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Showing content with the highest reputation on 04/25/2022 in Files

  1. 2 points

    Version 1.0.0

    13,637 downloads

    This mod will replace and update DrdProt texture files. To Install 1. Download: DrdProtHD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  2. 1 point

    Version 1.3

    44,003 downloads

    I became so very tired of the low resolution textures for female Republic soldiers. So I made a new model for them, using the male version as a template. While I was at it, I noticed errors on the male model, so I've corrected those as well.
  3. 1 point

    Version 1.2

    26,458 downloads

    Animated Ebon Hawk Monitors (Not including Galaxy Map) ============================================================= AUTHOR: Sith Holocron, Dark Hope, and Xarwarz ORIGINAL RELEASE: 06 APR 2016 UPDATED RELEASE 01: 19 JAN 2019 UPDATED RELEASE 02: 09 APR 2022 GAMES: Star Wars Knights of the Old Republic 1 & 2 Description: ------------ When Xarwarz was working on a sample of a monitor texture for the Ebon Hawk, I had suggested to him that it could use a bit of animation to liven it up. Towards that end, I asked Quanon if he could render out a frame frames of a wire-frame model of the Ebon Hawk. I added in some sine wave activity and threw in some Aurebesh for good measure. One of the monitors was now animated. The other frames have more subtle animations in them - you can see the computer inputs going up and down and various colors changing around. Though I've placed this in the Knights of the Old Republic 2 section, this mod is compatible with both games. Installation: ------------- For Star Wars Knights of the Old Republic 2 - Extract the "LEH_scre01.tga" and the "LEH_scre01.txi" files into the SWKotOR2/Override folder. For Star Wars Knights of the Old Republic 1 - Extract the "LEH_scre01`.tga" and the "LEH_scre01.txi" files into the Star Wars Knights of the Old Republic/Override folder. Uninstall: =============== Take them out again. Known Bugs: =========== None known at this time. Legal Disclaimer: ================= All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Credits: ======== LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. (http://www.lucasforums.com/showthread.php?t=153502) Xarwarz: For putting together the original texture! @Quanon: For providing the wire-frame models of the Ebon Hawk! @Dark Hope: For her original cockpit texture, for releasing her version to Deadly Stream, allowing me to adjust it as I see fit, and to include it in this package. @ebmar: For adjusting Dark Hope's new texture by adding a little depth to it and adding the overlay over the monitors shown in the “With Glass Overlays” folder. Here's what it looks like in game. Thanks to @Mellowtron11 for providing the game save so I could get this video done relatively quickly! BTW: Looking for something a little more subtle? Check this mod for an alternate look.
  4. 1 point

    Version 1.0

    40,562 downloads

    ANIMATED CANTINA SIGN FOR KOTOR 1 ========================================== MOD AUTHOR: Sith Holocron ORIGINAL RELEASE DATE: 18 JUL 2017 GAMES: Star Wars Knights of the Old Republic Description: -------------------- Remember my "NPC Portraits for KotOR 1" mod? I used this little animated texture for the background of Mission's portrait. This is a minimal effort mod but if you want it, it's yours to use. (If you wanted to use this in TSL, you would have to rename both the TGA and the TXI file to "TEL_BBrds4".) Installation: ------------------- Put the TGA file and TXI file into your Override folder. Uninstall: --------------- Remove the TGA file and TXI file from the Override folder. Xuul recorded a review for this mod back in 2018 if you'd like to see this mod in action. Thanks Xuul! Enjoy! Legal Disclaimer: ---------------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
  5. 1 point

    Version 1.0.1

    1,337 downloads

    This mod will make it so that when you meet any of your companions who can become jedi, they are the class they would have been already. Like Atton is already a Sentinal, Bao-Dur is already a guardian, and so on. It works really well with SuperSquall's SS Prestige Padawans (https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/ss-prestige-padawans), as that one will make it so that your companions will have something to turn into when it comes time in the story. It also adds a few custom items that will be on your companions when you get them. This will also make Handmaiden, and Disciples names their real ones(at least it should). Installation: Just put all of the files into your override folder and you should be good. Uninstall: Just remove all of the files that are in this folder. TSLCRM Compatible: Yes IMPORTANT: You will need to do a complete restart in order to get Atton for this, for the other ones it just has to be before you get them in your party. Credits: You can use this mod if you give me credit for my work, that includes you can just grab my items and make your own item pack. Credit goes to SuperSquall for the base of bao dur's uniform which will be on Bao-Dur when you get him on Telos
  6. 1 point

