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Showing content with the highest reputation on 01/14/2019 in Posts
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1 pointBefore the other DeadlyStream site went down, I had a pretty lengthy thread about a fairly big Malachor project. The main goal of the mod is to close up a lot plotholes mainly by creating content and generally making Malachor a bit more interesting... you know considering, it's the END of the game, and an instrumental part in most if not all main characters in the game. Progress - 45% Links - Malachor VI Drop by the site and give us some input or ideas! We have a chatbox! Zbyl's Trailer Comparison of TSLRCM's Malachor and Malachor VI's Malachor Note: Not all content is mentioned in this list. We don't want to ruin the surprise!
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1 pointHello everyone, This is my first post so I apologize in advance if this question has already been answered. Although it seems like I have searched everywhere without still finding my answer. For starters, I'm running a 2014 MacBook Pro.I have purchased Kotor 2 through steam and I'm very interested in applying as many mods as possible. From what I have read so far, seems as if TSLRCM is a must. I would also like to run M4-78EP and maybe a few more mods which bring in new content (Jedi temple/Jedi enclave and so on). I would also love to set up the widescreen UI if at all possible. Now from what I've seen so far, we are only able to subscribe to 5 mods on steam max or else the game will crash. I know that other mods can be installed manually but that's where I'm stuck. I read and watched countless forums and videos but nothing seems to be specific enough. What I mean by this is: the people who create these often won't included the specific steps required to move forward. I tried installing wineskin which was recommended but it skipped things like: what version, what engine, what it should look like and so on. (This is my first time doing something like this so every basic step is important) It has been a few weeks since I've purchased the game but I refuse to play it without adding some mods. Which bring me to my two questions: For mac users out there, are you able to simply just subscribe to at least TSLRCM 1.8.5, M4-78EP, and the widescreen UI on steam? Or can I manually install them without the use of anything like wineskin. And.... Will all three of those mods be compatible together? Thanks in advance.
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1 pointI believe that is what subscribing to them is on Steam, though I am not sure I was reading about steam workshop mods the other day and it did say just to subscribe in order to access the mod, so I believe this is the case. Being that I haven't actually used the Steam Workshop for anything yet, I cannot say for sure. I would also imagine some steam workshop content would not be mac compatible, but I would expect it to be listed on the content.
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1 pointSeparate question about installing content from Steam - Snigaroo warns against installing things from the Steam Workshop, but isn't that what "subscribing" to them is?
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1 pointTrying to re-start this discussion: MBP 2011, 10.13.6 High Sierra Graphics: AMD Radeon HD 6750M 512 MBA, MD Radeon HD 6750M 512 MB I purchased TSL from Steam and I will try installing TSLRCM and use the instructions here to drop in the mods that don't require an .exe
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1 pointJust to re-iterate: from what I've seen while taking the games apart, the menus are pretty hard-coded. The games in general know what widgets are there for each menu, how they hang together, how they behave and what they do, and they only use the GUI files to read the look. I.e. there is no way to get fully working menus from one game into the other, just by exchanging data files. You will need to hook into the binary itself
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1 pointMine is Tachyon:The Fringe Like most Novalogic games, it was quickly forgotten after 2000 yet had quite a few cool features present in modern games. The biggest draw was that the one and only Bruce Campbell was the voice of the main character, but there was also a fairly complex plot revolving around conspiracies and world-spanning corporations vying to keep the rest of the galaxy in their control. The gameplay was quite similar to the X series in that it has a Slide manuever (you can turn while still in the momentum of your previous direction), third-person cameras of the other ships when you have them selected in your radar, and the ability to manually land on space stations. The combat was also quite fast-paced for a space sim and the AI was downright brutal on the higher difficulties.
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1 pointUpdate : I have removed any areas not being used for the moment in both mods. K2 Areas Removed : ( Star Forge, Endar Spire, Ebon Hawk, Leviathan & Extra Modules ) K1 Areas Removed : ( Peragus, Harbinger, Dantooine, Korriban, Ebon Hawk & Extra Modules ) Removing Areas From The Game! To-Do List for things I am currently working on Note : I have been archiving a lot of my old messages to make the topic easier for new viewers, I would appreciate it if others did the same or a moderator could do this for me, thank you. I will be leaving them here for the meanwhile and going through them again at some point in order to pick out any relevant information or ideas I have noted down here. Discord : https://discord.gg/g9cnEvr - For Testing & Story Discussion.
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1 pointMy 2c: Just have simple separate Mod of the Year awards for K1 and TSL and nix the individual categories.
