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Showing content with the highest reputation on 02/17/2022 in all areas

  1. 2 points

    Version 1.0.0

    645 downloads

    -------------------------------------------- Knights of the Old Republic -------------------------------------------- TITLE: K1 Stormie97 & Effix's Ahsoka/Togruta AUTHORS: Stormie97 & Effix(ian) CONTACT: PM us on the forums or find me on Steam ------------------------ INSTALLATION ------------------------ Unzip somewhere and run the file "TSLPatcher - Install K1 Stormie97 and Effixs Ahsoka Togruta.exe". ---------------------- DESCRIPTION ---------------------- This mod adds a Togruta player character that's based on Ahsoka Tano. The dark side transition is basic, she gets movie style Sith eyes. The underwear is based on the outfit of a Twi'lek NPC. The clothing is a tweaked version of my (TSL) Mission Vao Jacket mod, which is a reskin of the scout outfit. There's no separate class clothing and no height differences for the different classes. The screenshot is from K2, but things should look the same. You'd need a mod to get white light sabers, though. -------------------------- KNOWN ISSUES -------------------------- There's clipping issues with the lekku in combination with some outfits. The custom clothing can cause some wrong textures in the character creator, but things will be fine once you start playing. ------------------------- UNINSTALLING ------------------------- 1. Remove the following files from your override folder: (not harmful if you leave these, step 2 will make the game ignore them) P_AhsokaBB01.tga PFBTG_Ahsoka01.tga PFHAHS.mdl PFHAHS.mdx PFHAHS.tga PFHAHSD.tga PFHAHSD1.tga PFHAHSD2.tga PFHAHSD3.tga po_PFHAHS.tga po_PFHAHSD.tga po_PFHAHSD1.tga po_PFHAHSD2.tga po_PFHAHSD3.tga 2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game. ------------------------------------ DISTRIBUTION NOTES ------------------------------------ If you want to use the head then you'd have to ask Stormie97. You can use my part of this mod in your own mod if you credit me. ------------------------------ CREDITS/THANKS ------------------------------ - Many thanks to Stormie97 for allowing me to use his custom head model, this mod wouldn't be possible without it. You can find his original (TSL) download here: https://deadlystream.com/topic/6832-stormies-newported-models/page/3/?tab=comments#comment-78184 - JC for instructions on porting - Stoffe and Fred Tetra for the needed tools and tutorials ---------------- Donations ---------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  2. 2 points
    It might be a bug. This isn't how the ability bonus property on magic items works in NWN. However, this is how it works in NWN 2, which was based on the Odyssey engine updates and perhaps retained the bug.
  3. 1 point
    Hey guys, I was making a fix to one of my mods and I've encountered an annoyance. If you install a crystal with an attribute property e.g. Intelligence +1 and a separate crystal that applies an intelligence attribute it doesn't stack, and the property is displayed separately. And the only bonus is from one of the crystals. I've tested it without a upgrade.2da file by placing properties into vanilla lightsaber uti's so it's not a row limit error just and ingame one: So frustrating!
  4. 1 point
    In the second game, bonuses to the same attribute (Strength, Dexterity, Constitution, Intelligence, Wisdom or Charisma) from items and their upgrades do not stack; only the highest value has any effect. This is most obvious with lightsaber power crystals, but it can also be seen with some armors and their upgrades. This lack of stacking could be in the first game as well. For example, the Heavy Exoskeleton has Constitution: +1 and Strength: +2, and on the Upgrade Bench screen the description for Armor Reinforcement reads Special Properties: Attribute Bonus: Constitution, +3 and Attribute Bonus: Strength, +3. However, once upgraded the Heavy Exoskeleton has Constitution: +3 and Strength: +3, not Constitution: +4 and Strength: +5.
  5. 1 point
    Interesting find. If I am not mistaken there is only one crystal in the vanilla game that gives an attribute boost (Dex +1) and it is Jenraux with the Mantle of the Force. I guess Bioware never addressed the issue of attributes not stacking correctly because they never needed to.