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Showing content with the highest reputation on 11/05/2021 in all areas

  1. 5 points
  2. 1 point

    Version 3.0.0

    569 downloads

    Description: A tiny mod for KotOR 1 that gives the player the option to avoid becoming a Jedi and remain a Soldier, Scout, or Scoundrel for the entire game. It adds two new replies towards the end of the second conversation with the Jedi Council. As you can see from the screenshot, the new replies start with "[Refuse Jedi Training]", so there should be no confusion as to what they do or which ones they are. If you choose not to be a Jedi, that conversation leads directly into the "corruption in the grove" quest, skipping over several parts of the Jedi training quest. Scripts are included to enable cross-classing as a non-Jedi. So, for example, a Scout can cross-class as a Soldier, etc. The option to cross-class as a non-Jedi is given through subtitles at the end of that second conversation with the Council. To avoid cross-classing as a non-Jedi, simply choose "No" when asked if you want to cross-class. Note that there is no second opportunity to cross-class or become a Jedi. If you change your mind later or you misclick, you'll have to reload or use a save editor. If you're wondering why anyone would want to do this, some people might want to do a "challenge run" without lightsabers or Force powers. Others might want to roleplay a trooper, smuggler, or bounty hunter-type character who refuses to use the Force. If you're wondering how this might be explained from a story standpoint, considering that the PC is regularly referred to as Padawan or Jedi, my explanation is that the PC is a "nominal Jedi". The PC is Force Sensitive and the Council considers them a (stubborn, uncooperative, foolish, and possibly evil) member of the Jedi Order, but the PC refuses to cultivate their Force abilities (in any obvious way), to wear robes, or to use lightsabers. Other than the Council and a few others who insist on treating the PC as a Jedi because they "should be a Jedi", NPCs are playing along. Or they don't know any better. They encounter a Force Sensitive or someone who seems like a Jedi, and assume that they must be one. File Index: dan13_vandar.dlg dan13_zhar.dlg A bunch of custom scripts Installation: Open the I Don't Want to Be a Jedi 3.0 archive and extract the loose .dlg files and .ncs scripts into your Override folder. Ignore the "Source Scripts" folder. Uninstallation: Remove the .dlg files found in the archive from your Override folder. The scripts won't do anything without the .dlg files, so you can leave them or delete them. Credits: Fred Tetra for KotOR Tool Fair Strides for DLG Editor Dotalink for the cross-classing as a non-Jedi idea Bioware for making KotOR in the first place
  3. 1 point
    For those interested, version 3.0 of KotorBlender is out. ASCII MDL / PTH workflow has been dropped in favor of binary importer & exporter. Binary MDL support is mostly on par with MDLops/MDLedit, except it lacks smoothing groups and cannot export saber meshes. I will fix these as I go. Other plans include streamlining the editing process, e.g. one-click lightmap baking and working with multi-material objects, armature animation export, advanced shader node setups, etc. Also, an interesting discovery I made about the MDL format - both MDLops and MDLedit expect per-vertex "tangent space" data to have the following layout: Bx By Bz Tx Ty Tz Nx Ny Nz, where B is a bitangent, T is a tangent and N is a normal. However, my experiments show that "tangent space" is actually a transposed TBN matrix, which makes a lot more sense from the engine standpoint: Tx Bx Nx Ty By Ny Tz Bz Nz.
  4. 1 point
    Sure, this is pretty trivial. If you want to do it yourself then open baseitems.2da, go to row 102 ("Armor_Zeison_Sha") and change the value in the column "dex bonus" to -1. Row 102 is used for all armoured robes, and -1 here means 'not applicable'. Bung it in your Override and you're good.
  5. 1 point
    there should be a line within Baseitems that effect Jedi Armors like you are asking. The question is do you have Kotor tool?
  6. 0 points
    Yet anothor Zeison Sha / Jal Shey mod, pending approval. Shout out to DarthParametric for helping with the headless Atris model.