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1 pointPrevious message and reply about story ideas and anybody who wishes to send me their story ideas.
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1 pointwell the lights are already done. The tedious part of work is to hex edit the walls for a smoother look & custom texturing. Btw, gave some custom design to spice up the Telos Cantina Floor: vanilla Custom - with reflecting middle section: for the Telos polar academy i got the idea to replace the lights with heaters as a further indication of the coldness of his place - similar to what you see in ME Andromeda / Mankind Divided - although on the downside have to make them in white though:
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1 pointPlanning to put in "iced" textures to the Telos academy - and, yes, they are reflecting when moving ingame: some experiment for different panels style: before: after- Onderon style:
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1 pointUhm, what? No progress, sorry. The last thing I did with the mod was to send it out to my testers. They tested it and provided very helpful feedback but I have not yet implemented any of it. I haven't forgotten about the mod, it's just not on top of my priority list right now.
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1 pointHello everyone! I just wanted to stop by and give everyone an update on the Community Patches. Although I've started to have a little bit more of a normal schedule these days, I'm still really busy and as much as I'd like to work on modding KOTOR, it always seems to slip further and further down my TODO list. However, there's still lots to do on the patches, and I don't want them to stagnate, so towards that end I'm giving @JCarter426 and @DarthParametric permission to update both of the community patches. They are both veteran modders who understand the spirit of the patches, and will take good care of it I'm sure! This doesn't mean I'm done working on them, just that I'm bringing in other people to the project for its own good I'll still work on it whenever I get the chance for sure! Thanks again for all your well wishes and support!!
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1 pointThey kill off one Singe-Player Star Wars game, along with it's studio (Visceral) cause "Singe-player is dead" and then buy Respawn to make them work on... a single-player Star Wars game? Consider me suspicious times 1000. EA may be a mass-murderer, they aren't this stupid, right?
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1 point
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1 pointWhy would you limit yourself to five mods? I don't know about such a thing that would make your game crash if you have more. And why would you want to use some WineSkin things? Most of the mods don't use .exe installers except TSLRCM and M4-78EP, which you would install by subscribing to them and mods that use TSLPatcher to patch your game files (you'll only need it when they change something else than textures - .tga, models - .mdl and mdx, always files of both formats, as these are always overrides and scripts - .ncs, as they currently cannot be patched), and these do only content mods that affect existing pieces of the game like most of, but not all quest mods, NPC edits (not necessarily adding NPCs, as that can be handled by scripts) and item changes (again, such edits mostly aren't required for creating new items). Simpler mods do not require you to use the .exe to install them, you just open the .zip (I think that to open compressed folders you don't need an emulator, 7Zip should be available for Mac) and drop the files to a folder you are told to in the ReadMe (usually the Override).
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1 pointFrom what I know, it doesn't matter how many mods will you subscribe to, but most content-adding mods except TSLRCM and M4-78EP which are designed to work together have to be installed manually into the TSLRCM directory. I think it doesn't matter for the Widescreen UI. Why would you like to use the last mod? The Steam Version has Aspyr's update, which adds widescreen, enabled by default.
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0 pointsIt could be possible to install a mod to an empty folder by deleting the game directory and leaving perhaps the .exe and registry entry in order to extract the necessary contents for any mods that use an installer, to allow for their use on Mac, but this is just a thought. I believe most TSLPatcher mod installations have the relevant files sat next to them, so for most mods this would be easy, but TSLRCM & M478EP are packed into .exe's so would require some form of work around, my thoughts were to install with just a registry entry on a windows machine and perhaps the swkotor2.exe to get the relevant files from the mods without having to individually figure out what is new and or has been edited, but it is also possible the .exe install may require access to files that might be modified, though I doubt it I know that the TSLPatcher is capable or combining mods that edit 2DA files or from what I have read anyway, from there somebody could upload the base files for Mac users.
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0 pointsThank you for the concern! I'm doing alright, things have just been really crazy. My baby girl has some serious brain damage and we've been in and out of the hospital a lot recently (Although it looks like we're home for a good stretch now). I also just got a full-time job and I'm still finishing up a web project that I started a long time ago. So all things considered, I have pretty much no time for anything right now. Hopefully it'll only be another couple weeks before things will settle down and I can take up modding again though...I miss it! For those of you who are the praying type, our little girl's name is Fiona, and we're standing in faith for healing, if you'd be so kind as to pray with us for that Also my wife is at home taking care of her all day, so that can get pretty tough sometimes, and she'd definitely appreciate your prayers as well. Thank you all!