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Showing content with the highest reputation on 01/22/2019 in Posts
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2 pointsStar Wars: KOTOR Episode 3 - The Circle of Fate SPECIAL EDITION premieres THIS FRIDAY on Youtube! Complete with OVER TWENTY MINUTES of NEW scenes and footage, some deleted for the original release, and some BRAND NEW to usher in the new era of REVAN! Get that opening night feeling as you can watch it with all the other fans in attendance! Hope to see you there! https://www.youtube.com/channel/UCzZCrPXl49CzyKeUO32v15g And here's a trailer to whet your appetite: -Yce
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2 pointsCorrect. The filename must match the Odyssey/AuroraBase name. Changing the filename alone is insufficient and will potentially lead to problems. The old way used to be hex editing to change the names of both the Base and any textures. It may still be desirable to go that route due to issues both MDLEdit and MDLOps have with generating incorrect smoothing data. There are few free hex editors around, like HxD or Frhed for Windows, although it's not exactly a user-friendly approach. Your other option is to decompile to an ASCII with either MDLEdit or MDLOps, edit in a text editor, then recompile back into a binary. While MDLEdit will let you edit texture names directly in the editor, it doesn't offer Base renaming, so editing the ASCII is your only option. Once you have a custom head with a custom texture, you can add it to heads.2da, You will also need a new entry in appearance.2da that points to the head ID. You can edit the appropriate UTC to point to your new appearance.2da row ID.
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2 pointsI threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!
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2 pointsI'm glad you like it. I was close to releasing it, but I ran into technical problems with upcrystals.2da. I could go back and cut out the new crystals and finish up the rest of it, probably will one of these days. That's interesting, I didn't know about some of that. I would guess Arca's robe is among the Dxun content because it might've been placed there in an earlier version, maybe before they added it to the random loot or for the E3 demo. Although, I don't believe it's possible to even acquire it in the original game due to bugs in the loot system. The earlier Jal Shey and Zeison Sha items were probably before they had an armor model for them. I've seen the Jedi armor before, not sure why those didn't get made if they got the armor. I'm fairly certain the Baran Do Advisor robes were replaced by the Norris robes, but to add them back in properly would require some edits to the loot, so I'm not sure how to go about it.
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1 pointHello! In an attempt of diversifying the look of some denizens of the KotOR world, I wanted to use some heads (created, for instance, as replacement for Player heads) for specific NPCs. From what I understand it is enough to add an entry to the heads.2da file and then there are three needed files: one .mdl, one .mdx and one .tga. I have never worked with model editors and I was wondering how I can, for example, change a PMHC01 set to instead be used for an NPC. I am pretty sure it is not enough to rename the file to whatever I want because from what I understand from loading the .mdl file into MDLEDit the model's header still calls for PMHC01, even after I changed the texture's name using EDIT -> Textures. I see there is an HEX mode but I don't seem to be able to edit the content and even if I could, I may very well mess things up. Any advice/tutorial that can be recommended for beginners? Thanks!
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1 pointIf he gives permission in this thread, I'll send you a recolored version via PM.
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1 pointI won't for two reasons: 1) I'm not altering another person's mod and distributing it without their permission. 2) I don't wish to be responsible for walking you through how to install it.
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1 pointYour best bet is to grab this mod by Prime and recolor the stripes yourself.
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1 pointHello, Salk! Well, I can direct you to an instructive tutorial by DP himself which is the gate-opener for my modding journey. You should definitely check this one out: Edit: I have noticed that the information I provided bit off ahead of what you were asking but, in case you decided for an overhaul or at least continuing from this part- ; seek no further. Edit2: Ah, now I get the point, @Salk! So, if you want to change the header of PMHC01 to something like slk_npch, as seen in an image below: You can change the header to match the model/file name. You can pretty much using right-click with any mesh inside to match them with the custom texture you've made available. Let us know of the progress on your end.
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1 pointAwesome! Thank you so much bead-v for lending your time and expertise on making the fix. Very- very much appreciated. I will look into testing the new script. Got it! Edit: I didn't know that. Later I experimented with scaling the model using its ASCII by enlarging the value of 'scale' and 'setanimationscale' to a respective value, with few editing to appearance.2da. Well, the model does loaded [with no change applied apparently] and the creature moving normally, but there was some geometry issues which I decided to not using the binary afterwards. Update: The script and the compiled binary works, @bead-v! Again, can't say enough thanks to you; but this should work...
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1 pointHey all. I'm still around. I'm still working on these, chipping away as I may be. Two of them are almost done. I'm excited to announce that soon one of these projects will be open to beta-testing. I just need to tidy it up a lot. Being a full-time college student is exhausting. But I do have some progress. Many thanks to Thor 110 for his hard work with his getting modules to work with both games. Two Harbinger modules have been repurposed for the Crashed Republic Cruiser! This is a big deal because I was having trouble trying to fill in two modules in the ship, as I wasn't sure what modules I wanted to use that would've worked well. But this fixes it. Again, many thanks.
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0 pointsThere are plenty of threads on the Steam forums detailing the issues. If any intrepid soul wants to start collating such a list, this is probably a good place to start.