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Showing content with the highest reputation on 07/19/2018 in Posts

  1. 5 points
    Freedon Nadd's sarcophagus. Comic source vs. 3ds rendition It's a work in progress, and it's not going to look exactly like the comic version anyways
  2. 1 point
    This is optional correct? I do like the concept of having Selven be levelled as an end of Taris boss instead of her weak old mini-boss self. As for Selven's weapons, they shouldn't be an issue as long as they are balanced to Taris' difficulty. If the "visuals only" is an optional installation that'd be good as someone like me can play the full mod while Salk and others can use the visual only version.
  3. 1 point
    Thank you, ebmar. I appreciate your words. Unfortunately this is the first thing I have ever done when it comes to texturing and I am sure it is a quite poor job. I would love to make the leafs have a better shade and tone but I fear I don't know how to do that. The original leafs were quite detailed but then I had to scale their size to just a few pixels and they have lost a lot. Again, I am sure any competent texture artist could have done a much better job. Even like this it is still an overall improvement though (granted that the shading is better in the original, low resolution texture). I have added a few more brown leaves so that it does look even slightly better now.
  4. 1 point
    After zoomed in to some areas, I believe this will be an interesting addition; I think now I get what is it you wanted with those leafs there. Maybe if you can put more details to the leafs and get its shade and tone right, wow- I just hope to see this texture in-game with that flowing animation. Amazing.
  5. 1 point
    Hello Salk! Many thanks, and very much appreciated! Credits to all whom along the way also take their part on releasing this mod! Yes! Thank you for the input! That was a great idea, I'll keep it noted and be determined to make it happen in the future updates. Yes, I believe that is possible for me to achieve and I am certain that would make a great addition the mod; as an alternative for players- like me and you, to experience one or another in one mod. Thanks again, for the suggestions! The pleasure is always on my side, Salk. And again- thank you, for the kind words!
  6. 1 point
    Hello ebmar and congratulations for the release of your modification. I was wondering if you may consider in the future an option to allow the user to enjoy the great visual overhaul without making changes to the NPC's stats and keep the challenge at a level that is similar to the original game? I am not sure whether Selven would drop her powerful weapons she uses in the fight but I, as player, would rather that she doesn't (for balance reason). Thanks for your hard work on this and for sharing it with the community.
  7. 1 point
    Okay, since I was not satisfied with the previous attempt I have redone this from scratch and the result is way better. Since it is the first time I dabble with GIMP and retexturing, I welcome feedback and suggestions for further improvements. If none is given, I was considering uploading this as graphics enhancement for KOTOR. I think the tree looks finally decent (and I also tried to remain quite true to the original texture) and the new texture is only 430 470Kbs in size.
  8. 1 point
    I already sent you a PM, but I guess I may as well share the new versions I made here. You guys now can choose your bearded PMHC06 with light and dark brown hair. Download Link Screenshots I also realized that maybe I should update this thread with the mods i have been working on the last few months, I have a lot of unreleased work because I actually never learned to use TSLPatcher and most of them are just floating in my override folder. However i guess I could try and finish this K1 Dantooine re texture and release it, since it's a simple override mod. Screenshots I always wanted to so something with PFHC05. I doubt she'll look good with a beard to be honest, but at least i could give her my Sith eyes. Sorry, i'm not actually Hungarian 😅, but hey thanks.
  9. 1 point
    My personal favorite is: If you choose to use it though, be sure to grab the blue short hilt from the comments section
  10. 1 point
    Selven . . . Honey. . . Get a restraining order because ebmar is stalking you.
  11. 0 points
    NPCs are defined by a creature template, a UTC. Their position/orientation is defined in the module's GIT file. Basic idle animations are controlled via the scripts defined in the UTC. For background NPCs that are just static/standing around, you should be able to duplicate an existing NPC in the module and edit their specific details like tag/resref, name, appearance, etc., then add the positional detail for the new creature in the GIT. If you want more advanced behaviour, like patrolling/wandering around, this is done via scripts and waypoints. Again, looking at how existing NPCs work will get you most of the way there. Once you have everything in place, you will need to package up a copy of the entire module with your additions as a MOD.
  12. 0 points
    Thank you, DarthParametric. Your support and contributions are invaluable, as usual. I did check the Boab and I must say it does look much like the trees in Dantooine. I could have probably found a better texture for the wood if I had known that sooner but overall I am moderately satisfied this time. I'll also make sure to use GLIntercept for future screenshots. Thanks again.
  13. 0 points
    Looks like a good improvement over the original, but my suggestion would be to get GLIntercept and use the freecam to zoom in for better screenshots. You can also try Googling "boab" for some reference material, seeing as that appears to be the kind of style they were going for. And if you really wanted to change things up, you could consider editing the level models and adding more/bigger leaf planes.
  14. 0 points
  15. 0 points