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Showing content with the highest reputation on 12/08/2019 in all areas

  1. 1 point

    Version 1.0.0

    9,867 downloads

    Compatability Note: If you're using TSLRCM, Extended Enclave, or M4-78 EP mods, please install the optional Patch file matching your resolution after installing those other mods. The cutscenes were upscaled using Topaz Gigapixel AI, and interpolated to 60fps using SVP Pro 4. Black bars are used to maintain the aspect ratio of the content while bringing the videos to 16:9 overall. TO INSTALL: Make a backup of your "Movies" folder, which is in your main game directory. Download the main pack(s) that matches the resolution you play at. 1440p and 2160p are each broken into three packs. If using TSLRCM, download the matching Patch file as well. Extract/unzip the pack(s) you downloaded. Replace everything in your Movies folder with the extracted files. Do not place them in your Override folder. If you're using Aspyr's (Steam) version of the game, these should work "out of the box" without any tinkering. If you're using a different version, you can use UniWS to patch your game to the correct resolution. If this doesn't work on your version for whatever reason, you may need to use a hex editor to change some values in your game executable to get them to play correctly. Please refer to the following guide on how to do this, skipping the parts about upscaling the cutscenes: https://deadlystream.com/topic/4631-how-to-force-kotor-i-iis-bik-movies-to-play-in-any-resolution/ NOTE: Many cutscenes in KotOR 2 are in-engine recordings. These have be re-recorded at 4k60 rather than upscaled.
  2. 1 point
    That's fair enough and I respect that. Again, it's more to do with personal preference. I think the word "shallow" may have been too harsher a term - I guess it's wanting to have more choice than presented, which you can say for anything I suppose. Certainly I like the dialogue in KOTOR but I guess it's personal preference for wanting to have something a bit more extensive.
  3. 1 point
    I certainly don't think the same way. One of the reasons I love KOTOR is that it doesn't have the extensive "rich dialogue" like other bioware games have. Not everything is spelled out for you like it is in other bioware games- or K2. I am more free to fill in the details and backstory myself, going by nonverbal clues of which are many in the game. After I played Dragon Age Origins I appreciated KOTOR 1 even more, because I get tired of "rich dialogue." Rich dialogue is ultimately too limiting for me. It even feels manipulative of Companion characters- which ironically suits the Exile in K2 who is essentially manipulating Companion characters into becoming Jedi, or to give bonus powers. However, I can never fully immerse myself into roleplaying my Exile as I can my Revan, light side or dark side. There's too much defined for the Exile in many of the dialogue options, which doesn't really reflect my own reactions. KOTOR 1's looser style lets me be more immersed. I know a lot of people prefer a rich dialogue, or having their character more defined for them, but that's a matter of preference, not that a game is shallow because it doesn't have a lot of rich dialogue. If you want to make and release a mod that provides more definition and rich dialogue for the player character, that's great, because I do believe in options and it might encourage more people to play and perhaps mod for KOTOR 1, so I would support it for those aspects. But it doesn't mean the game, or the existing dialogue, however imperfect in other ways, is shallow.
  4. 1 point
    There's a lot more to quests than just the quest value. In fact, all that's stored in that value is the text displayed in your journal (okay, maybe slightly more than that). To properly reset a quest you would have to edit all the globals related to that quest to whatever their value was at that point in the game. And it's very unlikely anyone here knows which ones you even have to edit not to mention what their values have to be. I don't know why KSE would crash with your edits though but I never used it much so maybe someone else can at least help you on that front.
  5. 1 point
    I'm running the GOG version. I actually appreciate you showing me that thread! It showcases many good mods. I do love M4-78! I've already played through it once. I actually really wanted that again this time, but I also want Korriban Expansion, and I've heard that the two conflict in some pretty bad ways. Unless there's a way I could fix that. I don't care how convoluted it is as long as it works. I want Coruscant, but what is Coruscant 3.0? I can't seem to find any information on this, but Obi-Wan Pere's thread mentions that. I also want Extended Enclave and Partyswap if that's possible. And now I want Genoharadan Legacy too.
  6. 1 point
    Hey guys this is only my second mod for KOTOR,ive looked into Model importing but it doesnt seem to be very popular in this game. That being said i still have a lot to learn. I hope you enjoy what i post. Please take care of me. Thank you all.
  7. 1 point
    Hello! Thanks for the awesome mod! I'm currently running into an issue anytime I see a twilek in-game where a popup shows up behind the game that says "Invalid bumpmap: Twilek_M01b7=.tga" Sometimes instead of 7= it will have weird symbols. Edit: This seems to have been caused by .txi files from ebmar's txi pack overriding the built-in info in your .tpc files. After removing the offending .txis, I haven't seen this issue.
  8. 1 point
  9. 0 points
    Seriously though, is there any way to make Korriban Expansion, and other mods that modify Korriban work together?
  10. 0 points
    That's the entire point. As Bastila herself tells you right afterward. She wasn't interested in your answers, she was interested in how you answered. The other responses are needed because of this.
  11. 0 points
    Yes. The lightmap is 003EBOp_lm0 and the specific mesh is Object191 in 003EBOp. Rather than editing the lightmap itself, it's usually better to adjust the lightmap UVs of the specific mesh with issues. Edit: Something like this would probably work: I don't believe bead-v made any adjustments to this particular model in the TSL Ebon Hawk fixes mod, so it should be compatible with that at least. We'll probably add this to K2CP when we get around to updating that in 2023. But in the meantime try this: [TSL]_003ebop_LM_Adjustment.7z
  12. 0 points
    This panel in the Ebon hawk is too dark to properly show the texture underneath, while the screen.txt texture is unaffected, the underlying texture is not. These pictures show the issue with mods, which make it more noticeable, but the issue is still present even if I uninstall all mods, although the standard texture is slightly lighter lighter which makes the issue a bit less obvious. This is a lightmapping issue, right? Is there any way to lessen the darkness, so as to decrease the contrast between the screen texture and the wall texture..?