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Showing content with the highest reputation on 07/19/2019 in all areas

  1. 1 point
    There are three potential cases for a decompile error: The file cannot be decompiled, period (not true in this case). Obtaining bytecode is the only option. The file will only decompile with the game-appropriate nwscript.nss in the DeNCS folder. You have the @JCarter426 disease and can't decompile a script that everyone else can due to some weird system shenanigans. k_trg_calonord2.nss For reading/editing NSS, I would recommend Notepad++ with the Odyssey++ user defined language.
  2. 1 point
    Interesting errors, but entirely avoidable. 1 - .nss file, open KTool text editor first and then open the file in question. 2 - .ncs file, nothing to see it is byte code. .ncs is simply the compilation of .nss 3 - any text editor can open and edit .nss scripts, I use notepad quite a bit for this purpose.
  3. 1 point
    Ah, so that was your doing. I wondered why that suddenly happened seemingly out of nowhere. I pray the deal gets altered further.
  4. 1 point
    Greetings, fellow Jedi! Have a nice weekend y'all. I'd love for a mod/resource which makes the big-screen inside the Manaan SB Training Room [Model Name: M27aa_20a] to have its Object306\LSI_lite08 showing the screen individually. Originally they went like this - I'm thinking that they could show something like this after the change - I could need only the the mesh split individually to make it possible to achieve the example above, and I'd love to work on the texture after that. Many thanks for considering this, and may the Force be with you. Update: with @DarthParametric's assistance on Discord > r/kotor I finally be able to edit the model. As reiterated from DP - what you'd want to do is only to adjust the UVs, without splitting the mesh. As the UVs are currently set to tile the image 9 times, 3 rows of 3. To edit with ASCII - It only has 4 texture co-ords, one for each corner tverts 4 -1.005 2.005 -1.00499 -1.005 2.005 -1.005 2.00499 2.005 Change that to tverts 4 0.0 1.0 0.0 0.0 1.0 0.0 1.0 1.0 In GMax the way you would do it is to add an Unwrap UVW modifier above the Editable Mesh, click the Edit button, the in Vertex mode enable snapping, make sure you have the UVW Move tool selected, then snap each corner to the outline of the 0-1 space (the thick outlined black box in the middle). Then Collapse To on the Unwrap UVW modifier to bake the changes. Result: Attached the BETA: [K1]_m27aa_TR_BigScreen_[BETA].7z
  5. 1 point
    So I wasn't the only one who found this annoying. Thanks for relieving my OCD. I'm one of those people who runs their character into corners and along walls just to get a complete map of an area. It also always annoyed me that you can download a map of every module on Citadel Station except Dock Module 126. And that map, too, is uncompletable.
  6. 0 points
    Hey there friends - I just failed a persuasion check with Nadaa, and now that dialog tree won't give me the persuade option again. I am looking through the booleans and numerics, and am not finding anything related to that quest. Am I not looking well enough, or is this not a KSE-able variable? My issue is that I don't have a recent save prior to this, so replaying would preferably be avoided. I am really bad at DS
  7. 0 points
    I have no problem with those restrictions. I was actually surprised that I convinced him to add SWTOR to that list. (Consider that my parting gift as a Staff member before I retired, folks.)
  8. 0 points

    Version 1.0.0


    This mod removes what is intended to be snow covering the forcefield in the Telos Academy's hangar and adds a skybox for the now visible exterior. Installation: Simply copy the model files across to your Override folder Acknowledgements: Thanks to @bead-v for KOTORMax and MDLEdit