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Showing content with the highest reputation on 08/19/2018 in Posts

  1. 2 points
    View File Sith Tracker Trio Funny Dialogue Warning: This is a joke mod; if breaking immersion/suspense of disbelief even the slightest bit isn't your thing, this mod is not for you. This mod was requested by Sith Holocron (request thread). If you replay the game a lot and find the "Lord Malak was most displeased..." guys comical, this mod will add to that and allow you to make fun of them, freshening up the experience. The third time you meet them you will have 6 new dialogue options to say to them. They all have fully voiced responses. You can meet them at Tatooine (Anchorhead), Kashyyyk (The Great Walkway) and Manaan (instead of 3 Dark Jedi, there is a Dark Jedi Master and 2 Selkath apprentices at the Sith base, but he says the same line so...). There are some peaceful outcomes where you can talk the Sith into leaving you alone. However, some responses will only aggravate them, and they will still attack you. HK-47 will also mock them if he is in your party at the time. Note: The sixth dialogue option will only be available after you complete the Leviathan. It is the only serious dialogue option. This mod should be compatible with anything that doesn't change the Dark Jedi trio's dialogue (tat17_darkjedi01.dlg) or the Sith Master's dialogue on Manaan (man27_sithmas.dlg). Installation: Simply run TSLPatcher.exe and select your main game folder (swkotor). Uninstallation: Removing tat17_darkjedi01.dlg and man27_sithmas.dlg from your Override folder would suffice, but if you want to completely cleanse your game's directory of this mod, leaving no trace behind, then you will have to remove disadd.ncs, displeased3.ncs, k_ptat_isrevan_y.ncs, triofade.ncs, triofadem.ncs from your Override folder and all the SithTrackers0xx.wav files + HKmostdispleased.wav from your streamwaves folder, as well as replace your globalcat.2da with the backup that was generated. But honestly none of that is necessary, unless you want to clean up your mod files. Credits: Bioware (KotOR) Fred Tetra (KotOR Tool) Sith Holocron(the original idea) UnusualCharacters (voice acting) Merkuri22 (joke ideas on the reddit post) Stoffe (TSL patcher) Submitter eNoodles Submitted 08/16/2018 Category Mods K1R Compatible Yes  
  2. 1 point
    View File Movie-Style Holograms for End Game Cutscenes This mod alters the (frankly terrible) holograms used in the cutscenes prior to boarding the Star Forge at the end of KOTOR to bring them more in to line with the style seen in the movies and TSL. For some unknown reason, Bioware decided to go with a weird texture-based approach that simultaneously looks both horrible and nothing like how Star Wars holograms are typically depicted. Before: After: Changes: Admiral Dodonna hologram model completely replaced with a new one based on her regular appearance. No longer has incorrect mirrored torso UVs. Dodonna model split into sub-meshes for optimal hierarchical occlusion. Vandar model given some mesh tweaks to remove some intersection issues. Models now use mesh-based transparency rather than additive texture blending. Custom keyframes added to animations to facilitate mesh-based alpha approach and added meshes. New animated textures for Vandar and Dodonna created based on their regular appearance textures. Minor alteration to one shot during the DS cutscene to prevent Dodonna leaping out of frame while Vandar is speaking. Known Issues: Because meshes do not self-occlude, there are some artefacts during certain shots. For example, seeing the neck through the chin. Acknowledgements: Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for MDLops Submitter DarthParametric Submitted 08/18/2018 Category Mods K1R Compatible Yes  
  3. 1 point
    View File [K1] Form of soldier HD "International Global mod" Good afternoon. I worked very long on these textures. I can call them one of the best of my works. The archive contains 2 textures: the texture of the woman's form and the shape of the man. The resolution of the textures is 2048X2048. This resolution allows you to carefully draw each piece of equipment. Attention was paid to everything: rivets, buckles, shadows, cloth, chevrons. Enjoy. Submitter Dark Hope Submitted 08/17/2018 Category Skins K1R Compatible Yes  
  4. 1 point
    I believe @Fair Strides fixed this bug in v0.5 -
  5. 1 point
    I got some reports on the area tools. As I said when we talked on Discord, these are more ease of use issues than critical bugs. But I think I've nailed down which problems were in KOTORMax and which were in the user, so here we go: If I've imported rooms from different modules or duplicated rooms, then some rooms will have the same assignment number in the room order. This breaks the Order Rooms function - it won't allow reordering of rooms until the conflicts are dealt with. The issue will happen if there are Odyssey base objects with the same room number (obviously) but it can still occur after the duplicate rooms have been deleted. I suspect this happens if there are still walkmeshes pointing to the deleted ghost rooms. At first I was deleting all Odyssey bases and OddysseyWalkmesh modifiers and redoing everything, but fortunately that is not necessary. I've found that setting every Oddyssey base layout type from "room" to "none" will clear the room order and then they can be set back to "room" without having to relink everything. Though these must be done one by one, so it's a little inconvenient. Edit: Scratch that, I was just dealing with this again and this didn't work. It gave everything the same assignments they had before. And the walkmeshes assignments seemed to be cleared already. I did have to delete one of the "duplicates" and create and link everything to it. Maybe when that error occurs, have an option to clear the room order and all assignments? After changing the room order, the new order is not reflected in the visibility GUI or the walkmesh room link GUI. KOTORMax's visibility preview is super handy in theory, but the problem is you can't control the viewport while editing the visibility because it's in a prompt window. If it could be changed to an undocked window, like the animation editor, that would make it a lot more convenient. Visibility is always output in the order that it's selected rather than being based on the room order or alphabetically or something. This doesn't make a difference, but it kind of irks me that there's no way to change it once it's done apart from setting everything to no and starting over. A way to reorder the visibility in the same manner as the rooms would be nice. With the above two matters in mind, I've found it quicker in some cases to edit the visibility in Notepad, but there is no way to then import that back into the KOTORMax project. Same goes for the layout file. I tried importing them without models but KOTORMax treated it as adding new copies rather than updating them. I can update the info if I import everything from scratch with the new files, but this means losing stuff outside KOTORMax's scope like selection groups or anything not linked to an Odyssey base (like objects kept for reference, or templates for things like doorways). So I can get around the issue, but it would be more convenient if KOTORMax had an update function for layout and visibility files. For your consideration.
  6. 1 point
    I can get it to crash. Also crashes 1.0.5. PLC_RakatHol-kotormax.mdl.7z MDLOps compiles it and it works OK in-game. Oh and something I realised with that model - it seems like KMax doesn't like alphakeys by themselves. I'm not sure if it is stripping them on import or on export, but any nodes with only alphakeys ended up blank, whereas those also that had pos/rot keys kept their alphakeys.
  7. 1 point
    Doesn't crash on loading models with animations! Looks good so far....
  8. 1 point
    That's not the installer. I mean, it is, but all it does is ping the CSLU server to download the actual installer. And their server has been down for over a year. Their server did go down once before, and came back after a few months, but never for this long. Their website is still online, though, so who knows what's going on in Oregon. We've also tried manually copying the installation and making registry edits, but the checksum blocks the program from running because it checks hardware IDs and knows the other computer is not the one it was installed on. So you have to legitimately install the program by pinging their server which hasn't been online in over a year and without their server, the EXE is useless. Direct all complaint emails to these people. I do have the installer for an older version of Miles (the real installer) that used to be hosted on their website for free, but I don't know if I'm allowed to share it.
  9. 1 point
    I know I said there'd be no more unoffical versions, but the changes for this version were so big it would be stupid to release it directly. All the binary read/write functions were rewritten to make sure errors that were happening previously can't happen anymore. In terms of new functionalities there's not much, except that the connection between the tree view and the hex view has been improved and if you turn on AutoScroll, the hex view will automatically jump to the corresponding data as you traverse the tree nodes. Nothing new with the tangent space vectors, I took a look at it but I would need more time for that... I think this'll have to wait a bit more until me and ndix UR have more time to figure out the algorithm. Anyway, this is the release candidate, if there are no serious bugs I'm releasing it as v1.1.0. mdledit_v1.0.99b.zip mdledit_v1.0.99b_xp.zip
  10. 1 point
    No worries! Nope, not working. This what I get from the failed installation process: I have no idea with what's happening so, I hope to hear the good news from others on this attempt.
  11. 1 point
    I have all the tools required for creating custom lip files. I’d be happy to share them and write up a tutorial on how to use it. I’ve been doing it for about a year now so I feel confident I could write a cohesive tutorial. Or maybe even a video tutorial? Whatever people think would be easiest.
  12. 1 point
    some other iterations with added wrinkles:
  13. 1 point
    Dang. That was fast! 😂 Still WIP here lol:
  14. 1 point
  15. 0 points
    Please discuss Miles in another thread and save this thread exclusively for lip syncing? Thanks.
  16. 0 points
    Huh, it seems to be a moot point because the Internet Archive saved it: download Miles.
  17. 0 points
    Oh, right. I'm with you now. Just ran a search through my downloads and I do have the CSLU toolkit, which is odd because I don't ever remember installing it. Must have been a long time ago. If what the others say about it no longer being available/installer not working is true, then it probably won't work. But I'll attach the installer anyway if you want to chance your luck. cslu206.exe
  18. 0 points
    So .... ... it's not happening.
  19. 0 points
    @Sith Holocron Sure thing! Give me a few days, as re-casting Zekk in my films is the priority at the moment. @eNoodles Off the top of my head (away from PC atm) all you need is the LipSyncEditor software, dlg_editor & the makephn.tcl programme (and access to notepad, obviously). I think I was sent them a while back from either @JCarter426 or DarthYcey. As I say i’m happy to share these programmes. Either way, I’ll try to get on this as soon as I can. If anyone has any questions, ask them here and I’ll address them in the tutorial.