[Updated to v1.1.0: October 27, 2018]
So, what's new in v1.1.0?
Added an additional transparent version for the monitor
The transparent version will have its Cubemaps removed as a result of using the alpha for translucency, so there will be no glowing parts with it
With the transparent version, some meshes will become invisible behind the monitor only IF looking at the monitor using the first look camera. One instance is the moving ships seen through the windows of Citadel Station. I have tried with changing either the semantic used in the TXI or altered the alpha-blend value but still can't get rid of the issue.