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Showing content with the highest reputation on 02/26/2020 in Posts
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2 pointsMy time is limited but I will see what I can do. However, I do have a request for the admin folks... For those modders that aren't on this site (like Quanon for example), I'd like for a new screen name to be created - such as "JumpStationZArchive" - so no one here gets undue credit for uploading the mods. Credit should always remain with the original modder and having my name (or anyone else's) attached to it lessens those modder's work. AFAIK, administrators can still change the ownership of the mods from one person to another but moderators may not be in the same boat. If one or more administrators can both create the pseudo-member and reassign the uploads to that account, I'd be willing to start work on this. As I don't have time to go through every mod, I will not be listing compatibility for any of these mods nor providing representative pictures. I will assume that each and every mod that I upload is incompatible with either K1R or TSL. Instead of a representative picture, I'll post something like this for each of the JumpStationZ archived mods. As I go through the mods, I'll also look over the documentation for each for spelling errors and also change the TXT files to either RTF or DOCX for modernization purposes. Sound good, admin types? @ChAiNz.2da: Does the above logo meet with your satisfaction? Addendum: I have been informed through back channels that @jc2 is still quite willing to do this. I commend him for his efforts if he does wish to continue and he can use the above logo if he likes. (The font used above is "Verdana" and matches what @ChAiNz.2da used in his original logo on his site. IIRC, Verdana is a standard font included with Windows.)
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1 pointIn this Topic i want to share my current progress on a project to make the visual appearance of the Planets in Kotor 2 more appealing. While learning to create textures in my previous Mods like the Complete Overhaul Series for K1, this mod is the end- product of that process over the years. The overall goal of this mod is to bring more of the movie flair to the game by emulating the panel designs of the Prequel, Sequel Trilogy and (perhaps in the future) Battlefront II. I know this is a very ambitious project so i cant tell if im able to pull it off in time, but while its already covering large parts of the game, i try to improve it, by adding some textures here and there from time to time. WIP Screenshots:
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1 pointI wasn't quite sure where to broach this topic. I know that RedHawke's mods can be found at > http://www.jumpstationz.com/RedHawke/. But they lack the tslpatcher making them incompatible with most mods. What I am suggesting to do is to reupload the mods, and include a tslpatcher for them to increase compatibility. I was given permission directly from Chainz.2da who was given caretaker authority over RedHawke's mods. I can provide proof of this. What do the Admins think of this idea? Would it be something even considerable or out of the question because the mods are hosted elsewhere? I remember asking this question almost a year ago, to DarthParametric who said it would be unnecessary to repost them on DS. At the time, I consented to his respected opinion. However, in light of knowing how much the tslpatcher can do, and how to use it. I would like to repost these mods to keep them seen and used by the community. In case you did not know, I am a huge fan of Redhawke's mods and would not want to port, steal, or act in any malicious way against RH or RH's property.
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1 pointView File Effixian's Bearded PMHC04 *************************** Knights of the Old Republic *************************** TITLE: Effixian's Bearded PMHC04 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************ DESCRIPTION ************ This mod simply adds a beard to the PMHC04 player character (a.k.a. Mullet Man). Requested by Lexone. ************* INSTALLATION ************* Unzip. Copy the files from the folder to the your game's Override folder. ***** BUGS ***** None. ************* UNINSTALLING ************* Remove from the Override folder: - PMHC04.tga - PMHC04d.tga - PMHC04d1.tga - PMHC04d2.tga - PMHC04d3.tga - PO_pmhc4.tga - PO_pmhc4d.tga - PO_pmhc4d1.tga - PO_pmhc4d2.tga - PO_pmhc4d3.tga ******************* DISTRIBUTION NOTES ******************* You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if simply you ask me. ********* THANKS TO ********* Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix Submitter Effix Submitted 02/26/2020 Category Skins K1R Compatible Yes
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1 pointMy mod that I posted includes Bastila too. I originally tweaked the textures (made for K2) to not be the same as the Twin Suns, but thanks.