    Version 2.0

    50,696 downloads

    New HD texture for Malek. Resolution of the texture of the head 1024X1024. Resolution of the body texture 2048x2048. The texture is made from scratch. You can choose between blue eyes and red. Really easy to install: copy all the files to your override. Look at the comparison picture to get a better idea:
  7. 1 point

    Version 1.0.0

    2,085 downloads

    This mod will replace and update Sith Soldier texture files. To Install 1. Download: Sith Soldier HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  8. 1 point

    Version 1.1

    47,145 downloads

    This mod will replace and update Bastila Shans textures. Mainly her armor, underwear and head skin. Eyes borrowed from Circa: http://deadlystream.com/forum/files/file/826-higher-quality-bastila/ The head has not been published. It contains materials from another author. I can send it in a personal message.
  9. 1 point

    Version 1.0

    6,293 downloads

    This mod will replace and update Yuthura Ban textures. In the modification there are three types of textures. Original Tattoos, Modified Tattoo, Without tattoos.
  10. 1 point

    Version 1.0

    48,664 downloads

    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION High Quality Cockpit Skyboxes By Sithspecter Description: Through the course of Knights of the Old Republic, the Ebon Hawk become's the player's home. Complete with a workbench, engine room, crew quarters, and racy swoop bike, the Ebon Hawk doesn't lack much. Except for a view, that is. Looking out the cockpit windows is less than inspiring, given the blurry and inaccurate view presented. After tjsase released his High Quality Cockpit Skyboxes for TSL, I knew the first game needed the same treatment. This mod completely replaces the existing cockpit skybox with a newly modeled and textured skybox with HD textures. The skybox has been rendered to reasonably accurate perspective, and shows you a real, crisp view of the landing area. Use: Use of High Quality Cockpit Skyboxes is extremely easy: Put all the files in your Override folder and then play! That's it! The new models and textures will automatically appear when you load up your last save. If the Ebon Hawk is taking too long to load, see "Texture Quality" below. Installation: 1. Open the .zip file for the mod 2. Open the folder labeled override 3. Extract all the files to your KotOR override folder Incompatibility: This mod should be compatible with any mod. I do not know of any other mods that alter the Ebon Hawk skybox, so it should be fine with any combination of mods. Texture Quality: Due to the way the skybox is set up and the massive file sizes used in this mod, the Ebon Hawk will take about 5-10 seconds longer to load each time. There are four different size versions available on Nexus and Deadly Stream to suit different player needs. If the Ebon Hawk it taking too long to load, you can download smaller version to reduce load time somewhat: Extra Large: 2048 by 2048 textures, best quality, longest load time Large: 1536 by 1536 textures, great quality, long load time Medium: 1024 by 1024 textures, good quality, reduced load time Small: 512 by 512 textures, reduced quality, fastest load time Credit: Credit goes to tjsase for inspiration from your TSL High Quality Cockpit Skyboxes and for giving me permission to do this mod. Credit goes to Kexikus for the inspiration from your screenshots. They look fantastic so I modeled the screenshots for this mod after your High Definition Skyboxes mod. Permissions: Do not upload this mod or assets from this mod, modified or not, to other sites without my express permission. I have uploaded this mod to multiple sites and can provide support on those sites. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  11. 1 point

