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Showing content with the highest reputation on 07/07/2018 in Posts
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2 pointsView File PartySwap and Extended Enclave Compatibility Patch =PartySwap and Extended Enclave Compatibility Patch= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: PartySwap_EEnclave_ComPatch.7z LATEST VERSION: 1.8.2 CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: This patch will make DarthTyren’s PartySwap mod compatible with danil-ch and Darth Hayze’s Extended Enclave mod. If you also want to use N-DReW25's Extended Enclave Patch, I have provided an additional installation option in my patch to make PartySwap compatible with both Extended Enclave and Extended Enclave Patch. You can find and download the mods here: PartySwap: https://deadlystream.com/files/file/544-partyswap/ Extended Enclave: https://deadlystream.com/files/file/428-extended-enclave-tslrcm-add-on/ Extended Enclave Patch: https://deadlystream.com/files/file/1842-extended-enclave-patch/ NOTE: This patch may NOT be compatible with non-English localizations of KotOR 2 and The Sith Lords Restored Content Mod (TSLRCM). You do NOT need to install this patch if you want to use my Handmaiden and Female Exile - Disciple and Male Exile Romance mod, because my mod already includes compatibility patches that will allow my mod to work together with both PartySwap and Extended Enclave. 2. INSTALLATION: STEP 1: Download and install The Sith Lords Restored Content Mod (TSLRCM), since TSLRCM is REQUIRED for both PartySwap and Extended Enclave to work. I recommend using the installer version of TSLRCM (https://deadlystream.com/files/file/578-tsl-restored-content-mod/) instead of the Steam Workshop version, even if you play KotOR 2 on Steam. STEP 2: Download and install PartySwap: https://deadlystream.com/files/file/544-partyswap/ STEP 3: Download and install Extended Enclave: https://deadlystream.com/files/file/428-extended-enclave-tslrcm-add-on/ (You must install Extended Enclave AFTER PartySwap) OPTIONAL STEP: If you want to use it, download and install N-DReW25's Extended Enclave Patch: https://deadlystream.com/files/file/1842-extended-enclave-patch/ STEP 4: Download my compatibility patch for PartySwp and Extended Enclave, extract PartySwap_EEnclave_ComPatch.7z to anywhere you like, as long as it is not within the KoOR 2 directory. STEP 5: Run the PS EE Comp Patch Installer.exe from my compatibility patch. You will see there are three installation options, and you may only install ONE of these three options: No M4-78EP Installed: Choose this installation option if you do NOT have M4-78 Enhancement Project installed. DO NOT choose this option if you have installed N-DReW25's Extended Enclave Patch. M4-78EP Installed: Choose this installation option if you DO have M4-78 Enhancement Project installed. DO NOT choose this option if you have installed N-DReW25's Extended Enclave Patch. Extended Enclave Patch Installed: Choose this installation option if you have installed N-DReW25's Extended Enclave Patch, regardless if you have installed M4-78 Enhancement Project or not. Once you have selected an installation option, and select your KotOR 2 game folder as your KotOR 2 directory path, click the “Install” button and let the installer do its job. When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod. The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod. 3. UNINSTALLATION: Run PS EE Comp Patch Installer.exe. From the “Tools” dropdown menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the patch. You can also choose to delete the backup after uninstalling the patch. Note that this action only uninstalls my compatibility patch, and not PartySwap, Extended Enclave and Extended Enclave Patch. 4. KNOWN ISSUES: None currently known. If you find any other bugs or problems, please let me know. 5. CREDITS: DarthTyren, danil-ch and N-DReW25 for giving me permission to make this compatibility patch for their mods bead-v for Workbox Cortisol for Holocron Toolset Fred Tetra for the KotOR Tool tk102 for DLG Editor Cortisol and th3w1zard1 for HoloPatcher THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Leilukin Submitted 07/07/2018 Category Mods TSLRCM Compatible Yes
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2 pointsSo here's something interesting. Due to the way achievement data was stored by Steam, people were able to reverse-engineer exact player numbers for those games that had implemented achievements, approximately 13,000 games or just over half the games on Steam. Details are provided in this Ars Technica article - https://arstechnica.com/gaming/2018/07/steam-data-leak-reveals-precise-player-count-for-thousands-of-games/ TSL is listed as having 1,529,038 players, which is pretty damn impressive given some of the titles with similar numbers. Of course the game is often on sale for as low as $2.50, so I imagine it has been an impulse purchase for many people. Although as pointed out in the comments, this data is only since achievements were added, so anyone that bought the game on Steam but never played it after the Aspyr patch came out is not included, so the true figure of all owners is probably closer to 2 mil.
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1 pointThose aren't ports, they are all new models. And it's not really practical to port TOR astromechs anyway because of the requirement of accommodating the KOTOR animations and rig layout.
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1 pointThe main man himself should input more details into this, though for now, I recommend checking out this thread
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1 pointHah, ok, it's all my fault. I didn't bother actually looking at what was in the mod. Fixing it now, will upload a revised version shortly. Edit: OK @runtwolf, try redownloading it from the link above. It should work now. Apologies for the mixup. I'm not sure who I made the mod for originally, but it would have been in the no porting era, so it lacked the K1 portraits, but more importantly it didn't add any entries to portraits.2da, so it wouldn't appear as an option during character creation. I can only assume that it was for someone that was planning to change their appearance with KSE during an existing game.
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1 pointYou could always help out Zbyl2 with EP 1.4. You might be less cranky.
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1 pointI second the thank yous! And glad to hear that you're going to be sticking around.