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1 pointView File Effixian's Mira Outfit for Bastila *************************** Knights of the Old Republic *************************** TITLE: Effixian's Mira Outfit for Bastila AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************ DESCRIPTION ************ This mod changes Bastila's default clothing to that of KotOR 2's Mira. Not compatible with other mods that change her default clothing. Requested by JediArchivist. ************* INSTALLATION ************* Unzip. Copy the files from the folder to the your game's Override folder. ***** BUGS ***** None. ************* UNINSTALLING ************* Remove from the Override folder: - p_bastilabb.mdl - p_bastilabb.mdx - P_bastilaBB01.tga ******************* DISTRIBUTION NOTES ******************* You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if simply you ask me. ********* THANKS TO ********* Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 02/26/2020 Category Mods K1R Compatible Yes
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1 pointView File Effixian's PFHA04 from K2 to K1 ************************ Knights of the Old Republic ************************ TITLE: Effixian's PFHA04 from K2 to K1 AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Run the file "TSLPatcher - Install Effixian's PFHA04 from K2 to K1.exe". ************ DESCRIPTION ************ This mod adds the playable character PFHC04 from KotOR 2 to KotOR. As requested by Mad Bro Sheo. ***** BUGS ***** None known. ***** COMPATIBILITY ***** This mod adds a player character labeled as PFHC09, which is not in the vanilla game. This mod is not compatible with mods that might do the same. ************* UNINSTALLING ************* 1. Remove the following files from your Override folder: pfha09.mdl pfha09.mdx PFHA09.tga PFHA09d.tga PFHA09d1.tga PFHA09d2.tga PFHA09d3.tga PO_PFHA09.tga PO_PFHA09d.tga PO_PFHA09d1.tga PO_PFHA09d2.tga PO_PFHA09d3.tga 2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder. ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** - Stoffe and Fred Tetra for the needed tools and tutorials - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 02/26/2020 Category Mods K1R Compatible Yes
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1 pointView File Effixian's Atton from K2 to K1 --------------------------------------------- Knights of the Old Republic --------------------------------------------- TITLE: Effixian's Atton from K2 to K1 AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Run the file "TSLPatcher - Install Effixian's Atton from K2 to K1.exe". ----------------------- DESCRIPTION ----------------------- This mod adds a playable character with the head of Atton from KotOR 2. As requested by phatshady on deadlystream.com. ---------- BUGS ---------- - The facial animations are not right. - Sometimes a vertical line can be seen in between the right and left side of his face. It's not in the texture and not something I can fix. -------------------------- UNINSTALLING -------------------------- 1. Remove the following files from your Override folder: P_AttnH1.tga P_AttnH1.txi pmhc09.mdl pmhc09.mdx PMHC09.tga PMHC09d.tga PMHC09d1.tga PMHC09d2.tga PMHC09d3.tga po_pmhc9.tga po_pmhc9d.tga po_pmhc9d1.tga po_pmhc9d2.tga po_pmhc9d3.tga s_female2.mdl s_female2.mdx 2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another mod will result in the later head(s) no longer being available in the game. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. ---------------- Thanks to ---------------- - Stoffe and Fred Tetra for the needed tools and tutorials - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 02/26/2020 Category Mods K1R Compatible Yes
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1 pointView File Effixian's Female Underwear Alternative *************************** Knights of the Old Republic *************************** TITLE: Effixian's Female Underwear Alternative AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************ DESCRIPTION ************ This mod replaces the underwear body model of Bastila and all the female player characters with that of the Twi'lek model and uses a texture that is a mix of the Twin Suns, Twi'lek and Luxa textures from KotOR 2. This mod contains 2 versions that you can choose from; one where the underwear is white but turns to black when the character is fully darkside. In the other version there's only black underwear. The classes do not have different kinds of underwear. ************* INSTALLATION ************* Unzip. Copy the files from one of the folders to your game's Override folder. ***** BUGS ***** None. ************* UNINSTALLING ************* Remove from the Override folder: - p_bastilaba.mdl - p_bastilaba.mdx - P_BastilaBA01.tga - P_BastilaBAS01.tga - PFBAL.mdl - PFBAL.mdx - pfbal01.tga - pfbalA01.tga - pfbalB01.tga - pfbald01.tga - PFBAM.mdl - PFBAM.mdx - pfbam01.tga - pfbamA01.tga - pfbamB01.tga - pfbamd01.tga - PFBAS.mdl - PFBAS.mdx - pfbas01.tga - pfbasA01.tga - pfbasB01.tga - pfbasd01.tga ******************* DISTRIBUTION NOTES ******************* You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if simply you ask me. ********* THANKS TO ********* Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 02/26/2020 Category Mods K1R Compatible Yes
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1 pointSee the attachment below. Texture replacement instructions: (There's 3 of each because the different classes have different textures in vanilla) Caucasian: pfbal01.tga, pfbam01.tga, pfbas01.tga Asian: pfbalA01.tga, pfbamA01.tga, pfbasA01.tga Black: pfbalB01.tga, pfbamB01.tga, pfbasB01.tga Dark side: pfbald01.tga, pfbamd01.tga, pfbasd01.tga Effixians_Female_Underwear_Alternative_K1.zip
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1 pointRehost/Upload + blanket permissions are granted. Please credit the original author and, if possible, include their original readme file with any upload. You can of course add or append your own readme along with upload that might contain any relevant information. I also have a permissions post in my blog, link in sig, pertaining to my own mods if any are unaware. They are 100% open to any one for any reason. Read the blog for details. Absolutely
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1 pointThis texture is made for the Twi'lek model, it will never work with the robe model. I adapted my underwear mod to K1, this is the correct model:
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1 pointYou may have noticed that quite a few of these are up now. I tackled the stuff you're seen from modders A through D. jc2 is tackling RedHawke's mods when he can. However until I get another day off, I'm done for now. Perhaps it's time for you to follow the pattern I've started and help pick up the slack? It would be appreciated. Ask any questions you may have before you start.
