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Showing content with the highest reputation on 06/12/2018 in Posts
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1 point[Completed: July 09, 2018] # 00. Disclaimer # Yes, very much influenced by @CarthOnasty's approach of organizing a WIP thread [it is obvious that I'm a big admirer of CO's systemic way of preparing a mod]- I'm starting my first now And as the current development is reaching above 30% marks, now I have the confidence to officially labeled this project a "Work in Progress". # 01. Background # "Now you'll see why I'm the most dangerous assassin on Taris." A line that make most of KotOR players be like "Really? Hmm... let's see what you've got then, Selven!"- and less than 20 seconds later, it feels like nothing is really happening then #truestory. Bugged with the fact that Selven could possibly be beaten in less than 20 seconds with under-leveled PC and companions, along with her looks that just too ordinary point to the fact that she was a female Human high-profile assassin who became infamous for extermination of the Ulgo family on Taris and tons of other assassination attempt; the project was started then. So, for an introduction- here's the vanilla Selven: [Updated: June 17, 2018] Brief description: Selven began her career as a mere killer in the employ of Davik Kang, the local crime lord of the Exchange on Taris. Eventually, she abandoned her service to him to work as a freelance assassin for the highest bidder. Sometime during or prior to 3956 BBY, possibly under the employ of House Organa, Selven murdered six civilians -an entire family of House Ulgo- along with all their bodyguards. This massacre was only the first of a chain of killings that would lead to the extinction of the entire house on Taris. Day after day, more and more Ulgos fell at the hands of Selven, whether gunned down on the streets, poisoned in their own homes, or a variety of other methods. In spite of the level of security stacked against her, Selven was always able to elude the authorities, proving herself unstoppable to all the guards and droids that the Ulgos could muster for their protection. By the end of her killing spree, no Ulgo remained alive on Taris, and she had earned a reputation as the best assassin on the planet. In the aftermath, House Organa fiercely pressured government authorities to place a contract on Selven's head, arguing that for this mass murderer to run loose threatened the lives of countless innocents. Despite this, the bitter rivalry that had existed between House Organa and House Ulgo was well-known, and there were many in the public that speculated that it was the Organas that had hired Selven to eliminate the Ulgos, and that they hoped her death would keep this secret from being exposed. In 3956 BBY, her bounty was posted by Zax, the Hutt in charge of the bounty office at Javyar's Cantina in the Lower City. Numerous bounty hunters attempted to collect the bounty, but every last one of them were killed by Selven. When the Sith Empire occupied the planet during the Jedi Civil War, the assassin was not intimidated by the Sith troopers that confronted her, slaying any that treated her as a hostile. Wookieepedia # 02. Planning # [Completed: June 17, 2018] Changing the looks; both to the head and the body to make Selven more unique- and to fit her description being "the best assassin on the planet". [Completed: June 26, 2018] Changing the .utc to enhanced her skills and abilities so she's tougher to fight- and you wouldn't want to probably! And to equip her with Stealth field generator- referring for her being always able to elude the authorities, in spite of the level of security stacked against. [Completed: June 17, 2018] Alter the voice, so it kind of fit her new personality [stick with the original VO- a slight of change to the pitch only]. # 03. Work in Progress # The looks has been changed; both the head and body texture are unique now. Could say her appearance is already in its final form, seems fitting with a future plan of her to make. Big THANKS to @DarthParametricfor the massive help, I could say 99% of this project has DP's involvement there [Updated: June 16, 2018] Been learning about normal mapping recently, so put what I learn [some basic things] to good cause with the head texture. [Updated: June 16, 2018 - latter] Realized that for mapping tattoos, it would be legit to have the bump going outside, not inside as pictured above so, rough-fix to the texture. Using that reference as the starting point, I'll use that approach of bumping the tattoos "outside" going forwards. [Updated: June 18, 2018] Been working on the body texture; it have not been finalized, bet still have to work on some things for sure- but self assured, it is on the right track. To tell the truth, this was that very moment when the "Less is More" consideration kicks in. [Updated: June 19, 2018] The head and body tex's has been finalized; using legit way of normal mapping. The objective has been accomplished, and personally happy with result. Hats-off to DarthParametric! Again-and-again, for the ultimate guidance. [Updated: June 26, 2018] Done with the .utc, as Selven's harder to fight now. Tried to battle-tested her with Lvl 7 Carth and Lvl 7 PC in Normal difficulty