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Showing content with the highest reputation on 06/25/2020 in all areas

  1. 1 point

    Version 1.0.0

    1,381 downloads

    A Mod for Star Wars Knights of The Old Republic 2 Author: Sith Holocron Requirements: Obviously, you’ll have to use a version of M4-78. Pretty much any version will do. Background: This is a new texture for some of the buildings that can be seen from the landing pad. (Please see pictures to make it clear which buildings I’m talking about.) This is the non-animated version. The animated version will be released as part of my yet-untitled, yet-unreleased M4-78 EP retexturing pack. (I have such sights to show you.) Installation: Put the TGA file in your Override folder. Uninstallation: Remove the TGA file from your Override folder. Known Bugs: This mod shouldn't have bugs but if you encounter any, just leave a message in the comments section of the mod’s Download page. Legal: I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES AND/OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  2. 1 point

    Version 1.0.0

    15,982 downloads

    This mod replaces the 2D billboard holograms used in the Twisted Rancor Trio puzzle in the Taris Lower City Apartments with full 3D holograms, coloured blue like in the movies (and TSL). Also fixes some missing sound effects that were intended to play when activating each hologram. You may also be interested in my Movie-Style Rakatan Holograms and Movie-Style Holograms for Endgame Cutscenes mods. Changes: Replaces Bith 2D sprite with four separate animated 3D Bith models, each with a different instrument Replaces singer 2D sprite with animated 3D model (two different anims) with semi-custom texture to look like the original Adds emitter VFX Only switch emitter light on when activated instead of always on Repairs broken activation sound effects Known Issues: Because meshes do not self-occlude, there are some artefacts when viewing from certain angles. Requires a save before entering the Taris Lower City Apartments (East) for the first time due to GIT changes. Acknowledgements: Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to @CarthOnasty for the original idea, which I shamelessly stole (I did wait 2 years though)
  3. 1 point
    When you post error report for KotOR1 now and in the future, you might want to start it off answering the following questions. 1) During the game, when did the problem begin to occur? 2) Did you install the latest version of the mod (if using K1R or K1CP)? 3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) 4) What region is the game designed for if it's the 4 CD version? 5) Did you update your game as required by your game's region? (4-CD version ONLY) 6) Did you use the TSLPatcher for your mods, if provided? 7) Were there any errors in the TSLPatcher installation? 8} What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) 9) Can you be more specific about the error? At what point did it happen? 10) Have you tried re-downloading the mod? 11) Have you tried using a different save game? 12) Have you tried starting a new game? 13) What Operating System do you use? (List Virtual Machines as well if you are using them.) All of that being said, check this thread on Reddit to see if it may prove relevant.
  4. 1 point
    If you first install Jedi Items + 3.0.0, then Duplisaber in that order, it works and you can install anytime during the game (relatively early is best). The dissappearing texture glitch for Lightsabers, thanks to Hassat Hunter for this fix: https://steamcommunity.com/app/208580/discussions/0/496880503073184909/
  5. 1 point
    It was time to get a larger hard drive to have all of the raw footage for the EP documentary. Hopefully, this should be enough.
  6. 1 point
    I wanted to say a big thank you to all of the Mod Authors that have let me include their Mods in the Expanded Galaxy Project. While continuuing to work on the Port and the main Project I will continue looking for decent mods / fixes for the second game to include. Also still looking for testers, suggestions and modders to get involved with the project, if you would like your mod included or would like to get involved then please message me on here or on Discord.
  7. 1 point
    Was working on a little mod and came across "namefilter.2da"... lol
  8. 1 point
    I removed the Cortosis Armor from the Jedi Items mod after someone commented on a glitch in the installer. Now, the mod can be copied to Override without the need for tslpatcher. Once the mod is good to go with screenshots and some more beta testing, I will release it.
  9. 1 point
    This baby right here Sith Holocron made a video and shared some info about this mod on the r/kotor subreddit a few days back, so I decided to try it out. I did both a DS and LS playthrough and have quite a few thoughts on this and things I'd personally like to see changed Before that, though, I'll point out that Sikon has given permission for anyone to take this mod and further modify it, with a couple conditions. From the readme: As for my thoughts - this mod is great for players who want more Vash but don't really care for M4-78. It involves finding Kaah dead in the cage instead of her, with a datapad mentioning Vash was captured and taken into the cave for some ritual. Once in the secret tomb, you'll find her after completing the trials within and speak to her to either ask your questions or kill her. If you yourself don't kill her, Sion finds his way in and does the deed for you, so no conflicts with the enclave sequence later on. It's a great way to turn the tomb from an optional side quest into something woven into the main story, which I think it certainly deserves to be. It also clears a small gripe of mine - if you're running for your life from Sion out of the academy, going into the mysterious cave you were told houses a dark power hardly seems like the ideal thing to do. Now, you've got no choice if you wanna get to Vash Now, as for the things I think this mod needs if it's to find a permanent home in a player's mod list: Full TSLRCM compatibility. This won't cause the game to break or lock up at any point, but it will basically revert Korriban to vanilla. This mostly amounts to no HK-50 squad, the return of the infinite Hssiss bug, and losing some restored lines - most notably "Apathy is death" from the full party, but that's still an unfortunate loss. An installer would also be nice A G-wing was added to the valley right in front of the Hawk. I guess it's supposed to show that it was what Vash and Kaah arrived in, but I never questioned it beforehand, and it really just gets in the way As for Vash herself, she has a few oddities which may be related to lack of restorable content. The conversation with her is a bit awkward. For one, the questions you ask the other masters are mostly all the same, while what you ask Vash is worded differently. At least some uniformity in dialogue options would do well. She also for some reason knows Kreia's name without you ever mentioning it when discussing Force bonds. The weirdest thing, however, is if you decide to fight her - for whatever reason, she has a -100 modifier to all her saves, so no matter what effect you try to apply to her, it'll always hit. And again, this might also be related to lack of restorable content, but you will not learn a saber/Force form from her if you fight or let her go. Also, when you kill her, she just drops dead and you walk away, no Force draining. Even if lines for her saber/Force form can't be restored, it should be simple enough to add in a scene of draining her Force and having your own FP increased So anyways, bit of a long post. This is sort of half review, half suggestions for improving the mod, among whatever other changes might bring it up to the high standards we have now, but after trying this out, I find myself a pretty big fan!