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1 pointUsing textures in the other game (K1 <-> K2) should be fine and the model (n_twilekf.mdl) is already in the games so that's doesn't need to be converted. However, this request is far less straight forward than your previous one. You can't really have a new custom armor use a new model without replacing an existing model, because an item file does not point to a 3D model, it points to a column in appearance.2da which lists the model and adding a column is not a thing. The item file can point to a new unique texture, though. So a new item with a new texture that uses an existing 3D model is fairly easy. That's a bit technical, but for example you replace the 3D model of the robes (there's only one model for all of them) then you have to make new textures for all the robe variations. Replacing the underwear or clothing should be the easiest. Underwear isn't an item type so you wouldn't be able to create a new item that uses item type "underwear" with a new texture and/or stats. I think you should be able to if you replace the default clothing.
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1 pointOnce @Snigaroo makes the sock puppet account, we should be ready to go. However, this thread seems to have a lot of folks that are enthusiastic about the JumpStationZ mods being available to the community. It only makes sense to have many hands helping in this as we don't know how long we have. If you're interested in helping, why not state which of the modders you like to preserve by uploading their work to the site? Here is the recommended way to proceed: 1. State which modder's work you're uploading. Only choose one modder at a time. (You can always volunteer again after checking who is available.) 2. Use the information in the Mod's read-me (where available) to create the mod description. If spelling errors exist, please correct them. 3. If you wish to use the mod to gather pictures, you can do so but it is not required. Use the logo in my last post in the thread and alter it accordingly for each mod uploaded. 4. If the mod is for KotOR1, put down that is not compatible with K1R. If the mod is for KotOR2, put down that is not compatible with TSLRCM. 5. State in this thread which mods you have uploaded by stating both the modder and the official title. This will let other folks in the thread know which mods have already been taken care of so we don't have a duplication of effort. If the admins deem a different way to proceed after I post this, they have blanket permission to adjust the suggestions as necessary. Update: I have uploaded the following modder's mods which are hidden until they can be transferred to the alt account. This list will be updated accordingly so check back here for continual updates. Modders and whether their mod's uploaded have been 100% completed yet AI (100% complete) Achilles (in progress) Agent Xim (100% complete) Alveron182 (100% complete) AVol (100% complete) CaptainSkye (100% complete) Colja (100% complete) Colma Adawin (100% complete) Commas (100% complete) D.J. (100% complete) Dak Vesser (100% complete) Darkkender (100% complete) Darth333 (in progress) DarthMoeller [AKA Moeller] (100% complete) Dragoon ZERO (100% complete) Gsccc (100% complete) JdNoa (100% complete) numark79 (100% complete) Oddball_E8 (100% complete) ORSAN (100% complete) Quanon (100% complete) Prime (100% complete) RedHawke (100% complete, courtesy of jc2) Tesla (100% complete) Torthane (100% complete)
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1 pointSH's plan and "order of operations," if you want, seems logical to me. @jc2 has informed me that Chainz previously gave him permissions to modify those mods that need it to be TSLPatcher-based installs, and so if anybody wants to do that as part of the uploading process from our perspective that's fine (although you wouldn't need to do so; they can always be uploaded first and then, if there's demand, modified to be TSLPatchers later). Just upload the mods here on your accounts and I'll shift them over to a sockpuppet archive account as they come. As he's said, jc2 has kindly volunteered to take on all of Redhawke's mods. If anyone else could volunteer to take some of the extra load off of SH he and I would both appreciate it. I'd honestly do this myself if I didn't have a new job and a lot less free time at present, so I do apologize about fobbing this off on other people to handle, but at present I just don't have a choice of it.
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1 pointYeah, I'll tackle Redhawke's mods. If that logo checks out, I think it's a great idea and will use it.
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1 pointFor the sake of weighing in from an admin's perspective, our existing upload regulations account for this. Since Chainz was the archivist and he's given permission for the content to be rehosted, nothing special needs to be done; anybody can upload them, with the standard caveats that they need to provide credit to the original authors and that uploading the files does not equate to the right to modify the files (that needs to have been provided for in the readme, or blanket permissions to that effect need to have been given by the author at a prior point). @ChAiNz.2da, it might be wise with that in mind for you to state here that you give such blanket permission, if for no other reason than that it would facilitate users modifying your mods into more compatible TSLPatcher formats. As for the archiving process, I am extremely busy at present so I can't handle the reuploading or I would do so myself; one of the other staff is free to take over the job if they want to do so in a systemic way, however. @Sith Holocron might be a good pick for that, if he has the time.
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1 pointIt's well worth picking through these old mods. One I recommend is Veridical/deesra_expanded.zip. It gives the Twi'lek Jedi in the entrance of the Jedi Enclave (K1) more lines to explain the Jedi Code more in depth, the way Yuthura Ban does with the Sith Code . It's well written, with no grammatical or spelling errors. And it works with K1R. There's a ModsArchive.zip there to download all of the mods at once, at 526M. Everyone should download that so these mods will not disappear. There is a lot of Furio mods in there, too. I use/have used most of Redhawke's mods in both K1 and TSL, really recommend downloading all of those. They do tend to be overpowered as they were meant to be used with the highest difficulty. But I recommend them for those who aren't so great at video games like myself.
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1 pointhttp://www.jumpstationz.com/ModsArchive/ it is the biggest archive of old mods on the net sadly, I downloaded all of the ones i still use time to time. Thanks for letting us know BTW!
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