    6,185 downloads

    JUHANI THE CATLIKE CATHAR for K1 a Quanon, RedRob41, jonathan7 production ================================================================ Description: This mod changes Juhani the Cathar to have a more cat like face. The head model has been modified to give her mouth, nose and ears a more pleasing shape. There are seven different skin color variations, including standard yellow (similar to her default look), Siberian white tiger (based on idea by Redhawke), cheetah, lioness, tigress, black panther, and a blue one similar to (but more cat-like than) a Na'vi from the movie Avatar. This mod will change her face, underwear (it's really just fur), normal clothes, second set of clothes, and all icons and portraits. This mod also includes two new double bladed lightsabers and two sets of clothes for Juhani. The clothing (Juhani's Predatory Stealth Mesh) can only be worn by Juhani, since it requires Force Camouflage feat. The other clothing (Juhani's Light Armor) is just a uti file that adds some stats, but they will look the same as her basic clothes. ================================================================ Credits: Jonathan7: - the idea: http://www.lucasforums.com/showthread.php?t=199748&page=2 - cheetah and lioness face textures Quanon: - w_dblsbr_063 & w_dblsbr_064 models, textures, icons, uti - P_JuhaniBB63.tga (clothing areas) & uti RedRob41: - P_JuhaniH head model, textures (yellow, Siberian [inspired by Redhawke], Na'vi blue, Tigress, Panther) - fixes for cheetah and lioness textures face, neck & hairline to match uvw map seams - portraits: PO_pjuhani, PO_pjuhani2 & po_pjuhani3 - P_JuhaniBA01 fur underwear textures (all seven) - P_JuhaniBB body model (slight edit on back flap), BB01.tga textures (all seven) - P_JuhaniBB63.tga (skin and fishnet areas) - ia_cloths_063 & 62 icon textures - w_dblsbr_063 & w_dblsbr_064 uvw map fixes, compact (re-pack) the textures - TSLPatcher setup Thanks to Zhaboka for grammar tips on the item descriptions. ================================================================
  12. 1 point

    Version 1.0.0

    8,351 downloads

    Pretty much, what is says, the mod contains higher resolution versions for most of the item icons in KOTOR 1. Namely - Armor, Weapons, Headgear, Shields and other Usables, Droid Gear, Belts, Implants and other miscellaneous items. Feel free to modify and reuse. Giving Credit is appreciated. Would have liked to include crystals too, but oh well. Maybe next update. Needless to say this works best with stuff like: KotOR High Resolution Menus 1.4 by "ndix" - Cheers and Happy Playing!!!
  13. 1 point

    Version 1.0

    37,315 downloads

    This mod changes the visual effects for all the laser blasts in the game. Energy blasters, ion blasters, disruptors, bowcasters - I've replaced them all. Except sonic, because really, sonic? In general, I've added more detail and made them match what's depicted on film as best as I could, when there was a visual reference. I took screenshots of the movies and got out my eyedropper tool and everything. The cores of the lasers are brighter so they look more like lasers, instead of having the whole thing as one flat color. I also messed around with light objects so each laser will illuminate surrounding objects in the appropriate color. For disruptors, I've included three color options: white, green, and yellow. The default install is white, like the original, and the other two are included as optional things.
  14. 1 point

    Version 1

    51,414 downloads

    HD texture for Twi'lek female. Files posted after 2023 are used with K1 Thigh-High Boots For Female Twi'lek Body (Modder's Resource) 1.0.
  15. 1 point

    Version 1.0

    44,895 downloads

    This mod will replace and update Carth Onasi texture files. It keeps the same look, but adds in more details. The work involves Quanons textures.
  16. 1 point

    Version 2.2

    110,757 downloads

    ABOUT: This mod replaces every skybox and every planetary backdrop in the game with a new high resolution version made from scratch. This includes a replacement of every skybox model to fix all the glaring issues with the original. There are also some additional minor changes that either fix issues with the vanilla environments or serve to better blend ingame terrain and skybox. Other than that I recommend you just check out the screenshots as pictures say more than a thousand words or check the video to see the animated skyboxes. Click the following image to see additional interactive screenshot comparisons: There are also add-ons with new skyboxes for the following mods: Brotherhood of Shadows: Solomon's Revenge Yavin IV Ord Mandell including InSidious' reskin Green Grass for Dantooine If you find any issues or have any other comments, please let me know and I'll see what can be done. INSTALLATION: If you have a previous version of this mod installed, remove it before installing the new version or you might run into some issues. For installation instructions check the read-me files of the individual downloads. Usually it's just copying files to your Override folder. For the mod to take full effect you need a savegame where you have not yet left Dantooine. COMPABILITY: This mod is not compatible with any mod that edits skyboxes in any way. This includes mods that only edit their models. There might also be rare incompabilities with mods that edit non-skybox area models if those models are also edited by this mod. PERMISSIONS: You may NOT redistribute any textures included in this archive without my explicit permission. You may however use all the models as long as you give me credit. CREDITS: This mod was created by Kexikus using mainly Terragen 4, Photoshop CS6 and 3ds Max as well as some After Effects. Additional tools used: KotOR Tool by Fred Tetra K-GFF by TK102 MDL edit by bead-v MDLOps by ndix UR KOTORmax by bead-v tga2tpc by ndix UR Additional resources by: Andy Welder: Dantooine tree model Animum: Yavin tree model Bioware: Taris buildings, Kashyyyk buildings, Kashyyyk tree textures, Manaan building textures, Hammerhead cruiser model, Yavin ruins dandelO: grass shader Dantooine and Yavin, snow shader Dantooine Jeronimoe: BOS:SR Taris ship models Jorak Uln: Taris window texture killst4r: Unknown World palm tree Martin Frank: Yavin bush model Misha Winkler: Grass model Dantooine and Yavin Quanon: Additional Taris buildings, Unknown World crashed ship rhcreations: Yavin temple Riccardo Faidutti (SCIFI 3D): Additional Taris buildings Solarsystem Scope: Moon textures Dantooine, Unknown World and Ord Mandell, Yavin texture Tom Patterson: Yavin cloud texture Veronica Bush: Yavin bush model Yughues: Kashyyyk branch texture Unknown: Unknown World fern model THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
  17. 1 point