and we both ended up being meatbags so, mission "mini-boss Selven" is quite accomplished there. Also, the Stealth field generator is now in the inventory- along with some other upgrade-downgrade tweaks to keep her "balanced". [Updated: June 14, 2018] Out of plan, the vibrosword she's carrying has been changed to a unique one. With the fact that I've been given permission from @DeadMan to use assets from [K1] Vibrosword Replacement Pack, the "SL7 Vibrosword" development get its one's feet wet now [late to notice that it is stated in the mod description that everyone may freely use the assets as long as they stick to the agreement but, having a "green light" from the mod's author itself is quite a pleasing moment to tell the truth]. As attached: My pleasure from asking, DeadMan! Always. [Updated: June 20, 2018] Ultimately, the final puzzle of this 1.0 saga has been resolved. Permission has been granted from @Sithspecter to use the assets from High Quality Blasters! And it seems SS even have the original files uploaded as a resource so, we'll absolutely go with that! Much thanks, SS! As attached: I'll do my best Sithspecter! I'll do my best. [Updated: June 23, 2018] The blaster had details engraved, referring to the designer-craftsman of the blaster- Sithspecter. The blaster is now called SS-SL7 Rapid Blaster. [Updated: July 05, 2018] The blaster have it looks updated, and the look was pleasing as-is. And more importantly, the shade and tone is fitting with Selven itself. [Updated: June 26, 2018] The sword had details engraved, referring to the craftsman of the sword- DeadMan. The sword is now called DM-SL7 Vibrosword. [Updated: July 07, 2018] Been decided that the normal map feature will not be utilized either on the head, body, blaster nor the sword's texture; for the sake of the game and the mod itself. So, along with seems to be the final update before the 1.0 release, is presented to you; yes- this is the final form of Selven "Legends" version 1.0: [Completed: July 09, 2018] Been thankful that the plan's running as intended. The mod was submitted today, and its been released now- thanks moderators! And with this update, it is being confirmed that; the 1.0 version of Selven "Legends", is finished. 🎇 So, do really hope you enjoy the mod as much as I do! I'm leaving an extras here for that bit of entertainment. See you on the next update! [Completed: July 09, 2018] Preview to the released version of Selven "Legends" down below: # 04. Next Steps # [Completed: July 09, 2018] The 1.0 version of the mod is has been released. # 05. Future Plans # Changes to the scripts would be a possibility in 2.0, 2.1, or later version of this mod. I'm having this thought for not having Selven deceased at Taris, but she instead escape from the assassination attempt to a planet which I don't think about it yet. Long way to go there As DP suggested; there would be an additional VO for an expanded version which I believe, would lead Selven to becoming a cybernetics assassin. Having Selven her new looks to fit with the plot mentioned in the first point and second point of the future plans. # 06. Final Remarks # Critiques, comments, suggestions, questions and any feedbacks are very much appreciated. Thank you, for taking your time here
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1 point///// 00. Disclaimer ///// Yeah, another side-project. Get over it. ///// 01. Background ///// Pazaak! The game whose name I misspell nearly every time I type it. Anyway, the cards are looking pretty dated these days and I've always had a small niche admiration for playing card design. Not to mention, this is a good way to practice with .guis. (Noticing a trend?) Here's the basic layout: ///// 02. Planning ///// I grabbed every pazaak thing I could find in KotOR Tool, including the boards, cards, their variants, etc. I then was able to locate the .gui for the board itself and holy flarksnorzen is that complicated. Everything you see has a height, width, x, and y. The names, the icons, the cards, the numbers on the cards, the scoring, EVERYTHING. Layers of .tgas and a font. I started mapping out the location of everything, and well, if you can decipher this, here's my rough translation of component locations and well as their dimensions: Note: The npc name game the with the save download. 😛 ///// 03. Work Thus Far ///// Here's what I have thus far. I'm happy at this point with the card design. There are some touch ups to be done here and there for sure. ///// 04. Next Steps ///// I need to build out the rest of the assets of course. There's the back of the cards, revamp the icons and the board, and a few other things. One thing I noted while grabbing all of these assets, is that there are boards for different screen sizes AND there's the side deck selection and wager windows as well. At the very least though, new cards. P.S. I can make green cards too for those who want them. ///// 05. Future Plans ///// Play around with the positioning, size, and color of the numbers. Some really cool things in general can be done with the whole board, but that'll take a lot of time and a lot of work. (I mean, I have to finish the star maps at some point, yeah?) ///// 06. Final Remarks ///// I'm always open to comments, critiques, and suggestions. Thanks for taking a look.
