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Showing content with the highest reputation on 11/07/2018 in all areas
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2 points
From the album: The Playthrough
A reskin attempt of Juhani; based on "Artistic Fanart Portraits [K1] 1.1"- a mod which edited, curated & uploaded by Mutilator57. [Do some edits to the portrait too- specifically the color & tone; all for personal playthrough]. The vanilla portrait itself is extracted from "Juhani (kotor)", an amazing airbrushing art by CorbinHunter. For base head texture of this attempt I am using Keeper_DP's "Juhani 'Pretty' Reskin" with miro42's "Juhani Real Cathar Head" .mdl & .mdx. For body texture I am using Marius Fett's "Juhani's Dark Side Clothing" vanilla default clothes. Juhani; was a Cathar female & a Knight in the Jedi Order during the Jedi Civil War. -
1 point
Version 1.4
11,466 downloads
Even though I walk through the valley of the shadow of death, I fear no evil, for You are with me. Your rod and Your staff, they comfort me. You prepare a table before me in the presence of my enemies; You have anointed my head with oil My cup overflows Psalm 23: 4-5 Peragus Tweak 1.4 DESCRIPTION: I was playing through Peragus and wondering why so many people want to skip through it and forget it. It's really a nice place, and it's too bad that some consider it to be quite a chore. I set out to make a mod that would remedy this problem. I don't know if I've succeeded quite yet at this point, but I think ultimately this is a good start This mod adds a bit of content to the collection of modules you currently know as Peragus. The changes are as follows: - Random tan corpses have been replaced with actual dead miners. + Non important characters have randomized appearances. + Security, Administrator, Med, Dock officers have individual corpses. + Coorta and thugs have individual corpses + Miners in the dormitories now match their appearances in the holorecords. INSTALLATION: Use the TSLPatcher. I'm sorry for the awkward installation procedure, but it's the best way I could figure out to make it work without... you know, redoing EVERYTHING. That will come for the next version of course. As it turns out, it'd just be easier to patch the .git... sigh. UNINSTALLATION: navigate to the backup folder and place the contents into the Modules folder. This should overwrite the modded .rims with the originals CREDITS: - Bead-V and ndix-ur for their work on mdledit/mdlops - Fred Tetra + KOTOR TOOL - Obsidian, Bioware and the Odyssey Engine - The DeadlyStream Community who has been around all of these years - Jesus Christ, My Lord and Savior. For everyone who calls on the name of the Lord will be saved. -
1 point
Version 1.5
1,135 downloads
Recruitable Maxis Mod Description: This mod will add a new character to KotOR called Maxis Lawquane, a merchant you will encounter on Tatooine and eventually add to your party on Yavin. A new game is recommended to get the most out of this mod. Maxis has a quest just like the rest of your party. As you gain levels, more dialogue will be available with Maxis which will further his quest. I recommend you add Maxis to the party as early as possible so you don't miss out. You will have the option to train Maxis as a Jedi or a Sith, which will affect his fate at the end of the game. Access to the Shyrak Caves is required to complete Maxis' story, so don't finish Korriban before you finish Maxis' quest. Instructions (if you don't want to know what happens in his quest or what to do, don't read this): First you meet Maxis in the first module of Tatooine, situated to the left of the Ebon Hawk. There you can buy items from him; activate his sidequest; or, if you really want to, kill him. Once you activate his quest, go to the Czerka offices and get in to a fight with the Rodian you'll find there. Once you've got the datapad from him, go back to Maxis for a reward. At this point, he leaves Tatooine and you can go and find him on Yavin. To find him there, talk to Suvam Tan asking where he is. Maxis will appear and you can talk to him a bit more, and convince him to join your journey. He replaces T3-M4, whom you must sell to Suvam Tan in order to recruit Maxis. If you miss T3, don't worry, because he'll remain on the station and you can talk to him there. After that, you have to level up a bit while talking to Maxis to continue the quest. Once you've finished the dialogue about returning to fight the Trandoshans, go back to Tatooine and you will be ambushed upon leaving the Ebon Hawk. This is a very difficult fight, you face off against 4 Trandoshans and their leader. Luckily, you'll get some custom loot as a reward. After a couple more interactions, Maxis will stop wanting to speak to you. To complete the quest, you must talk to a Twi'lek found in the Czerka office on Dreshdae. Then