I seem to recall reading somewhere (although I can't remember where now, I thought it was Wookieepedia but if so I can't find it) that Korriban was supposed to come after M4-78 rather than the other way around, and that Lonna Vash would sacrifice herself on Korriban to let you escape Darth Sion at the Dreshdae Academy. It would make seem to make narrative sense, if only because if Lonna Vash was alive then the Jedi Masters' verdict at the Enclave would be even more forced and abrupt than it already is.
To be honest, you, along with JCarter426 and DarthParametric, inspired me to make these fixes. They are small and cannot relate to modeling work, which is more time consuming. But, it is these minor flaws that spoil the atmosphere of the game.
In case I learn how to model, I would like to improve the modification by adding a headdress to the admiral, like his predecessor, since giving a part in the army and navy to those who are not covered with hats (although they are in the room) goes against everyone military rules.
That's not part of the mod, dude. The one on the left is the normal Sith Trooper. The one on the right is the 'lite' Sith Trooper model used on, again, computers that don't meet the requirements for the main one.
Yes. Unlike TSL, K1 has no specific hologram mode/effect. The colour is entirely derived from the texture just like any regular model. You could have pink holograms, if you wanted such an abomination.
As per the description, I created new textures for both based on their non-hologram appearances. These were desaturated and then tinted blue, then set up in a 2x2 flipbook animation with varied brightness to get the flickering effect.
The vanilla Dodonna hologram model actually uses different UVs, which you can see if you look at the original version videos. You can see the medals on her chest are mirrored. I created a whole new hologram model for her based on the regular appearance model, so it retains the proper non-mirrored UVs. Vandar's hologram model didn't change the UVs, but I did have to edit the eye meshes to accommodate the way they faked the blinking with textures (they animate brief swaps between two different sets of eyeball meshes). The intersection didn't play nicely with the mesh alpha approach.
wonderful idea, will test ASAP,. Looks WAY more neat/sharp according to videos.
what about the color changes? consequence of the new animated textures for Vandar & Dodonna or just result of tweaking with the original models/textures??