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1 pointThanks. <bashful> I just quit the Staff. I ain't leaving the site, folks. Easier to have less responsibilities so I can concentrate on assisting other mods - mainly by recruiting. It is more rewarding (for me) and I think I might appear less like a blowhard that way. You're not rid of me yet...
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1 pointAtton Sleeve Upscaling Advanced Techniques
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0 pointsIn order to make my recent addition to my Sith Trooper Texture Restoration mod, I had to convert a standard Sith voice to a Sith Trooper voice. After a lot of trial and error, I've managed to make it sound pretty spot on. (If any of you audiophiles out there have any suggestions for improvements, let me know!) Also thanks to DarthParametric for a couple of batch scripts that we'll be using in this tutorial. Tools you'll need: Audacity (The audio editing software we'll be using) dd (This is a direct download link. dd is a Unix tool for reading/writing files/disks) The batch files attached to this post Setup: Create two folders, one for the input (original) files, and one for the output (new) files Save dd from the link above, and the convert.bat file attached to this post in the input folder Save the addheader.bat, and header.bin files attached to this post to the output folder First, you need the audio file(s) you want to apply the effect to. In this tutorial we're going to be using a Sith voice file from the Korriban Acadamy, but this should work with any voice file (even ones you record yourself). Drag the .wav files from the streamwaves folder of KOTOR into the input folder (The files I'm using are in streamwaves/m35aa/sith13). The audio files that KOTOR uses are mp3 files with a wav header, so before we can do anything with them, we need to convert them to plain mp3 files. To do this, just double-click on convert.bat and let it run. When it finishes, you'll have .mp3 versions of each sound file. Now we're going to apply the Sith Trooper effect. We're going to automate some of it to make it easier, but sadly, we can't automate all of it. To automate it we will create a chain of effects which we can then easily apply to each file. Steps 1-6 creates the chain, and only need to be done once. Steps 7-12 need to be done for every audio file you wish to apply the effect to. 1. Open up one of the .mp3 files in Audacity, then go to File -> Chains -> Edit Chains: A new window will appear. In the bottom left click "add" then give the chain a title like "Sith Trooper Voice Effect". 2. Next click on Insert, and select "Repeat". Click "Edit Parameters" and change the number of repeats to 2: 3. Hit OK on both windows, and you should see it added to the chain. Next we're going to add Equalization. Select Insert again, then select Equalization, end edit Parameters. In the Select Curve dropdown, select AM Radio: Make sure the other settings are as in the screenshot, then hit OK. 4. Select Insert again, and select High Pass Filter. Edit Parameters and set frequency to 750Hz and rolloff to 48db: 5. Hit OK, hit Insert again, select Bass and Treble, and hit Edit Parameters. Set bass to 20, treble to 1, Volume to 0, and make sure "Link volume and tone" is unchecked: 6. Now, (this is the last effect!) hit OK, select Insert, select Compressor, and hit Edit Parameters. We'll use the defaults, but make sure they match the screenshot: Now, we've finished creating the chain, we need to apply it to the audio file. 7. Select File -> Chains -> Apply Chains, select the chain you just made, and select "Apply to Current Project": This will apply the effect, and cause the audio to be repeated three times. We do this because the Compressor effect can cause issues at the start and end of the audio, so we're just going to use the one in the middle that hasn't been affected. You may want to zoom out for the following steps. To do so, hold down Ctrl and scroll the mouse wheel. By default the entire audio file is selected, so click in the blank space to deselect, before selecting sections to delete. 8. Mouse over the end of the audio, and you will see a yellow line to indicate that you're at the very tip: Now click and drag to the left until you see another yellow line, then let go (You will now have the third repeat selected): 9. Hit the delete key on your keyboard to remove the third repeat. Now we're going to do the same with the first repeat. Mouse over the beginning till you see the yellow line: Click and drag till you see the other yellow line: Let go of the mouse button and hit delete. You'll now have your finished audio file: Now we're going to export the file. We'll export it as MP3, and then add a WAV header just like the original files (I've seen reports that plain uncompressed WAV files will work, but I wasn't able to get it working, so I had to do it this way). 10. Select File -> Export -> Export as MP3: 11. Now set Bitrate to Preset, Quality to standard, variable speed to standard, and check "Force export to mono": 12. Save the file to the output folder. Then repeat steps 7-12 for every file you want to apply the effect to. 13. Once you have all of the files you want to add the effect to in the output folder, run the addheader.bat file. This will output .wav files that can be put into the game! You can either put them in the Override folder, or back into the streamwave folder you got them from! Let me know if you have any questions or comments! convert.bat addheader.bat header.bin
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0 pointsHaha, see? I told you to ditch the normal map. It's not really needed for what you are doing. Well, not this version anyway. By the way, looks like you need to connect the bits of your font together there. You might want to try switching between upper case and lower case, as usually those Star Wars fonts have provision for extension pieces to link letters. It should look something like this:
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0 pointsLol I actually hadn't seen it. But that is the Stormtrooper sound, which is different from the Sith Trooper sound in KOTOR, so I think it's fine to have them both exist
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0 pointsHello my fellow TOR dogs and Star Wars fans, Im Madgi. I am a long time Star Wars fan and played vanilla kotor on the original Xbox more than any reasonable person would. I loved Kotor2 and am a huge fan of the MMO as well. Im far more fond of the pc version because mods have a way of breathing new life into old games, to the point where some of that original excitement returns. id like to dip my toes into modding and eventually work in some quests and will definitely appreciate the wealth of knowledge found in these forums. Imagine my excitement when I discovered this gem of a community! I'm very excited to discuss games and modding in general with you all. Cheers 🍻