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Showing content with the highest reputation on 09/28/2018 in all areas
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3 points[Updated: October 14, 2018] # 00. Disclaimer # As the current development is reaching above 30% marks and somehow it looks like it needed its own development thread observed by its potential; I have the confidence to provide this "Legends" series addition a "Work in Progress" thread. # 01. Background # "I'll add your head to those of the other Jedi I have killed, and take yet another lightsaber for my own." Dang. Another blabber-mouthed dudes here aside of Selven previously; said me to myself while facing this cruel-and-evil Mandalorian straight from the now crumbled Taris. And I'm not disappointed; actually he's tough as hell and I even had to load my saved-game for about 5 to 6 times before finally beat him. He fights hard, but as a Mandalorian Rally Master who had fought in the Mandalorian Wars, he looks too basic which convinced me that this metal-head needs a unique-menacing appearance that distinguish him from the rest of the packs. So, hence the mod's development. Vanilla Sherruk's appearance preview: Image is a courtesy of Wookieepedia. # 02. Planning # Change his overall appearance; his head and armor including the melee weapons that he was using. But I'm not going to overdo his looks it as I would still reserves his original colour scheme [dominant-red]. Alters his VOs effect so he would sound different compared to other Mandalorians, as he will using a custom-mask according to the plan. New inventories meaning new challenge. I'm not going to overdid it too because in vanilla he's already OP; maybe kind of tweak his feats and his equipment would be sufficient. Custom weapons means custom names. Haven't actually decided what they'd be and what they are called. # 03. Work in Progress # [Updated: October 14, 2018] [Outdated] Already have the latest concept of his appearance and just to start building from there: I am using SpaceAlex's "Unfinished K1 Enhancement Pack - PC Head Reskins" for the base texture of his head. Also featured is xander2077's "Vanilla Masks Overhaul - Breath Mask" which in-fact I haven't got the permission to have it released along with the planned release. The backup-plan is to have him wearing the vanilla Breath Mask just in case I did not have the permission for it. [Outdated] The mask is removed now. The reason is; I have encountered the same problem similar to the Helmless-Starkiller attempt, which bug makes the mask removed from NPC's head occasionally- and I don't have an actual cure on that. I thought the bug was only happened exclusively to the UC Cantina, but it seems it could happen anywhere. I decided to take the less-difficult path with removing the mask then. As a change, Sherruk will have some implants on both side of his neck, which backstory is; the extended use of Nerve Enhancement Packages defaultly-equipped on him somehow affecting his larynx, which makes his voice sounds distorted. Here's a quick preview of how he'd appear in-game more or less with the recent update: [Update] As Salk suggested, the color of the beard and brows are more similar to that greyish part of the hair now: His personalized melee weapons has been decided; they are using ndix UR's "Traditional Mandalorian Blades" amazing resource as the base [props to Deltm for the assist which directs me to the said mod; for without it, this content wouldn't be a possibility then]. A backstory will be added to the blades in conjunction to their new appearance. Little fun fact, it will have an Alignment Limitation implemented. Here's a quick preview of the blades: As Salk suggested too, his armor also had some touches which makes it looks weary [and tells a lot about him]. [Outdated] A quick preview of the Voice Overs Replacement: [Update] Latest preview of the Voice Overs Replacement: I am comfortable with the latest concept, and is confident with it. It could be near the final stage of the development but not closing the possibility of further changes. # 04. Next Steps # [Updated: October 07, 2018] Adding description to weapon's description tab. # 05. Future Plans # [To be decided] 😁 # 06. Final Remarks # Critiques, comments, suggestions, questions and any feedbacks are very much appreciated. Thank you, for taking your time here.
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3 pointsSomeone on /r/gamedev posted this with the caption "UV Mapping Explained", which seems appropriate: https://i.imgur.com/1sq2TnN.gifv
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From the album: Random Screenshots
Mods included in screenshot: > Revan's Jedi Knight Robes by Drewton > Qui-Don Jorn's Sabers 4.0 KotOR Conversion by Kainzorus Prime -
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From the album: Random Screenshots
Mods included in screenshot: > Revan by Fens > Head from Bastila by Fens > Light/Dark Bastila Robes by Kazeite > Star Map Revamp by CarthOnasty > Form of soldier HD "International Global mod" by Dark Hope > Qui-Don Jorn's Sabers 4.0 KotOR Conversion by Kainzorus Prime > Anakin ROTS Style Hilt by oldflash -
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From the album: Random Screenshots
Mods included in screenshot: > Carth by Fens > T3M4 Reskin 1.0 by Quanon > High Quality Skyboxes by Kexikus > Dantooine from Old Republic Skin Overhaul by multiple > High Quality Blasters 1.0 by Sithspecter -
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From the album: Random Screenshots
Mods included in screenshot: > Trask Head from NPC And PC Pack High Resolution Version 2 by Curtis1973 > Endar Spire Complete Overhaul by Jorak Uln > Republic Soldier Fix for K1 1.3 by JCarter426 > Republic Soldier's New Shade by ebmar > High Quality Starfields and Nebulas by Kexikus -
1 pointWhy is Sherruk wearing a breath mask on a temperate world? It doesn't make sense. I'd prefer it if you simply modified his Mandalorian armor to make him look unique.
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0 pointsExterior: I'm a fan of vanilla textures recently, and of one of them is the vanilla Ebon Hawk's exterior texture. I do like how it implement the alpha channel/reflections, and I have been doing some experiment particularly on its alpha, and been using [what I'm certain is] an unused bump-map which can be found inside the game files using the KotOR Tool. Screenshots: Keep in mind that those are not HD textures, as their native resolution was set at 1024x1024 so, keep the expectations low. But I will suggest some HD Ebon Hawk's exterior texture's mods below that I had them installed previously. Interior: For the interior, I am using the vanilla textures too, mostly- again, with some experiment by implementing the bump-map that can be found inside the game files by using the KotOR Tool. Screenshots: Most of them are not HD textures too, as their native resolution was set at 512x512 mostly. And they were actually still in research state, instead of ready-to-use. But I will suggest some HD Ebon Hawk's interior texture's mods below that I had them installed previously and that actually is featured in the screenshots. Mods' Suggestion List: - Exterior: zane/vurt's "Junkyard Ebon Hawk" Nixilus' "HD Black Ebon Hawk" - The texture inside this mod is awesome. It produce a contour like effects that I had not seeing in any of the E-Hawk's texture mods anywhere. But most of the colours are black, and not lore-friendly kind of - Interior: desmasic's "The EbonHawk-HDTP" - It misses the TXIs it needed for their textures, but I can provide the files if needed Sith Holocron's "KOTOR2 More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)" and "KOTOR1 "Canon" Animated Galaxy Map" - Whatever texture you had them installed you will not have missed these addition. Must haves! Fallen Guardian's "Ebon Hawk Texture Enhancement" - Fixes: ndix UR's "Ebon Hawk K1 Fixes" - The Ebon Hawk is broken without this mod installed! That's all I can think and provide of, for now. Hoping more-and-more references are coming your way!