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Showing content with the highest reputation on 04/11/2019 in all areas

  1. 1 point

    Version 1.7

    855 downloads

    Knights of the old Republic: Operation kill Bastila remade. As the original site that hosted the mod went down so I decided to recreate the mod operation kill Bastila. This mod will turn the sith troopers patrolling on taris hostile unless Bastila has a disguise on. Bastila must be in the party for this to happen. It is recommended that you start a new game. INSTALLATION: There are two options Roleplay and Gameplay: 1. Select the option roleplay if you don’t mind the disguise giving a -1 to wisdom. The reason for this is in the item’s description. 2. Select the option gameplay if you don’t want a -1 wisdom decrease. 3. OPTIONAL- If you have the Kotor Restoration Patch installed place the file from the compatibility\K1R folder into the override. Replace as needed. 4. OPTIONAL- If you have DarthParametric's Taris escape sequence adjustment, Run the Compatibility Patch option of the installer. UNINSTALLATION: That may not be a good idea but if you insist: 1. Delete the following files from override- appearance.2da, bast_des.mdl\mdx, bast_desh.mdl\mdx, bast_des.uti, feat.2da, heads.2da, kill_bast.ncs, kill_bastsg.ncs, p_bastila.utc, tar02_sithguard.utc, tar02_sithpat22.utc, tar02_sithpat023.utc, tar02_canttroope.utc, cowl.tpc, mask.tpc. 2. Go to the mods folder and find the folder marked backup. Copy appearance.2da, feat.2da, heads.2da from the backup folder to the override folder. Copy dialog.tlk to your knights of the old republic root folder (the folder that has the game). INCOMPATIBILITIES UPDATED PART 2: Any mod that modifies the following files will be incompatible: k_ptar_alertsith.ncs k_ptar_strgrd_en.ncs Do not put the following files into the override folder after installation: P_Bastila.utc tar02_sithguard.utc tar02_sithpat22.utc tar02_sithpat023.utc tar02_canttroope.utc KNOWN ISSUES: None that I know of. Be sure to report a bug if you find one. PERMISSIONS: You may not upload this mod to any other websites. You may use this mod in your mod as long as you credit me and you upload it to either deadlystream, nexusmods, or both. Do note that if you include it in your mod you are now responsible for maintaining your fork of the mod (in other words don’t come to me with user issues). The only exception of course is adding updated versions of this mod (if any) to your mod. FOR MODDERS: Look in the folder marked source. I organized the folders for each thing modified. The idea behind this is compatibility.
  2. 1 point
    This article on Kotaku - How Knights Of The Old Republic Pulled Off A Voice-Acting Triumph - is well worth the read. I'll likely be picking up the book that the article is an excerpt from.
  3. 1 point
    Great article, I actually didn't realise Jennifer Hale voiced Bastila. Ever-growing respect for her.
  4. 1 point
    Hello! And it paid well in the end! They're great and looked well-executed. The concept looks interesting and fits my preferences. I'd love to have them installed and see the improvements directly! You can have up to 8 different body textures, by utilizing g_a_clothesxx UTI for each specific commoner which're referenced on appearance.2da. And for their new head you'll need to add 2 new entries to heads.2da, because as far as I know there's only 1 Sith officer head model that wear cap, I think? But to adequately answer your question; yes, there definitely is a way.
  5. 1 point
    Hello everyone. I reading forum for 4 years already, and haven't logginged once until today, though i'm reading posts everu day and downloadings mods The reason i'm back, because my hands are itching to make some new textures for the game. I have several thoughts for modding one one them is making variety of sith republic and sith soldiers. I don't know will be there eventually a mod, but at least i can show you what is already done. In any case, if i will became too lazy, i will upload it as a modder's resource) First of all, i always wandered 2 things: 1. Why do sith officers use shoulder-belt (cause blaster is not heavy at all, and there is no shealth for a sword on the belt). Well, actually i understand why (cause it looks like more militaristic and offensive) 😶 2. What soldiers (not sith officers) looks like without armored-uniform The first one is easy) As it is not needed it can be removed, but when i remoced it, i realized that, well, uniform became too pale. 😃 So, second point game me idea to make uniform more detailed: As you can see on screenshots i made 3 types of uniforms 1. Soldiers (grey uniform, grey cape) 2. Low Ranking Officers (black-grey uniform, black-grey cape) 3. High Raning Officers (black or dark-brown uniform, black cape). The last one is a attempt to use Saul's pattern of uniform So, here are some screenshots: Making separate textures for males and females was pain in the ass) It's interesting what you guys think about retexture like this. And i was wondering. Well, i can make unique npcs to wear this uniforms, but is there a way to make common sith officers to use different uniforms ? (as i understand correctly one npc = one texture for body, right ?)