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Showing content with the highest reputation on 07/05/2021 in all areas

  1. 1 point
    Presumably. Guardians have a d4 Force Die, so that would match up with the 4 in your screenshot.
  2. 1 point
    I think your issue is that you're needlessly antagonistic to people trying to help you. But no, after testing it the Hit Points value is not current hit points. It's HP from previous Hit Dice. Using your most recent pictures to explain, Guardians have a d10 Hit Die, so they get 10 HP a level from that. 10 (Hit Dice) + 3 (16 CON) + 25 (War Veteran feat) gives you the 38 shown for Max Hitpoints. When you level up the game remembers you were a Guardian for one previous level and stores that 10 in the Hit Points slot. Since you're also Guardian for this level you get another 10 (Hit Dice) + 3 (16 CON) added to Max Hitpoints, giving 51. TLDR: It's an artifact of how you can level in multiple classes, and is actually misleadingly named.
  3. 1 point
    By request, here's how I make portraits and how I make them relatively quickly without having you use GIMP, NWMax, or other 3D programs. Of course, if you're making portraits for a Recruit mod, you wouldn't be doing such this until you had your model working in game, had the writing finalized, made new textures for your character if needed, and if it was essential - had your new voice lines finished with appropriate lip syncing. Because making portraits before then would be really dumb, right? Right? Anyway, on to the instructions. 1. In the game, engage the person you want a portrait of in a conversation. That'll give you a close up of the face to work with without having to adjust the position of the player character. 2. Take a bunch of screenshots when the camera is focused on the character that isn't your PC. If you have FRAPS, have it set to take snapshots every second and have it saved to BMP format. Otherwise, use the traditional screenshot function in the game. 3. Choose the best picture (or pictures) of your choice. Let's say it's Dustil Onasi, for example. 4. Crop the background out of the picture. 5. If necessary, crop the area left in the picture to what you want in your portrait. You may find that having it as a perfect square may help you gauge things. I recommend leaving enough that what you have will fit on a 1024 by 1024 background. This is larger than the standard portrait size which is why they tend to look a bit crisper than the vanilla portraits you find in game. Note that the Dustil pictures are not for a 1024 background but merely for illustrative purposes. 6. Place the cropped image on to one of three backgrounds (LS, DS1, or DS2). Make sure you don't leave any space between the bottom of the background free picture you copped and your new background or your portrait will look like it's floating. I have three templates background templates - one for LS, DS1, and DS2. I only have three backgrounds as I tend not to make PC portraits for K1. (If you want to see someone else's take on the background, I believe DarthParametric may have made some as well.) If you want mine instead of hassling DarthParametric, then just grab these examples that I’ve archived on Dropbox. 7. Optional step: Personally, I blur the edges of the cropped character you placed on the background. This is barely noticeable when you see it in game but it seems to make a world of difference to some people. YMMV, of course. 8. Save file to name needed. Repeat as needed for the other portraits. 9. Profit.
  4. 1 point
    I don't think you have the correct save file opened based on the character screen.
  5. 1 point
    I have personally gotten in touch with SithSpecter, he claims that @Neville has permission to use the Helmet Mod.
  6. 1 point
    Yes, it is compatible. I have TSLRCM 1.8.3B in my game as well as this one. This mod doesn't affect his dialog at all, merely his appearance. Reskins tend to sometimes be compatible with TSLRCM.
  7. 0 points
    Hello all! After 3 days of rigorous trying, I am unable to make a functioning build to work which utilizes multiple graphical upgrade mods. Game is KOTOR 2. What I am after, is the TSL restored content mod with additional locations such as jedi temple of coruscant, otherwise sticking to as canon storyline as possible, mixed with HD graphics as far as they can be taken. Sadly however, I haven't been able to do this myself. Problem that I'm facing is that some textures will get utterly and totally f*ked up no matter how hard I try to flip them on GIMP or make them dance along, they just won't function. Now, I am not requesting anyone to upload some megapack of any mod compilations to this website, we are respecting the individual modders and their right to their work no matter how bad mess their initial mods were packed into. What I am asking now by humbly requesting, is that if someone who has succeeded to make this "graphical update" functional, could you share your work with me? No I don't look for guides on how to make them, I have failed even those. I have no expertise nor desire to learn about nuances of how this application reads textures to troubleshoot. Tried that; No go. Yet I have the desire to play KOTOR 2 in its graphical glory and it is apparently possible by some rare few individuals. Sadly I don't have the patience to spend more than 3 days trying to make it work, so I come here and ask if some beautiful soul would feel pity on my poor soul so I don't have to reinvent the wheel you were able to invent. Please?