I am sort of back around as a friend has put me up, though access to my PC will be irregular until I have some money to put towards the electricity where I am staying, I also have a lot of other things to focus on like trying to find work and a place to live of my own, but luckily I am in a better position now than I was a few weeks ago.
Having now set up multiple GitHub projects and a NexusMods account as well as pages for both mods I have essentially resumed work on the project for both games, but I will be focusing on the K2 Expanded Galaxy starting with the Yavin Orbital Station Swoop Demo that will consist of 4-5 Modules.
[ . yav_m50aa, . tat_m17mg, . man_m26mg, . tar_m03mg, . 510ond++ . ]
I am not sure those module designations are correct, but Taris, Manaan and Tatooines Swoop Track as well as the Yavin Orbital Station, hopefully to include the Upgradeable Swoop Bike Mod by bead-v and potentially an updated version of the Onderon Swoop Track that will allow access to the Onderon Swoop Track using the Modified Bike via the Yavin Orbital Station Merchant / Swoop Bike Mechanic.
I think the option to not use the modified swoop bike should remain also, via dialogue it could be enabled or disabled, IE : "I would like to use the Modified Swoop Bike now" or "I am going to practice with the Regular Swoop Bike for a bit" this would also allow for an original playthrough even if the player decides to purchase or try the modified swoop bike as well as visit Yavin.
The Expanded Galaxy Project is aimed at becoming a community project, an overall renovation of both original KotOR games for all platforms as well as compatibility for as many mods as possible, I also hope to include items, maps, stories and content from mods galaxy-wide given I can attain the relevant authors permissions, this should allow for both games to become heavily fleshed out.
There is also plans to totally port K1 to K2, which would require an installer that would verify both games installations, this would be somewhat necessary to make the K1 Expanded Galaxy Project ( or K2 modules in K1 ) more relevant and worthwhile, giving the first game access to the second games engine, which would allow for more placeables, better cut-scenes and overall game-play.
Along-side my project I am still writing a tutorial series that will cover everything I learn about KotOR 1/2 Modding ( primarily K2 ) that will be somewhat aimed at helping people make a Total Conversion for Obsidian's version of the Odyssey Engine, set in the Old Republic / Star Wars Universe or otherwise.
I hope this inspires people to make more KotOR games ( following other characters in the old republic universe, perhaps even their own characters from, before or after SWTOR ) there is also the potential for non-sw related total conversions, point & click type story adventures and much more using the Odyssey Engine's Unique Features and innovate game-play mechanics.