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Showing content with the highest reputation on 11/20/2020 in all areas
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1 pointI purchased Premium to support you guys and to get rid of the ads (I really hate ads). Works fine on desktop browsers but when I visit on my phone I'm getting bombarded with ads. I'm using Chrome on Android and I'm logged in with the same user obviously. I guess this shouldn't happen, right?
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1 pointI forgot to do the monthly update. 🤯 I was all set to finish the decompiler, and of course I ran into trouble. First, I had a family problem that has since been resolved. The second is a mundane issue: my laptop has been suffering from BSODs for the past two months, and it's happening with increasing frequency. Sometimes when I wake the machine from sleep or hibernation it BSODs, and when I cold boot it doesn't see any storage. This only happens when it's on battery, and it seems to be when the battery is below 50%. Now that I have an idea of what triggers this I can work around it, but it was affecting my productivity. The third is an issue with NCS files. My decompiler relied on files being written "correctly", so of course it bombed when fed a poorly written file. For example, k_inc_npckill: Nothing wrong with the source. Let's look at the NCS: The lines with asterisks are dead code, they never get executed and the game is fine with that. Problem is, my decompiler was expecting the last operation of the true branch of an if statement to be part of the control path. The last op of the true branch is what tells you if you're looking at a regular if, an if-else, or an if that exits the script as seen above. The decompiler was looking at the wrong thing, and returning the wrong results. I've now fixed that with an additional set of evaluations. Now I'm back to working on producing output. This is tedious as it requires keeping track of data, individual operations, and the context in which the data and operations are being used. Believe it or not, a block of code will decompile differently based on code that comes before and after it. (For example, RSADDx does not mean "create a named variable" as I incorrectly assumed months ago. It could create a named variable or a temporary variable, based on the context.) This morning I had an idea as to the overall rule for determining the beginning and end of statements, so I'll be working on that this weekend. I hope to have a status update in a few days.
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1 pointK, I think I have the model to where I like it now. I just need to do some remaps and then back to texturing!
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1 pointThe problem you've got is overlapping transparencies. The engine is not able to get your GPU to render them correctly. This is likely a legacy problem stretching back to the game's launch, where it was known to have problems with then ATI GPUs. It also stretches to various other rendering issues across all GPUs for various things, but those are less noticeable for most people. Aside from installing the DX redistributable if you haven't already, I'm not sure there's much more you can do on your end. The only practical permanent/universal solution would be for @Kexikus to replace that background alpha'd plane with actual cutouts of the buildings so that there is no alpha masking is required.
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1 pointBeen doing some work on the base today. I added some details so it's not so boring as well as lined up some of the polys so the arms, legs, and pyramids fit better.
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1 pointGood to see you too buddy! I've really thought about it, but honestly I still feel the mod was pretty amateurish and I'd rather upload the updated version once I have the time to get around to finishing it.
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1 point
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1 pointView File Grey Jedi Freedom Grey Jedi Freedom THE GREY JEDI MOD "FOLLOW YOUR OWN RULES" Description: This is a mod for TSL using TSLRCM This mod will allow you to play as grey Jedi, so you needn't to be lightside or darkside at all. A new option: Freedom Don't worry about the LS or DS points of your actions, play free, you are the exile. Do you actually believe on the Jedi code? Are you a worthless Sith? If you think the only thing is the force and you aren't agree with the Jedi council nor the evil sith lords, your path is the Grey Jedi path. This mod fits perfect with the storyline. You are an exiled Jedi.You spent some years alone, away from the Jedi rules.You hate the Sith enemies, but you aren't agree with the people that exiled you, so you follow your own code. Kreia, who is helping you find the force is quite "grey" indeed. This mod is lore Friendly and suitable for new and first playthroughs Features: This mod removes the alignment restrictions needed to advance the story. You don't have to worry about making stupid and nonsense actions to get DS or LS points. -The penalties for using force powers on the neutral side are reduced, so walking near the 50% LS/DS is as good as pure dark or light. 70% or 20% are the worst levels so is better to stay near the 50% -Getting prestige class: The request is to reach level 16. Kreia will talk about Jedi or Sith classes based on your slight alignment. You are free to return later if you want to earn some LS or DS points to change the options. -Visas Marr Vision: Now you need 70% LS or DS,but the most important thing: Visas Marr will appear with 30 DS/LS points in any way .You needn't to be that 20% LS or DS, you need to earn 30 points either light or dark (instead of 50 needed by default). -Access The Korriban Tomb : You need to reach level 18 to access the tomb. That's all Specific Rules : How works the Power cost table: LIGHTSIDE VALUES: Alignement Powercost penalty Lightside Darkside Powers 10 1.75 9 1.5 8 1.1 ------------ -------------- Grey jedi Zone 7 0.8 6 0.7 5 1 6 0.7 7 0.6 ------------ ----------------Grey jedi Zone 8 0.8 9 0.7 10 0.5 Lightside Lightside Powers Fair enough IMO. If you play pure LS, you have the same advantages and penalties as the original TSL values. The changes are made on the "Grey jedi Zone". There is a penalty for being just in the middle, so you have to choose a side. The Darkside Table is the same, but inverted. XXOOXX Notes: This mod has been lost in my hard drives for years. The work was lost after a hard drive fail, but I recently was able to restore all data from the damaged hard drive. The mod is proven to work since I have it installed by default in my kotor 2 copy, the problem was to identify the mod files in a very heavy loaded override folder, Now I finally found my source working files. Regards: Shiva Submitter Shivaan Submitted 11/13/2020 Category Mods TSLRCM Compatible Yes
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1 pointAbsolutely required for any KOTOR run in my opinion. The average blaster is absolute trash even compared to a bog standard shortsword. The fact that this mod takes the changes that Obsidian made in KOTOR 2 and adds them to KOTOR 1 makes blasters somewhat more palatable in the beginning, which is fantastic for characters like Carth and Mission, who are pretty much perfectly geared for blasters.
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1 pointThis reminds me, I did have the idea of doing a purely Aurebesh deck for the hardcore fans. And good point about the other cards in game. I could reach out and see if they'd let me make these in game, could be fun.
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0 pointsAnd now I've lost two friends to cancer this year. I can't even.
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0 pointsI didn't upscale those. There was a higher resolution texture for the Revan robes elsewhere in the game files. For Bastila's clothing, only the missing shader data was added, and the texture wasn't changed at all. I would recommend waifu2x for upscaling, though. I've used that in other mods before. The grain remover makes it lose some of the detail, so I often add my own texture overlay to get it back. There might be better GAN-powered solutions that have come out more recently, but I've yet to look into them.
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0 pointsA long and fruitless wait for KotOR 3, rise and fall of SWTOR, Disney's and Lucasfilm's deception, the great 7 year void by EA, shutdown of fan projects, 2020 crazyness and... here we are. In times like these to have a home for OG Star Wars and it's games is especially important, and I'm glad to see the cradle of KotOR is still up and running, community - beaten yet not broken. How's everyone? Was curious what my fellow old republic fans are currently into and what looking forward to. Though, to be honest, The Mandalorian aside, future for Star Wars in general doesn't look promising to me.
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0 pointsThis mod very much improves the capabilities of your companions, for example, HK-47, who is blaster dependent. This certainly helps balance things out, but it does increase difficulty, as your opponenets will also be utilizing these weapons. Some of the Sith troopers use a special NPC gun that is relatively weak, which is not touched by this mod creating some relative imbalance, but with any difficulty mod installed, or set on higher difficulty this problem is nullified. Overall brought back some of the fun of blasting things in post Dantooine gameplay.