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1 pointYeah I had pictured her face more or less intact. You don't want to copy the Malak gimmick and, besides, it's a hell of a lot easier to slap some bits and pieces of electronic guff on her face and texture in some burnt meat, scars, etc. than it is to create a whole new jawless head model. It doesn't even have to be her face so much. Some sort of collar indicating neck damage would probably be sufficient for the cybernetics. Larynx damage is all you need to justify the electronic voice. Although maybe losing an eye an having a cybernetic one would be kind of cool. I'm sure SWTOR and other games can provide some inspiration on the look of the cybernetics.
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1 pointOr something like . . . Selven ". . . The only question is 'Do I kill you fast or kill you slow?'" PC: "How did you get off of Taris?" [One of oh-so-many possible responses to her cliche line] Selven: "Who's asking the questions around here?"
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1 pointI think the only explanation for Calo getting off Taris is his line: "I am hard to kill, Lord Malak". A similar line could work for Selven, too.
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1 pointI was thinking of a way you could keep her original voice for the Taris encounter, but still have the option for additional VO for an expanded version where she escapes and you fight her later on another planet. You could say she was severely wounded in the first fight and needed to have cybernetics implanted. That would free you up to use a robotic sort of voice filter to distort whoever did the new VO and provide an easy explanation for why she has a different voice in a subsequent encounter.
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1 pointI don't know . . . I kinda like the Uno card look! As long as you can add in the green cards, I'd say make two packs and see what everyone thinks when both are out? (I mean, you've already done most of the work, right?) Perhaps folks will gravitate towards the Uno version more than you think.
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1 pointDid a youtube video ever change anyone's mind about a star wars movie?
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1 pointYou want a unique profile header this cool? Sorry, but that was not going to happen 🤣 But if you want a unique topic header for each entries of your Blog like this one? There is a chance! So these are those simple things you should do: Assuming you already finished writing and adding an entry to your Blog, you will see this button at the left side of your entry screen Inside the "Edit Blog Entry" section, scroll down until you found this Access it, and choose your own unique header for your entry Happy Blogging!
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1 pointA few days ago when I was driving home, we had this really beautiful sky that you sometimes get when a storm is coming. The next day, I thought that something like this might work really well for TSLs Dantooine. So I opened Terragen again and tried to replicate what I saw the day before. It was actually surprisingly easy to get a similar result but it took some more days to get a version that worked as a skybox ingame as most tries just looked off in some way. I only have a low quality test render of that latest version, but I figured I might as well share it here: I'm currently rendering a higher quality test version with the updated terrain I created for K1s V2 Dantooine skybox. Once that's done, I'll probably have an ingame screenshot as well.
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1 pointHey, had not much time working on this project, but I´ve got some new screenshots from Taris lower city and Dantooine Enclave: As you may noticed I´ve altered the look of the enclave a bit, other then my other reskins that I tried to look as close to vanilla as possible. I think I will make just two versions of Dantooine, one with the new reimagened style, and one, that´s close to the vanilla style.. Some comparison screens will follow