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Showing content with the highest reputation on 02/19/2024 in all areas

  1. 3 points
    Hi everyone, I'm still alive as this project. I just encountered some personal difficulties. Now I'm moving on. I did look out for a way to manipulate the cutscene to incorporate the models in it. I also lost myself along the way. So I've put this aside for the moment. It will not a big glorious update. But still... The modded OG The new HD mostly done. But I found out I need to touch up some parts. With the not done arm version. I'm working on adding dirt and scratches on the metal. Making an HD custom textures for the arm with an option of gore and no gore. It is in the plans. But I don't know when I will add them. Will the icons be animated? I have no idea if it's in the possibilities.
  2. 1 point
    Hello, it's been a while since the beginning of the year, but I finally finished the machinima I was working on and I just wanted to share it here. I spent 3+ years on this since I first started it soon after the covid hit the world. Obviously I didn't work every single month on it but still it took way longer than expected. It's a second part to another machinima I did back on summer 2015 when I first started modding Kotor. Since then I learned a lot about the game and really put to use the best that the new tools can offer. So I really have to thank the community for that. Here's the link: Texts are in Spanish but I added English subtitles where necessary. If you wanna see the first part you can go to the same channel or watch it here: I really hope you can enjoy this, even if the story makes no sense lol. I plan on moving on to another projects, so I won't be doing Kotor modding for a time (not that I was already too active or anything anyway lol). I'm still going to visit this site regularly and try to help some people if they have questions, maybe even create some little mods that I have on the request list. I still have to look on MotionBuilder and stuff to maybe make animations easier. One day I will come back and create those Selkath animations. Cheers!
  3. 1 point
    Hello! I decided to try my hand on making a custom version of this. I added a couple of static cameras with a filter to try to improve the cinematics. The result can be seen here.
  4. 1 point
    As I might've said at an earlier point, I wouldn't get yourself fussed over a release date. Me or Logan can give a date and more likely than not that date will come and pass with no release, this isn't on us... this is an unfortunate fate that happens to many in-development mods, this is why most modder's don't "announce" a release date as 9 times out of 10 they can't deliver on that promise. When ROR Episode 1 is released, it will be similar to the old Demo but it will be a FAR improvement. The plan is to finish Episode 1 and release it to the public out of the blue, that way we can't disappoint anyone if we promise a date and we can't release it on said date.
  5. 1 point
    Why is the YouTube resolution locked in 420p? Carth's looking like he's made of static when he first starts his lines. Also, could you provide a version with and without the red filter? I'm really liking the "blinking" effect you've made. Also, you may want to consider integrating JC's Vision Enhancement for K1 alongside this. Apparently, the Taris opening vision scene uses the Ebon Hawk's bed whereas this mod by JC uses the Taris Apartment bed instead.
  6. 1 point

    Version 1.0.0

    130 downloads

    Separate Force whirlwind By djh269 Date:17.02.2024 Description: Makes the Whirlwind Force Power separate from the usual Force Push spell chain. Compatibility: Compatible with any mods that don't affect the Force Push - Force Whirlwind - Force Wave chain. Credits: KOTOR Tool – Fred Tetra TSLPatcher – stoffe & Fair Strides
  7. 1 point

    Version 2.0.0

    7,610 downloads

    Does it bother you reading lore on Revan + Mandalore & then simplistic that ugly mask on Canderous? Me too, so this mod features: -Matching HD icon in three different variations (two matching the armor and zoomed out and one zoomed in where you cannot see the armor that matches vanilla game) -Upscaled base texture thx to ShiningRedHD -25% more reflective & color corrected beskar texture all over (with Damascus steel overlay lightly showing like on the ingots in the mandalorian tv show) -Mandalores mask matches the KOTOR comicbook style (partially hand drawn but heavily modified to preserve the proportions while still fitting the vanilla model) -Custom hand drawn vambrace + shoulder pad -Optional matching chest piece version (I prefer this version) -Optional all silver coating version -Optional white war paint version with clan ordo symbols -Optional dark brown version (mask now matches the vanilla shoulder pauldron color) -Optional obsidian/dark grey version -Restored content mod compatible (simply put in override folder)
  8. 1 point

    309 downloads

    This mod adds a new playable character to TSL. The head is based on Zherron, the Khoonda militia leader. I have reskinned the head to make him appear younger, as well as made four Dark Side transitions from scratch. I have tried to make his fall to the Dark Side realistic, and I tried to stay away from the living undead DS transitions. There are 5 custom portraits included (1 normal, 4 DS).
  9. 1 point
    Q. No HK-Torture scene/Missing restored EH-scenes/Get stuck in Ebon Hawk on my way to Malachor. A. Delete k_003ebo_enter.ncs from your override. "[TSL] Fixed Proficiency/Focus Feat Icons 1.0 http://deadlystream....cus-feat-icons/ PMHA03 Head Restoration 1.0 http://deadlystream....ad-restoration/ Trailer Force Crush Sound 1.0 http://deadlystream....ce-crush-sound/" Don't need those, TLSRCM 1.8.3 fixes that itself.