    Version 1.2

    37,784 downloads

    ABOUT This mod replaces the starfield and nebula textures used as backdrops during many sequences of the game to a higher resolution (some 512x512, some 1024x1024). INSTALLATION Copy all files included in this archive into your Override folder. UNINSTALLATION Take them out again. CREDITS Texture pack created by Kexikus Starfields created with spacescape Nebula photo from NASA THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
  18. 1 point

    Version 2.0.0

    58 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 2.0.0 Release Date: 1.04.2022 Installation: Make sure you backup your "Streamsounds" folder before installing this mod! Copy the files from the "For Streamsounds" to the "Streamsounds" folder within the "swkotor" folder! For easier installation, be sure to hit "Ctrl", "Shift" and "A" on your keyboard to select ALL of the files within "For Streamsounds". Uninstallation: Depends on what you've chosen to install. Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite. Description: When I first released this mod, it was April 2nd 2022. But for my American fans, it was April 1st 2022. I had uploaded this mod late at night on my April 1st so that those living in the American eastern time zone would see my mod early in the morning of their April 1st. Apparently, April Fools jokes only "work" somehow if it happened before 12PM in the afternoon and since I live in a totally different time zone I'm probably now updating the mod around 10PM for those living in the American eastern time zone... so that probably makes me the fool! (If you ignore the fact I uploaded this mod about an hour before April 2nd in my timezone) In the original description of the mod, I had a "What does this mod do" section with an empty spoiler thingy, so without further ado... What does this mod ACTUALLY DO???!!!: This mod replaces EVERY SINGLE Party Member soundset audio and replaces them with the Tach's "Battle 1" soundset... AKA, that god awful Tach screech you hear in the Shadowlands!!!! EVERY. SINGLE. AUDIO FILE. Is a Tach sound... from attack grunts, death sounds, skill related sounds, ALL. OF. THEM! Including the Player character! In addition, the dead sounds of EVERY. OTHER. SOUNDSET. Is ALSO a Tach grunt... so whenever you kill an NPC, you're going to hear a Tach grunt! Known Bugs: This mod shouldn't have bugs but if there is report it on Deadlystream.com. Incompatibilities: Report any incompatibilities to me on Deadlystream.com. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks: Bioware: For such an amazing game Fred Tetra: For Kotor Tool Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  19. 1 point

