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  1. 2 points
    Every island will need to be detached. Here's a tip to speed up the process. At least in Max anyway, not sure if it also works in GMax. Switch the mesh to an Editable Poly, then add an Unwrap UVW modifier on top. Click the button to open the UV editor, switch to the Face Sub-Object mode and tick the Select Element button. That will allow you to easily select all of an island at once, including overlaps. Now in the hierarchy stack, unfold the Editable Poly. With an island selected in the UV editor, click on Element under the Editable Poly. You should switch to the Editable Poly with the island polys still actively selected. You can't do this with an Editable Mesh. Not in GMax format obviously. But you can use an OBJ export script to get them into a format Blender can import.
  2. 1 point

    Version 1.0.0

    937 downloads

    A friend suggested that I upload these here since finding these darn things is quite a chore, and because the difference is honestly quite dramatic. It really is what it says on the tin. I took a bunch of Kotor 1 files and collected those that were downgraded for Kotor 2 (Obsidian literally saved them at a smaller resolution for no adequately explained reason other than perhaps to save resources for console release or because the engine was lagging) So, it's a quick texture swap. I've included a far more in-depth explanation for installing in the readme, but the gist is, you drop these in your override to install them and remove them from your override to uninstall them. I obviously take no credit for these nor do I claim any rights/give permissions in their usage. If you wish, I can provide a TXT document listing all of the textures for using your own Kotor 1 files instead of these.
  3. 1 point

    Version 1.0.0

    25 downloads

    NOTE : I made this for the Expanded Galaxy Port but decided to release it as a stand alone mod as well. place override contents at /Android/data/com.aspyr.swkotorii/files/override This should also work with iPhone/iOS but I am not familiar with the method to transfer it Thor110
  4. 1 point
    Success!!! Now you can tell it's there. woot. So I'm thinkin' this'll be a cool double bladed...default purple... Thankyou DP.
  5. 1 point
    Incredible work! The garden changes, especially the removal of overgrown grass, was really well done!
  6. 0 points
    This mod seems bugged, the camera shakes during combat.
  7. 0 points

    Version 1.0.0

    116 downloads

    Description This mod is based on a K1 mod released by HouseOfAmon in about 2006, and now largely forgotten. It allows you to play your own music in-game, through a device called Music Player. Activating this device allows you to play one of 25 tracks of your own, or to return to playing the game's default music. It will do this via a dialogue menu. I've made a couple of improvements over the original: 1) This mod allows you to use 25 tracks, instead of 20; 2) This mod allows you to reset to the game's default music whenever you want, using the 'Play local radio' option (n.b.: 'Known Bugs', below). You can cheat the item into the game using the code 'giveitem di_mp3' without the quotation marks, or you can get it in game from your footlocker on the Endar Spire. Installation Installation of this mod comes in two parts. 1) Use the TSLPatcher .exe included to install the base mod (i.e., double click 'Install TSL MP3 Player', then click 'install mod', etc.) 2) Adding your tracks to the game: i. Select up to 25 tracks that you have on your computer. These *must* be in MP3 format. ii. Copy the tracks to a new folder. iii. Rename these copies Track1.mp3, Track2.mp3 ... etc., up to Track25.mp3 iv. Copy the renamed files to your StreamMusic folder inside the base game folder. Uninstallation 1. Delete the new tracks you added to your StreamMusic folder. 2. Delete the following files from your Override folder: di_mp3.ncs di_mp3.uti di_mp3p.dlg di_mp3p_1.ncs di_mp3p_2.ncs di_mp3p_3.ncs di_mp3p_4.ncs di_mp3p_5.ncs di_mp3p_6.ncs di_mp3p_7.ncs di_mp3p_8.ncs di_mp3p_9.ncs di_mp3p_10.ncs di_mp3p_11.ncs di_mp3p_12.ncs di_mp3p_13.ncs di_mp3p_14.ncs di_mp3p_15.ncs di_mp3p_16.ncs di_mp3p_17.ncs di_mp3p_18.ncs di_mp3p_19.ncs di_mp3p_20.ncs di_mp3p_21.ncs di_mp3p_22.ncs di_mp3p_23.ncs di_mp3p_24.ncs di_mp3p_25.ncs di_mp3r.ncs k_pend_traskdl40.ncs k_petd40_o.ncs 3. If TSLPatcher created a backup folder during install in the same folder as the tslpatchdata folder, you can copy the following files backed up there, and use them to overwrite the copies in the Override folder: ambientmusic.2da globalcat.2da spells.2da However, it is advised that you do NOT do this unless absolutely necessary, as these files are used in a lot of other mods. Known Bugs and Incompatibilities Pressing the 'Play local radio' button may cause the game to play the default area battle music when you're not in combat. It should return to the normal mode area music once this finishes playing, though. This mod alters a (very small) part of the introductory dialogue with Trask on the Endar Spire, so it may not work with mods which do the same (such as mods allowing you to play as a Jedi from the start). Credits and Thanks HouseOfAmon for the original mod this is based off - it was a great idea!