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  1. 1 point
    Look inside the TSLPatchdata folder of this mod and look for the files with the ".uti" expension. Uti files are the item files, so the word before ".uti" on those files are the cheat codes. For example, the cheat code for the file "g_a_class4099.uti" is "giveitem g_a_class4099".
  2. 1 point
    If this is what I think it is, a lot of us had this problem. This may be the solution, copied from one of the comments in the download page: At this point since you installed a lot of the mod partially, re-doing it at this point would probably just be a bad idea since even if this fix works, it would be best to probably reinstall the game and start from scratch. 1. Find the changes.ini from the tslpatchdata folder 2. Open it with a notepad or some other text editor. 3. Go to "Edit", then "Replace All" and Replace / marks with \ marks and then change marks \ to / only in the date and the N/A line. For everyone having problems with installing it with TSL Patcher, just do this and you should be set.
  3. 1 point
    I have uploaded a fix. It was editing the swkotor2.ini with fullscreen=0, even if the borderless window mode patch wasn't selected. If your game opens in windowed mode either press alt + enter to switch to fullscreen or edit swkotor2.ini. [Display Options] FullScreen=1 [Graphics Options] AllowWindowedMode=0 FullScreen=1
  4. 1 point
  5. 1 point

    Version 1.02

    1,218 downloads

    Delayed Nar Shaddaa Main Quest Delays the main quest on Nar Shaddaa, giving you the freedom to complete other quests you might want to do first. Talk to Kaalah-Nah in the Entertainment Promenade about your standing with the Exchange when you're ready. To prevent softlocks Kaalah-Nah's fee was lowered, there's an option to change it back. Let me know if you encounter any problems. Possible questions you might have Q: Is this mod safe to install mid-playthrough? A: It's generally not recommended. As far as I know it is, I tested it and the mod works, and I completed the game on that save without issues. Make sure that on your savefile the message from Visquis has not happened, and you also have not paid Kaalah-Nah 2000 credits to make the exchange like or hate you. Q: I already triggered the cutscene with the message from Visquis, does this let me return to the ship and delay the quest that way? A: No. Use a save where the cutscene hasn't happened yet, and where you haven't paid Kaalah before. Q: I haven't triggered Visquis' message yet, but I already paid Kaalah-Nah. I don't have a save before doing that. Should I install the mod now? A: Short answer: No. If you're desperate: You can install the mod, the quest will never trigger until you use the savegame editor. Go to Globals>Numerics and change 300_NAR_Exchange_Gap to 51 or higher for it to trigger. I THINK there should be no major issues doing this but doing this is not recommended or supported.
  6. 1 point
    His original and my new implants are applied through hides, it's what the creatures of Kotor have to apply damage and defence properties. Lightsaber and Force Forms by Darth InSidious also applies the bonuses through hides also.
  7. 0 points

    Version 1.1

    716 downloads

    =TSL Twi'lek Male NPC Diversity= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: TSL Twi'lek Male NPC Diversity.7z LATEST VERSION: 1.1 CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: This mod aim to diversify the appearances of Twi'lek male NPCs in KotOR 2: TSL, by giving the named Twi'lek male NPCs different looks to set them apart. Compared to KotOR 1, Twi'lek NPCs in TSL have more variety in appearances, but some Twi'lek NPCs reuse the same looks from KotOR 1. Therefore, this mod intends to make the named Twi'lek male NPCs look unique. The Twi'lek male NPCs affected by this mod include: Harra, a Czerka officer in the Citadel Station's Residential 082 East module on Telos Ahrnell, a mercenary in the Crystal Cave on Dantooine Lupo Shar, owner of the swoop race gallery on Nar Shaddaa Keh'Vehn, a refugee in the Refugee Quad on Nar Shaddaa The unique appearances of these NPCs are created by utilizing the assets from Ashton Scorpius' Better Twi'lek Male Heads for K1 Enhancement Pack modder's resource, which is based on the Twi'lek NPC assets from SpaceAlex's K1 Enhancement Pack, which has been released as a modder's resource. Ashton Scorpius' TSL Better Twi'lek Male Heads mod is not required for this mod to work, but I recommend installing Ashton's mod alongside this mod for visual consistency between the Twi'lek male NPC heads. For the best experience with this mod, it is recommended to load a save before visiting Telos for the first time. 2. INSTALLATION: Extract the TSL Twi'lek Male NPC Diversity.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job. I also provide upscaled head textures for the Twi'lek male NPCs as an optional installation. After installing the main part of this mod, go to the "Optional - Upscaled Textures" folder, drop the files into the Override folder in your KotOR 2 directory and overwrite files when prompted. If you prefer the Twi'lek men's original "blubber" necks, or you choose to install Option B of Ashton Scorpius' TSL Better Twi'lek Male Heads, after installing the main part of this mod, go to the "Optional - Original Necks" folder, drop the files into the Override folder in your directory and overwrite files when prompted. When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod. ***IMPORTANT NOTE FOR STEAM USERS:*** I DO NOT recommend using the Steam Workshop if you want to use this mod. Steam Workshop is frankly a mod compatibility nightmare, and I recommend reading this post on why Steam Workshop is NOT recommended for modding KotOR 2. 3. UNINSTALLATION: Run Install.exe and select your KotOR 2 directory where you installed this mod. From the “Tools” drop-down menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: This mod is not compatible with any other mods that modify or change the heads of the Twi'lek male NPCs affected by this mod (see the Description section above for a full list of the NPCs). This mod does not replace any vanilla Twi'lek textures and models, so this mod is compatible with mods that retexture or remodel vanilla Twi'leks. This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM. 6. PERMISSION: Since this mod utilizes assets from Ashton Scorpius' Better Twi'lek Male Heads for K1EP modder's resource, per Ashton's terms in the modder's resource, do not use assets from this mod without receiving Ashton's permission first. I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop. 7. CREDITS: SpaceAlex for the K1 Enhancement Pack modder's resource Ashton Scorpius for creating the Better Twi'lek Male Heads for K1EP modder's resource and giving me the permission to use it Cortisol for Holocron Toolset bead-v for MDLedit ndix UR for tpcview Cortisol and th3w1zard1 for HoloPatcher THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.