you can talk to Maxis, and you will convince him to come with you to the Shyrak Caves to find a holocron. The Glysh Family: In version 1.4 I added the Glysh Family to this mod, and it's been expanded upon in Version 1.5. The Glysh Family is a subplot that's intended to run through the entire game, but intersects with Maxis' story. Throughout the game you will come across members of the Rodian crime syndicate. In order to help Maxis on Tatooine, you have to kill one of the higher ups of the family, which causes them - and their leader, the mysterious Raika Glysh - to hunt you across the Galaxy. Installation: Just let the TSLPatcher do its thing. Compatibility: I can assure compatibility with K1R. For compatibility with Recruitable Kay, go to the folder labeled Recruitable Kay Compatibility and run the TSLPatcher. DO THIS AFTER INSTALLING BOTH MODS FIRST. If you encounter or suspect any compatibility issues with any other mods, please PM me on DeadlyStream and I will be more than happy to try and fix it for you. Bugs: Maxis looks a little odd on the level up screen, which I believe is because he replaces T3-M4. It's nothing more than a visual problem, and has no impact on gameplay so I wouldn't worry about it. If you come across any other bugs or miscellaneous problems please PM me! Uninstallation: Place all the files in the backup folder in to your Override and delete all files from tslpatchdata that are present in the Override. Special thanks to Fair Strides, Kexikus, Darth Parametric and others on DeadlyStream who helped and answered my many questions for various parts of this mod. Without that help this mod wouldn't exist. Special thanks to UnusualCharacters for providing voiceovers for Sith Troopers and Carth on the Leviathan. -
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1 pointIt could be done, the bones would have to be re-shaped to make it look more like the cloak though. As is, the cape bones for some are a little sparse and without some modification, you'd be able to see through the areas where they don't overlap
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1 pointNow that @N-DReW25 has explained it to you, why would you still want this request considered? If all of their hard work creating a new head will be going to waste - as the character won't be seen due to him wearing a mask - what's in it for them?
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1 pointI know someone has made that Mandalorian NPC model helmet-less meaning a yellow Xarga looking NPC with an NPC head is doable, however, you can't unfilter a voice meaning Xarga's voice will still be filtered as if he was wearing a helmet. You'd need to find a mask in the game that would look good with your NPCs head whether it be a Steve McQueen looking head or another head, any mask that covers his mouth would work fine so anything like a Breath Mask or a Stabilizer Mask would work though something like Neural Bands that don't cover the mouth won't work. The Generic NPC heads like the Batu Rem head don't have the ability to wear masks because they lack something called "Mask Hooks" which is code in the head model to allow Masks to be visible. Adding the required code to any head model would allow Masks to be worn.
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1 pointYes! With the texture- actually, I just have it revisited yesterday with a plan to release it in the near future. But with the model- I'm not sure if I can make it available as it belongs to miro42 that is included with "Juhani Real Cathar Head". Anyway, you can still get the same result with what's in the screenshot by using the texture on top of miro42's model which you will have it installed. Many thanks! Very much appreciated.
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Version 2.0
717 downloads
Original Review on Filefront: This is version two of the Character Reskin by Shem. Here's the first one with screenshots of the Vandar, Malak, Saul Karath, Star Forge Robes, and Sith Robe reskins. This is the review of the first one: This version adds sith eyes to the sith. Personally, I don't really understand the fascination with sith eyes, but it's there if you like them. For some of these skins, I didn't really notice much of a difference from the originals. Some are very different, like the new skins for Yuthara, Uther, Jorak, Bandon, and Vandar look different and the first two are well-done, though I didn't really see much of a differnce of the new Malak, and Saul Karath. And personally I think he went a bit overboard with the black on the sith as now it's really difficult to see the details of the fabric. I think the problem is is that he tried to do too many reskins and so none of them have many details on them. Try not doing so much in the future. Anyway, good work and I hope to see more from you! -IfritZero