    Version 1.1

    53,270 downloads

    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION High Quality Blasters By Sithspecter Description: When Knights of the Old Republic won Game of the Year in 2004, none of the awards were for the blaster models. While the storyline and gameplay are top notch, the default weapons are sadly lacking in quality. Extremely low polygon models combined with 64 px by 64 px textures make them horrendous to look at. On my last playthrough of KotOR, I had enough of the ugly blasters. Who wants to pay thousands of credits for a terrible looking grey-ish blob that's supposed to be a top notch firearm? Nobody, that's who! So I sought out to fix this problem and provide high quality models and textures. This mod completely replaces the existing blasters with newly modeled firearms, complete with high quality textures. Special care was taken to retain the form and look of the original items, but in a high quality package. Each weapon was carefully textured based on close examination of its default counterpart. It's a much improved package that I hope will be a permanent addition to your KotOR override folder for years to come. Use: Use of High Quality Blasters is extremely easy. Put all the files in your Override folder, then play the game. That's it! The new models will automatically appear when you load up your last save. However, this mod does make a couple .uti changes to avoid doubling up on weapon textures. I've applied a new model and texture to a few items that share a model and texture in the default game. The following items are affected: Baragwin Assault Gun Baragwin Disruptor-X Weapon Baragwin Heavy Repeating Blaster Baragwin Ion-X Weapon Carth's Blaster Genoharadan Blaster What this means is that if you already have one of these items, it will still show up as high quality, but it will share a texture with another high quality item. If you re-acquire one of these through cheats or KSE, it will appear properly. If you start a new game, everything will appear properly. This will not negatively affect the gameplay in anyway. A note about the Sith Sniper Rifle: I discovered that the Sith Sniper Rifle is widely used as a blaster wielded by Sith Troopers. It looks somewhat comical used by them (predominantly fired from the hip). So, I have included something of a patch that allows the Sith Troopers to use a regular looking version of it with the new texture. The Sniper version can be found at Kebla Yurt's store in the Upper City North of Taris and in a container in the Sith Academy on Korriban. If you want to cheat more Sith Sniper Rifles that look like a sniper, use the following code: giveitem g_w_blstrrfl006 Installation: 1. Run "High Quality Blasters Installer.exe" in the zip file. 2. Follow the on screen instructions, and point the Installer to your game folder (not Override folder) 3. Profit Version 1.1: If you have installed High Quality Blasters previously, you can install this version over it and it will still be fine. However, if you want to fix the bug of the blaster randomly appearing under the Ebon Hawk on Tatooine, you must remove the following files (make sure of exact filenames): w_ionrfl_004.mdl (NOT w_ionrfl_04.mdl) w_ionrfl_004.mdx (NOT w_ionrfl_04.mdx) INCOMPATIBILITY: IF YOU HAVE TOASTY FRESH'S TOTAL WEAPON OVERHAUL OR FALLEN GUARDIAN'S WEAPON MODEL OVERHAUL TEXTURE REWORK, YOU SHOULD BE ABLE TO INSTALL THIS MOD OVER THOSE MODS WITHOUT AN ISSUE. HOWEVER: DO NOT INSTALL TOASTY FRESH'S TOTAL WEAPON OVERHAUL OR FALLEN GUARDIAN'S WEAPON MODEL OVERHAUL TEXTURE REWORK OVER THIS MOD. IT WILL LIKELY CAUSE THE TEXTURES TO BE WRONG. Bugs: Due to differences between the body models (especially female), the weapons will sometimes appear to clip the hands especially in the female off-hand). There is nothing I can do about this without introducing more issues, it is something that happens with the default weapons, and you will have to live with it. Changelog: Version 1.1: Fixed an issue where a blaster rifle randomly appeared under the Ebon Hawk on Tatooine. Fixed an issue where Bith instruments were replaced by pistols. Fixed the Assassin Droid and War Droid models to accept the high quality repeating blaster texture for their weapons. Credit: Thanks to 90SK, Fair Strides, Varsity Puppet, and Kexikus for providing feedback for this mod. Credit goes to Kexikus for the inspiration from your screenshots. They look fantastic so I modeled the screenshots for this modafter your High Definition Skyboxes mod. Permissions: Do not upload this mod or assets from this mod, modified or not, to other sites without my express permission. I have uploaded this mod to multiple sites and can provide support on those sites. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  20. 1 point

    10,457 downloads

    This mod will change the appearance of the armour for Bendak Starkiller. It will now be a unique yellow with custom emblems. The theme of the logos is that of an exploding star (hence the ring name "Starkiller"). His armour is in excellent condition (no battle damage), due to his earnings and the life of ease of a retired celebrity. The player will also have the option of obtaining the armour from Ajuur the Hutt, through dialog after the death match. The golden armour is based on a collaboration of work between myself and LordRevan999 (at LucasForums). I drew all the logos, and sent them to LR999 to add to his golden armour, but since then, his mod has gone unfinished. I have tried to re-create the colour scheme he came up with, even though I've never actually had a copy of his texture file. As a result, everything in this package is my own work, but heavily inspired by our collaboration. Since the overall look of the armour is so well done, I think that this should be shared with the Kotor modding community. I have held off releasing this mod for several years, in hopes that LordRevan999 would one day finish his mod. Since that doesn't look like it will happen, please enjoy this version, with thanks to LR999 for the inspiration. As a bonus, I've included a skin and icon that are based on the image of Bendak shown in the Knights of the Old Republic Campaign Guide.
  21. 1 point

