod” - uploaded by SimplyCool988. Thanks to whoever the original unnamed author was for their open permissions, as listed in the read-me file. Minor assistance in re-adding transparencies to 5 LKA textures provided by 90sk. Moral Support graciously offered by Fair Strides. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage of my textures in other mods must be requested and approved by me before your use.
  8. 1 point

    Version 1.0.0

    216 downloads

    This mod will replace and update texture files. To Install 1. Download:Tanis HD.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
  9. 1 point

    Version 1.0.0

    1,452 downloads

    This mod will replace and update texture files. To Install 1. Download: SithCom.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  10. 1 point

    Version 1.0.0

    584 downloads

    This mod will replace and update texture files. To Install 1. Download: N_comm_b_m.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  11. 1 point
    Alright, here's the big update: Everyone give a nice, warm welcome to the new manager of PartySwap: @Leilukin! I'm aware how long I took with this announcement. I sat on this decision for months, but with Leilukin's current activity level in the community and as a modder, as well as her familiarity with the mod and how it works and her vision for the future, there really was no one else this mod could be passed off to. I want to thank everyone who supported me and PartySwap over the last several years, and even as I step away from modding and Star Wars entirely, I hope you'll join me in wishing Leilukin the best. For the last time... Darth Tyren has spoken!
  12. 0 points

    427 downloads

    ============================================ Khoonda Expansion Mod ============================================ Features: This mod unlocks 4 rooms within Khoonda, feature list below: Additional XP available to be gained Additional ‘Bonus Mission’ Training facilities Doors previously locked can now be accessed, 3 via Khoonda key, 1 via quest. New Quest Droids join the battle of Khoonda if they're activated New rooms: South Droid Defence Workshop Kaloopo's Quarters Training Room Additional Room left empty but accessible, it is used as part of the 'TSL Collectables' mod New Characters: 3M-BR - Astro Utility Droid Wounded Militia Kaloopo Wounded Kinrath Installation: Extract the files from the download, run the Holopatcher.exe installer. Uninstall: Holopatcher creates an uninstall / backup folder, please use this. Legal Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties. Credits: Tools used:
  13. 0 points

    Version 1.0.0

    79 downloads

    A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.0.0 Release Date: 23.10.2024 Installation: Each and every voice has to be installed ONE AT A TIME, for now there is no way to install all the voice options at once. All voices are OPTIONAL, if you don't like the new voice of a certain character you don't have to install that specific voice. The "Voices" folder contains the modded VO, the "Listenable" contains the vanilla VO in .MP3 format so you can listen to the vanilla lines, and the "Backup" folder contains the vanilla VO and their folders just in-case you wish to uninstall this mod. Batono Mercenary- To install the Batono Mercenary's new voice, go to the following directory: "Knights of the Old Republic II\StreamVoice\203" and delete the folder named "mercbat". Once that folder is deleted, open the "Voices" folder inside this mod and copy the modded "mercbat" folder and copy that to the 203 folder where the vanilla "mercbat" folder used to be. Odis- To install Odis's new voice, go to the following directory: "Knights of the Old Republic II\StreamVoice\302" and delete the folder named "ODIS". Once that folder is deleted, open the "Voices" folder inside this mod and copy the modded "ODIS" folder and copy that to the 302 folder where the vanilla "ODIS" folder used to be. Saedhe- To install Saedhe's new voice, go to the following directory: "Knights of the Old Republic II\StreamVoice\601" and delete the folder named "saedhe". Once that folder is deleted, open the "Voices" folder inside this mod and copy the modded "saedhe" folder and copy that to the 601 folder where the vanilla "saedhe" folder used to be. You might be wondering the following question, why do I need to delete game files to install this? That is because this mod uses the .MP3 audio format instead of the .WAV format Kotor 2 uses. Whilst it would be logical to make my modded audio files .WAV and simply make an installer to overwrite the vanilla .WAV files, the Steam version of Kotor 2 is known to ignore modded .WAV files thus breaking any mod that uses them... and since I use the Steam version it's very likely that replacing the vanilla .WAV files with modded .WAV files would simply break the audio files I was intending to replace. It is also possible to rename all of my modded audio files to something new and use a TSLPatcher to edit the dialogue files to refer to my new audio names instead of the vanilla audio. However, that could pose the risk to compatibility with other mods, especially if they just dump dialogue files into the Override or if I make a mistake in my own TSLPatcher and the installer assigns the wrong audio to the wrong lines. By deleting the folders that contain all of the vanilla audio and replacing those folders with identical folders containing replacement audio, the game will detect the modded .MP3s and will use the modded audio for all of the lines spoken by said NPC. Description: The two Kotor games are home to some of the best voice acting in video game history. There are some actors and actresses who voice only one character for their game and absolutely nail the performance, like Sara Kestelman who voiced Kreia. There are other actors and actresses who voice multiple characters, and even though it's the same actor voicing all these characters you would never realize that G0-T0, Captain Bostuco, Corrun Falt, Ponlar, Xarga, the Peragus Security Officer, and the Harbinger Captain were all voiced by Daran Norris. But... then there are instances where an actor or actress voices more than one character and when you compare these characters you swear these characters share the exact same voice. This mod intends to fix that phenomenon by replacing the voice of some characters who sound like they're the long lost twin of another character. This is NOT to say that the actors who voiced the characters affected by this mod did a bad job, not at all, and this mod does not aim to completely remove the voice of certain actors by removing every character they voiced for Kotor 2. For example, if a voice actor voiced "Character X" and "Darth Vader" and Character X sounds like Darth Vader then the voice of Character X would be replaced in this mod whilst the voice of Darth Vader would remain untouched. Now replace "Character X" and "Darth Vader" with the Kotor 2 characters mentioned down below and you'll understand what I'm doing. How does this mod replace already existing VO? It uses the "Voice Changer" feature of the ElevenLabs website to replace the "voice" of Kotor 2 VO with default generic AI voice samples provided by the Site. This means the exact same pace, tone, pronunciations, and accent from the original VO is preserved with only the audio sound of the voice being changed. The in-game result is a character whose voice is unique to that character. Voices affected in the mod and video previews are found in this spoiler below: Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. If you use the "Verify integrity of game files" feature on Steam, then Steam might try to redownload the vanilla .WAV files you deleted to install this mod. If it does so, the game will use the .WAV files in-game instead of the .MP3 files thus disabling the modded VO. You'll need to reinstall the mod if you've done this. Incompatibilities: Please report any incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks: Obsidian: For such an amazing sequel! ElevenLabs Website: For the custom AI VO service! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.