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Showing content with the highest reputation on 03/23/2019 in all areas

  1. 2 points
    To anyone having doubts about this mod: don't. At version 2.2.0 it does an exceptional job at delivering what it promises in the summary above. Much of the dialogue about you not being a Jedi is gone, some PC responses have been altered accordingly and it flows really well storywise. Just an important note: if you are using any other mods that use/alter the dialog.tlk file make sure to install this one last, this way you prevent it from breaking storywise. I wouldn't recommend this mod for a 1st playthrough, otherwise why wait to be a Jedi? Will use this mod ALLWAYS
  2. 1 point
    I also forgot to mention the 808 being the irradiated Central Zone, which also has a separate loading screen.
  3. 1 point

    Version 1.0.0

    1,007 downloads

    This mod adds a new type of droid-only item that will remove any status effects applied to a droid. There is a bug with the game that in some instances causes negative effects such as Slow to be applied to party members (semi-)permanently, with no practical in-game way to remove them. To use, simply add the "Droid Oil Bath" item (g_i_cmbtshot050) to your inventory via KSE or console command. When a droid is the active party member, the item will appear in the GUI slot for stimulants like adrenals and is used in the same manner. Each item is single use and will remove ALL status effects currently applied to the recipient. This includes both positive and negative effects, so take care when you use it. It is intended as more of last resort bug fix item than for general use. The companion mod for meatbags, Cup of Caf, can be found here.
  4. 1 point
    Absolutely required for any KOTOR run in my opinion. The average blaster is absolute trash even compared to a bog standard shortsword. The fact that this mod takes the changes that Obsidian made in KOTOR 2 and adds them to KOTOR 1 makes blasters somewhat more palatable in the beginning, which is fantastic for characters like Carth and Mission, who are pretty much perfectly geared for blasters.
  5. 1 point
    It's unfortunate that the maps are not labelled like that too. Thanks for the info! Does this setup for the loading screens sound correct to you? 809DRO - Industrial Zone (full map with radiation) 810DRO - Industrial Zone - Design & Testing 811DRO - Industrial Zone - Research & Development (second half of the map, without radiation fog) If that's right, I have just made the first new loading screen. Preview below: and maybe for 811DRO? Suggestions for 810DRO welcomed . . .
  6. 0 points
    Hi! I play both Kotor games on my MacBook and I am able to install mods that use tslpatcher with ease, using winebottler, despite being terrible with computers, and relatively new to my MacBook. I can pm you how I do my whole process (in depth plus screenshots) for using tslpatcher if you like because it took me a lot of figuring out and research to be able to get it right, and I'd be happy to help and explain for someone else, and it sucks that you would have to miss out on some amazing mods that use the tslpatcher. I'd be happy to do this for anyone else as well, who has issues using tslpatcher mods on Mac. I do however only use the steam workshop version of TSLRCM. Everything else I drop into steam workshop's tslrcm override folder. I'm not sure if having multiple steam workshop installs is the issue with tlspatcher not working - I could imagine though that it is an issue, that the patcher has to sort through multiple override folders. And I'm soon going to do a clean reinstall of my Kotor 2, to use the installer version of tslrcm, just to be safe with mods I download using tslpatcher (though I have downloaded and tested tslpatcher mods using my current mod setup so I know as long as you have only one workshop override it definitely works).