    Version 1.1

    37,232 downloads

    ///// 01. Background ///// Being such a main part of the K1 story, I was surprised to see these had yet to be revamped. I was looking to get into modding/reskinning, so I thought this would be a great project. ///// 02. Enhancements ///// First steps were to update the overall model. I wanted some visual upgrades while still maintaining a very-aged and neglected structure. I love the runes scattered throughout the game and I really wanted to incorporate those as well. It seemed fitting to light them. (And you're going to them all over the place.) Next section was so focus on the HUD (for lack of a better term). It was very pixelated and really needed a crisp, new look. I tried to simplify it a bit and ended up removing a couple of parts as well. The biggest change I made was creating a new piece for the planet locators. I simply didn't like the originals and wanted to make the location an actual planet. This was a really fun part--recreating the central galaxy this all revolved around. I used some shots of actual galaxies, nebulas, and starfields. It's hard to beat the real thing. I adjusted the colors slightly for better clarity as well. The mother of a bastard that caused me the most grief, was the dodecahedron in the center of the star map. The texture had such a bizarre repeat pattern and never really wrapped that well. I'm happy to the point I got it to, but would like to make that an actual sphere in v2. ///// 03. Future Plans ///// In thinking about a version 2, I'd like to actually edit the model files. I think some edges could be softened, but mostly I'd like to adjust the mapping to avoid so many repeated areas of the texture. The final opening of the star map, where the PC finds out the location of the forge could use some work. Most (if not all) is model work and I wasn't ready for that. I'd also like to adjust the lighting in a couple of places. Would I go as far as to customize it for every zone you find a map? I dunno, that's a big endeavor and there are a limited number of placeables. ///// 04. Moving Forward ///// This has been a fun project for sure, and I'm happy to see it come to fruition. Please download and let me know your thoughts. I open to constructive criticism and whatever I can do to the better the project, I'm happy to do so. ///// 05. Install ///// Drag 'em to your override folder. These shouldn't conflict with anything. ///// 06. Uninstall ///// Remove the files. ///// 07. Disclaimer ///// Distribute, have fun, edit, whatever. I only ask that you don't claim this as your own. ///// 08. Thanks ///// So many! Shout outs for tutorials, advice, suggestions, testing, encouragement, and more. A Future Pilot, Darth_Sapiens, DarthParametric, DarthVarkor, djh269, InSidious, JCarter426, Kexikus, ndix UR, Rece, Sith Holocron, Sithspecter, Sniggles, tjsase, VarsityPuppet, Zhaboka
  22. 1 point

    Version 1.0

    2,070 downloads

    ANIMATED MANAAN CANTINA SIGN FOR KOTOR 1 ==================================================== MOD AUTHOR: Sith Holocron ORIGINAL RELEASE DATE: 02 AUG 2017 GAMES: Star Wars Knights of the Old Republic 1 Description: -------------------- Remember my "ANIMATED CANTINA SIGN FOR KOTOR 1" mod? This mod does what the other one did for the other cantina signage for KOTOR1 - mainly seen on Manaan. This is a minimal effort mod but if you want it, it's yours to use now. If you wanted to use this in TSL, you would have to rename both the TGA and the TXI file to "TEL_BBrds4". If you wanted this to replace signs in Taris cantinas, you would rename the TGA and TXI to "LTS_signs". Installation: -------------------- Put the TGA file and TXI file into your Override folder. Uninstall: --------------- Remove the TGA file and TXI file from the Override folder. Enjoy! Legal Disclaimer: ---------------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
  23. 1 point

    Version 2.0

    59,331 downloads

    Hi-Res Beam Effects for K1 ========================== by Darth InSidious ================== Description ----------- This mod replaces the Force Drain, cold ray, ion, and neural pacifier beam effects with higher resolution versions. The mod does not replace the Death Field or Force Lightning effects effects. Installation ------------ Just drop the files fx_beam01, fx_beam02, fx_beam03, and Fx_Drain.tga in this archive into your Override folder. Uninstallation -------------- Take the files out again. Legal Disclaimer ---------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask me first. Thanks to: ---------- Quanon and Zhaboka for the feedback on the original TSL hi-res beam effects; Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; Holowan in general for being helpful, friendly and all the rest of the good stuff it is ; KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ; Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .