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Showing content with the highest reputation on 07/22/2018 in Posts

  1. 4 points
    @Tyvokka The site has cleared porting, but where do you stand on the all important issue of jailbait mods?
  2. 2 points
    Yeah, I don't like where this thread is headed. I'm going to lock it now.
  3. 1 point
    This is intended to be the last beta, if everything checks out I'm uploading it as mdledit v1.1.0. This version has a completely redone vertex normal and tangent space vector calculation algorithm, which also affects smoothing group calculations. Generally, mdledit will calculate the intra-mesh normals correctly, it will calculate those inter-mesh normals where only two vertices overlap correctly, but where more vertices overlap, it's more likely to fail. I can't spend more time on figuring out how to calculate those right now, but there will probably be improvements in the future, just like this was an improvement now. When compiling models there should be no issues however, inter-mesh smoothing really does work now. Some crash issues are also fixed, one that I found myself and one that DP encountered with the K1 endgame area models. mdledit_v1.0.9b.zip mdledit_v1.0.9b_xp.zip
  4. 1 point
    @A Future Pilot recently made her put clothes on when she's talking to her brother. I think that will balance out the karma.
  5. 1 point
    On my end, accessing the "edit" button seems to work there. And then there will be a "Poll" tab beside the "Content" tab.
  6. 1 point
    It's still good advice regardless. Thanks!
  7. 1 point
  8. 1 point
    A supermodel is a model with animations on it. The model (in this case Sith assassin) is parented to a supermodel (in this case S_Female02) and gets all its animations from that. Most models don't have animations on them and instead get them from the stock set of 5 supermodels so they all have all the animations available on those models. Because efficiency and such. Misunderstanding. You don't need to put the supermodels in Override as they're already in the game. And copying binary models from one game to another is bad, as you've experienced. However, MDLOps needs a binary MDL/MDX supermodel in order to properly compile any body model. So when you compile, you need to have: a) The ASCII model file you're compiling b) The binary MDL file for the supermodel your model uses c) The corresponding MDX file for the supermodel source - all in the same location. MDLOps will then generate the new MDL and MDX model files for your model that you want to put in Override. The issue here, though, is that you get different results depending on what you decide to use as your supermodel. This is where the approach turns into a sledgehammer, but what I would suggest in this case is extracting S_Female02.mdl/mdx from both games and try compiling the assassin models twice, using each one as your source supermodel.
  9. 1 point
    "It has been some time"- Kreia Long time no see. With my Kotor Tool fixed I can now continue my modding with GenoHaradan Legacy. As some of you may know porting is now allowed between K1 and TSL and vice versa. If some of you remember, I plan to include Selkath in my mod and they were going to use one of the cut "generic alien" VO as this one specific VO sample sounds very out of place with the "generic alien" VO, however, should I include the original K1 Selkath VO or should I still use this single "generic alien" VO. I may make a comparison video soon!
  10. 1 point
    It's a genetic condition of the Shan family. It's treatable:
  11. 0 points
    Hello there ! How are you guys doing ? I visited this gem of a place multiple times to see what great mods were made but I'm ashamed that I never presented myself. I'm a long time Star Wars fan, especially of KOTOR era, but also of mods which bring a new breath to video games. Other than that, I would say that I'm an easy-going and chill kind of guy, Don't really know what else to say about myself, so I'll see on the forums to discuss games and everything else, have a nice day/evening fellas.
  12. 0 points
    Considering it lacks an installer... I'd say you'd be lucky if it was if you installed Ord Mandell first (If K1R was installed first, which I bet for you it is, forget about it). It is incompatible by about four essential files. I'd say find the K1R files in your override, move them to your desktop, install Mandell, once you are finished uninstall Mandell and put your K1R files back. I'd like to point out ZM90 hasn't been active since 2017, chances of mods being added to the list in this thread (At least added by ZM90) is 0%.
  13. 0 points
    I sent Tyvokka a PM a few hours ago. He was probably asleep when I sent it. so give it some time @N-DReW25
  14. 0 points
    As I've said the initial post of the thread doesn't even have that option. My theory: It has something to do with the new update.