Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/17/2019 in all areas

  1. IIRC, you can add new 'regular' classes, but it's impossible to add new Force-user classes.
    1 point
  2. The mechanic that I really had in mind was that essentially the NPCs would be scripted to run to a container or placeable, and then equip a pre-determined weapon. The PC/Party would only have one or two containers close by with maybe a longsword or a blaster. Essentially the idea being to make you fight with weapons that aren't necessarily your forte. I didn't think a large scale NPC weapon search mechanic would work very well. Nor do I have the knowledge to execute that idea, as neat as it could potentially be. In other news, I have successfully implemented paths for the first time in my areas! This is a big step toward the content-friendliness of my areas, and possibly the last new area related issue I needed to solve. Now NPCs can find their way about my areas with ease, which is going to go a long way when the content is rolling in heavy.
    1 point
  3. Too early. Expect another delay now.
    1 point
  4. I'll try my best. It depends on when everything comes together, really. But failing that, I'll put out a blog post on here and over on YT detailing the livestream times about two weeks ahead of the film's release.
    1 point
  5. @Lucy: I believe HH got that impression when you said to integrate this into TSLRCM...
    1 point
  6. Cool idea and premise. It was always cool as a dark sided Revan making Juhani kill Xor if you decided to not kill her at the Grove.
    1 point
  7. So, any idea when this mod will be finished and released? Like this year, next year, never?
    0 points
  8. 12 months is almost over. Can we have the models now, please?
    0 points
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.