[Update: 08/24/2020]
Development still going for v1.2.0. So stuffs been changed quite a lot lately. And for a quick brief -- the setup that's in the post above/[Update: 11/25/2018] has one big flaw [from what I see], that any creatures rendered behind the monitor will be invisible. I can't figure out how to fix that using texture-shaders or any degree of alpha-masking -- even using every value of # alphablending with the TXI [and all possible parameters] doesn't seem to helped. I can't/won't go on with that cons, and this is where the new update plays it part.
What's new in the upcoming version?
Now, creatures are rendered as well as the ships behind. With this one I had to edit the model, and separate the monitor's mesh with the panel. The monitor then will have blending additive which makes it possible for proper behind-objects rendering [with trade of glow-overlay, but I guess it wouldn't hurt. Intended to have as a matter of fact], and then the panel can have its shiny parts. The looks also been changed as we can see -- new face for the animated-monitor as well as the panel. One may have guessed where did I get the idea of the monitor's from, hahah. Yeah, that's right -- Peragus' medical one.
I'm looking to fit the monitor with the frame [though I didn't really bothered with it -- I mean, it could have just been projected with the panel, right? Hence the floating. 😛]. But with my skillset right now, I wasn't sure -- we'll see. As for overall looks I think I'm confident to go with it. Still, can't say this one's a final -- subject's still prone to changes.